There is some special-casing needed in a competent back-end. However, they
can do their special-casing easily enough based on whether or not the
offset is a constant. In the mean time, having the *_indirect variants
adds special cases a number of places where they don't need to be and, in
general, only complicates things. To complicate matters, NIR had no way to
convdert an indirect load/store to a direct one in the case that the
indirect was a constant so we would still not really get what the back-ends
wanted. The best solution seems to be to get rid of the *_indirect
variants entirely.
This commit is a bunch of different changes squashed together:
- nir: Get rid of *_indirect variants of input/output load/store intrinsics
- nir/glsl: Stop handling UBO/SSBO load/stores differently depending on indirect
- nir/lower_io: Get rid of load/store_foo_indirect
- i965/fs: Get rid of load/store_foo_indirect
- i965/vec4: Get rid of load/store_foo_indirect
- tgsi_to_nir: Get rid of load/store_foo_indirect
- ir3/nir: Use the new unified io intrinsics
- vc4: Do all uniform loads with byte offsets
- vc4/nir: Use the new unified io intrinsics
- vc4: Fix load_user_clip_plane crash
- vc4: add missing src for store outputs
- vc4: Fix state uniforms
- nir/lower_clip: Update to the new load/store intrinsics
- nir/lower_two_sided_color: Update to the new load intrinsic
NIR and i965 changes are
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
NIR indirect declarations and vc4 changes are
Reviewed-by: Eric Anholt <eric@anholt.net>
ir3 changes are
Reviewed-by: Rob Clark <robdclark@gmail.com>
NIR changes are
Acked-by: Rob Clark <robdclark@gmail.com>
The atomic functions can also be used with shared variables in compute
shaders.
When lowering the intrinsic in lower_ubo_reference, we still create an
SSBO specific intrinsic since SSBO accesses can be indirectly
addressed, whereas all compute shader shared variable live in a single
shared variable area.
v2:
* Also remove the _internal suffix from ssbo atomic intrinsic names (Iago)
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com> [v1]
Reviewed-by: Eric Anholt <eric@anholt.net> [v1]
v2: Move new rule to Boolean simplification section
Add a a@bool != true simplification
Suggested-by: Neil Roberts <neil@linux.intel.com>
The header is already included by glsl_types.{cpp,h}.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Swap core.h with macros.h, as the latter provides the required MAX2
macro.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
nir_ssa_def_rewrite_uses is one of the older helpers in NIR and predated
both of those. Now it can be substantially simplified.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Previously, if someone accidentally made an instruction that refers to its
own SSA destination, the validator wouldn't catch it. The reason for this
is that it validated the destination too early and, by the time it got to
the source, the destination SSA value was already added to the set of seen
SSA values so it would assume that it came from some previous instruction.
By moving destination validation to be after source validation, the SSA
value is not in the list of seen values and the validator will catch
self-referential instructions.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
v2: do the same in tgsi_to_nir (Samuel)
v3: added missing cases after rebase (Iago)
v4: Add a blank space after '#' in one of the comments (Matt)
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This way the caller doesn't have to initialize all 4 channels when they
aren't using them.
v2: Fix signed/unsigned comparison warning (Iago)
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This is the NIR analog to GLSL IR ir_samples_identical.
v2: Don't add the second nir_tex_src_ms_index parameter. Suggested by
Ken and Jason.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Note: not quite perfect, we should use type_size vfunc (in
compiler_options or nir_shader?) to determine how much we
increment num_inputs/outputs/uniforms. But we don't have
that yet, so let's at least fix things for the existing
users of these passes.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Acked-by: Jason Ekstrand <jason.ekstrand@intel.com>
Otherwise, passing -1 gets you:
error: invalid conversion from 'int' to 'nir_variable_mode' [-fpermissive]
Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
This commit is heavily based on one by Rob Clark <robdclark@gmail.com> but
reworked to re-use nir_create functions and do less hashing.
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Rob Clark <robclark@freedesktop.org>
Failing to call nir_metadata_preserve() can have nasty consequences:
some pass breaks dominance information, but leaves it marked as valid,
causing some subsequent pass to go haywire and probably crash.
This pass adds a simple validation mechanism to ensure passes handle
this properly. We add a new bogus metadata flag that isn't used for
anything in particular, set it before each pass, and ensure it *isn't*
still set after the pass. nir_metadata_preserve will reset the flag,
so correct passes will work, and bad passes will assert fail.
(I would have made these functions static inline, but nir.h is included
in C++, so we can't bit-or enums without lots of casting...)
Thanks to Dylan Baker for the idea.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
This will simplify things somewhat in clone.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
No users.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
In nv50, and in the python script that Rob circulated, we do:
bld.mkCmp(OP_SET, CC_GE, TYPE_U32, (s = bld.getSSA()), TYPE_U32, m, b);
Do the same in the nir div lowering pass. This fixes the large-udiv-udiv
piglit tests on freedreno.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Replace the current loop by a direct call to _mesa_fls() function.
It also fixes an implicit bug in the current code where num_textures
seems to be one value less than it should be when sh->Program->SamplersUsed > 0.
For instance, num_textures is 0 instead of 1 when
sh->Program->SamplersUsed is 1.
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
If a source operand in a MOV has source modifiers, then we cannot
copy-propagate it from the parent instruction and remove the MOV.
v2: remove the check for source modifiers from is_move() (Jason)
v3: Put the check for source modifiers back into is_move() since
this function is called from copy_prop_alu_src(). Add source
modifiers checks to is_vec() instead.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
nir/nir_control_flow.c: In function ‘split_block_cursor.isra.11’:
nir/nir_control_flow.c:460:15: warning: ‘after’ may be used uninitialized in this function [-Wmaybe-uninitialized]
*_after = after;
^
nir/nir_control_flow.c:458:16: warning: ‘before’ may be used uninitialized in this function [-Wmaybe-uninitialized]
*_before = before;
^
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
With the many variants of IO intrinsics, particular sources are often in
different locations. It's convenient to say "give me the indirect
offset" or "give me the vertex index" and have it just work, without
having to think about exactly which kind of intrinsic you have.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
We'd like to shadow these when possible, but the current code doesn't
work properly for TCS outputs. For now, disable it.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Normally, we rely on nir_lower_outputs_to_temporaries to create shadow
variables for outputs, buffering the results and writing them all out
at the end of the program. However, this is infeasible for tessellation
control shader outputs.
Tessellation control shaders can generate multiple output vertices, and
write per-vertex outputs. These are arrays indexed by the vertex
number; each thread only writes one element, but can read any other
element - including those being concurrently written by other threads.
The barrier() intrinsic synchronizes between threads.
Even if we tried to shadow every output element (which is of dubious
value), we'd have to read updated values in at barrier() time, which
means we need to allow output reads.
Most stages should continue using nir_lower_outputs_to_temporaries(),
but in theory drivers could choose not to if they really wanted.
v2: Rebase to accomodate Jason's review feedback.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Similar to nir_load_per_vertex_input, but for outputs. This is not
useful in geometry shaders, but will be useful in tessellation shaders.
v2: Change stage_uses_per_vertex_outputs() to is_per_vertex_output(),
taking a nir_variable (requested by Jason Ekstrand).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Tessellation control shader inputs are an array indexed by the vertex
number, like geometry shader inputs. There aren't per-patch TCS inputs.
Tessellation evaluation shaders have both per-vertex and per-patch
inputs. Per-vertex inputs get the new intrinsics; per-patch inputs
continue to use the ordinary load_input intrinsics, as they already
work like we want them to.
v2: Change stage_uses_per_vertex_inputs into is_per_vertex_input(),
which takes a variable (requested by Jason Ekstrand).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
The change proposed in the review leads to piglit regressions because
is_move() is used in other places and relies on the checks for source
modifiers to be there.
Revert this until we agree on a better solution.
If a source operand in a MOV has source modifiers, then we cannot
copy-propagate it from the parent instruction and remove the MOV.
v2: remove the check for source source modifiers from is_move() (Jason)
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>