nouveau: nv10: keep 24/8 depth/stencil value, don't check for depth bits

This commit is contained in:
Patrice Mandin 2007-02-20 23:04:21 +01:00
parent d44027dbbd
commit 102ad2e066

View file

@ -123,25 +123,25 @@ static void nv10ClearDepth(GLcontext *ctx, GLclampd d)
{
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
switch (ctx->DrawBuffer->_DepthBuffer->DepthBits) {
/* switch (ctx->DrawBuffer->_DepthBuffer->DepthBits) {
case 16:
nmesa->clear_value = (uint32_t)(d*0x7FFF);
break;
case 24:
case 24:*/
nmesa->clear_value = ((nmesa->clear_value&0x000000FF) |
(((uint32_t)(d*0xFFFFFF))<<8));
break;
}
/* break;
}*/
}
static void nv10ClearStencil(GLcontext *ctx, GLint s)
{
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
if (ctx->DrawBuffer->_DepthBuffer->DepthBits == 24) {
/* if (ctx->DrawBuffer->_DepthBuffer->DepthBits == 24) {*/
nmesa->clear_value = ((nmesa->clear_value&0xFFFFFF00)|
(s&0x000000FF));
}
/* }*/
}
static void nv10ClipPlane(GLcontext *ctx, GLenum plane, const GLfloat *equation)