These two new variable modes are used to relax restrictions on deref
casts through because it's possible to cast different modes from the
heap pointers.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40768>
We have 4 image intrinsic variants now. This enum is useful for
nir_rewrite_image_intrinsic() and it will be used by other NIR passes.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40709>
So we can get through all the casting inserted by heaps.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40649>
We also add a new boolean which indicates that the texture op uses an
embedded sampler.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40649>
The old calculation depended on the sample count, and gave subpar
results for 8x MSAA with standard sample locations. The new calculation
is based on the Intel pass, with some changing of the constants so that
the sample count is always proportional to alpha for 2xMSAA and 4xMSAA
and the addition of rotating the sample mask based on the pixel.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39335>
It's the only driver that uses the pass so it may as well go there.
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Christoph Pillmayer <christoph.pillmayer@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40307>
With most Vulkan engines doing multithreaded compiles, NIR_DEBUG=print has
been a frustrating racy mess. Take a lock when we're doing per-pass
printing, so that the output is coherent. This unfortunately
single-threads the compiler process itself in that case, but when you're
NIR_DEBUG=printing, that's probably not a big deal.
An assert is introduced to make sure that nobody nests NIR_PASS() in a way
that would break printing.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40126>
We currently have code to lower quad votes to a ballot. The same idea works for
subgroup votes. Generalize the quad vote code and use it to lower
vote_all/vote_eq for backends setting a new lower_vote option.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40074>
This complements our existing nir_get_io_index_src helper. Most, but annoyingly
not all, stores put their data source in source 0. Having a helper for this lets
us reduce special casing in a bunch of random places.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Job Noorman <jnoorman@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39939>
Will use the load/store_ssbo with nir_resource_intel_internal later in
this series.
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35160>
The idea is to initialize the vectorization table with one
entry from the previous blocks if it's the same for all predecessors.
In order to not speculatively load out-of-bounds, backends need to
set a new bounds_checked_modes option indicating variable modes
for which per-component bounds checks are supported.
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39373>
By default, load/store vectorization uses nir_round_up_components()
to round up loads and possibly writemasked stores to the next valid
NIR vector width. However, some backends may not support load/stores
at all sizes. For example, older Intel supports only power-of-two
vector widths. Newer Intel also supports vec2 and vec3, but not
vec5/6/7. By providing a callback, backends can request promotion
to their next supported memory load/store vector width.
The existing "should we vectorize?" callback should continue to return
false for unsupported vector widths (i.e. beyond the maximum supported).
With this new callback, they do not need to say "no" to vectorization
that would normally produce an unsupported count (e.g. vec5/6/7) but
instead request that the component count be rounded up appropriately.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39250>
This adds a new option, round_up_store_components, which rounds up the
number of components for stores that support writemasking to the next
valid vector size. For example, vec4+vec2 stores would round up from
6 components (which wouldn't be supported) to a full supportable vec8
store, relying on writemasking to ensure the correct pieces are written.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39250>
This is helpful to identify shared mem access for writing more generic code
operating on nir intrinsics.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39219>
Unifies nir per instruction float control.
In the future this can be split into contract/reassoc/transform
like SPIR-V.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com> (except SPIR-V)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39103>
Lowers a shader to use a smaller workgroup to do the same work,
while it will still appear as a bigger workgroup to applications.
To achieve this, the pass augments the CF of the shader
so that each real subgroup will execute two or more logical
subgroups. A logical subgroup represents what the application
can observe as a subgroup.
The size of a logical subgroup is the same as a real subgroup.
Only one logical subgroup may be executed per real subgroup
at the same time. This ensures that all subgroup operations
keep working and the subgroup invocation ID stays the same.
- When the CF contains barriers, we can't just repeat
the code and we need to augment each CF node individually
so that they are aware of logical subgroups.
- In case parts of the CF don't contain any barriers, we can simply
repeat and predicate that CF for each logical subgroup.
It is technically not necessary to implement this strategy, but
in practice it helps reduce the amount of branches in the shader
and therefore improves compile times.
The pass is mainly intended for working around HW limitations,
for example when the HW has an upper limit on the workgroup size
or doesn't support workgroups at all, but the API requires a
certain minimum.
Notes:
- Only applicable to shader stages that use workgroups
- Hits an assertion when called on smaller workgroups
- Always flattens workgroup size to 1D
- Creates local variables
- Does not change subgroup size
- Variable workgroup size not supported yet, maybe later
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Anna Maniscalco <anna.maniscalco2000@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37985>