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nouveau: nv10: keep 24/8 depth/stencil value, don't check for depth bits
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d44027dbbd
commit
102ad2e066
1 changed files with 6 additions and 6 deletions
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@ -123,25 +123,25 @@ static void nv10ClearDepth(GLcontext *ctx, GLclampd d)
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{
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nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
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switch (ctx->DrawBuffer->_DepthBuffer->DepthBits) {
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/* switch (ctx->DrawBuffer->_DepthBuffer->DepthBits) {
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case 16:
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nmesa->clear_value = (uint32_t)(d*0x7FFF);
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break;
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case 24:
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case 24:*/
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nmesa->clear_value = ((nmesa->clear_value&0x000000FF) |
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(((uint32_t)(d*0xFFFFFF))<<8));
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break;
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}
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/* break;
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}*/
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}
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static void nv10ClearStencil(GLcontext *ctx, GLint s)
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{
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nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
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if (ctx->DrawBuffer->_DepthBuffer->DepthBits == 24) {
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/* if (ctx->DrawBuffer->_DepthBuffer->DepthBits == 24) {*/
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nmesa->clear_value = ((nmesa->clear_value&0xFFFFFF00)|
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(s&0x000000FF));
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}
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/* }*/
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}
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static void nv10ClipPlane(GLcontext *ctx, GLenum plane, const GLfloat *equation)
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