For consistency regarding how the graphics pipeline is built.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5837>
While we are at it, remove one useless field in radv_multisample_state.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5837>
We're about to make the SPIR-V -> NIR path generate a bit more complex
SSA chains for certain derefs. This will ensure we don't regress anyone
when we start making vec2's of derefs.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5278>
For cross-process timelines we have to have a thread to wait
till the requested points become available.
The functions actually dealing with timeline semaphores stubbed out, to
implement in the next patch. As such the thread code shouldn't trigger
yet.
The core idea is that we still use the refcount mechanism that we use with
emulated timelines, though the native timeline syncobj don't participate
in the refcounting. This way we keep the ordering of submission in a queue
as each submission is also blocked by its predecessor.
Where we change behavior is when the number of blockers reaches 0. In the
new code we check if we need to wait for the timeline semaphores to
be available and if so we won't execute the submission immediately but
pass it to the submission thread.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5600>
To facilitate cross-process timeline semaphores we have to deal with
the fact that the syncobj signal operation might be submitted a
small finite time after the wait operation.
For that we start using DRM_SYNCOBJ_WAIT_FLAGS_WAIT_FOR_SUBMIT during
the wait operation so we properly wait instead of returning an error.
Furthermore, to make this effective for syncobjs that get reused we
actually have to reset them after the wait. Otherwise the wait before
submit would get the previous fence instead of waiting for the new
thing to submit.
The obvious choice, resetting the syncobj after the CS submission
has 2 issues though:
1) If the same semaphore is used for wait and signal we can't reset it.
This is solvable by only resetting the semaphores that are not in the
signal list.
2) The submitted work might be complete before we get to resetting the
syncobj. If there is a cycle of submissions that signals it again and
finishes before we get to the reset we are screwed.
Solution:
Copy the fence into a new syncobj and reset the old syncobj before
submission. Yes I know it is more syscalls :( At least I reduced the
alloc/free overhead by keeping a cache of temporary syncobjs.
This also introduces a syncobj_reset_count as we don't want to reset
syncobjs that are part of an emulated timeline semaphore. (yes, if
the kernel supports timeline syncobjs we should use those instead,
but those still need to be implemented and if we depend on them in
this patch ordering dependencies get hard ...)
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5600>
While we are at it, use local variables first to make sure to
not leak memory if something bad happens.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5872>
Previously, we've set element_size == 16 which causes loads from
packed vec3 arrays to cross the boundary and return wrong data.
This patch sets element_size = 4 and splits loads into single channel.
Fixes all of dEQP-VK.subgroups.ballot_broadcast.*
Cc: 20.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5977>
No hw support for float atomic add for buffer and (sparse) images.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6000>
This (combined with a pass to actually set the corresponding NIR flags)
should help fix a lot of the regressions from the SMEM addition combining
change.
fossil-db (Navi):
Totals from 12 (0.01% of 135946) affected shaders:
CodeSize: 12376 -> 12304 (-0.58%)
Instrs: 2436 -> 2422 (-0.57%)
VMEM: 1105 -> 1096 (-0.81%)
SClause: 133 -> 130 (-2.26%)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2720>