And set new cliprects before deriving other state from them. This ensures
cliprects aren't accessed after having been freed.
Thanks to Panagiotis Papadakos for testing various iterations of this.
glMaterial changes the current specular exponent or glLight changes
the intensity distribution of the light, but _mesa_update_state doesn't
update the corresponding light table. So they must be updated at this time.
-include missing definitions
-add files to compile
-remove files from compile list which are removed from the repositry
-add support for vbo
new file: src/mesa/vbo/descrip.mms
modified: src/mesa/descrip.mms
modified: src/mesa/drivers/osmesa/descrip.mms
modified: src/mesa/drivers/x11/descrip.mms
modified: src/mesa/swrast_setup/descrip.mms
modified: src/mesa/tnl/descrip.mms
Use _mesa_reference_framebuffer() and _mesa_unreference_framebuffer() functions
to be sure reference counting is done correctly. Additional assertions are
done too. Note _mesa_dereference_framebuffer() renamed to "unreference" as
that's more accurate.
Based on a patch by Panagiotis Papadakos.
Among other things, this makes sure the framebuffer object associated with the
drawable has the correct size when _mesa_make_current is called, so the default
viewport is set up correctly.
Also update radeon->lastStamp in radeonSetCliprects.
Also, added DeletePending field to gl_framebuffer used when a window has been
deleted, but there still may be rendering contexts attached to the
gl_framebuffer object.
In i915_miptree_layout() change the width, height parameters that are passed
to intel_miptree_set_level_info(). As it was, the width, height values were
larger than the source image dimensions and we segfaulted in memcpy() when
copying the original texture data into the texture buffer region.
This fix should probably be checked by someone more familiar with the code (Keith?)
These two assertions are invalid for a couple reasons. Primarily,
when this code is compiled into the X-server, the symbols
"glSecondaryColor3fEXT" and "glPointParameterivNV" do not exist.
With current memory preferences, vbos ended up in AGP space
where reading from them got a bit slow.
Make sure buffer objects are initially created in system memory.