The Vulkan spec says:
"The contents of pRenderingInfo must match between suspended
render pass instances and the render pass instances that resume
them, other than the presence or absence of the0
VK_RENDERING_RESUMING_BIT, VK_RENDERING_SUSPENDING_BIT, and
VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT flags. No
action or synchronization commands, or other render pass
instances, are allowed between suspending and resuming render
pass instances. All pairs of resuming and suspending render passes
must be submitted in the same batch. "
So it should be safe to avoid re-emitting the rendering state because
nothing can blow it up.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40004>
This is possible since VK_KHR_maintenance10.
This fixes new VKCTS coverage in
dEQP-VK.pipeline.*.multisample.m10_resolve.*.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39956>
Since the stride is always 32 dwords, we need to treat the workgroup
size as multiples of that value. Using MAX2() only works for cases where
the workgroup size is less than 32, which was hit by some CTS with 1x1
workgroups.
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39981>
While reworking image resolves completely in RADV, I found a very weird
bug where the only fix was to emit caches immediately after
decompressing the source resolve image (after FMASK_DECOMPRESS).
I have been struggling this for few hours and figured that it was
something related to context rolls (ie. as long the context was rolled
out, emitting the flushes immediately was required).
It turns out this was a known hardware bug on GFX6 that was implemented
in PAL. Though PAL only applies on GFX6 but GFX7-8 are also affected
based on my testing. Note that RadeonSI flushes CB_META too.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39959>
Fixes baldurs_gate_3/60c8b7ff623fbb18 with vega10.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Fixes: 310f588f92 ("aco/ra: move variables from affinity register to avoid waitcnt")
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39986>
Might happen with radv_emulate_rt=true.
Fixes the_great_circle/a6079328b8df7712 with polaris10.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Fixes: e006f68b11 ("aco/isel: Don't add scratch offset as gfx8- soffset if no offsets exist")
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39986>
In some cases, this would incorrectly set higher dpbArraySize
when overwriting already existing dpb slot.
This didn't seem to cause any issues, but the extra slot would
have zero va which was wrong.
Get the actual ref count from codec param, instead of using
cmd->num_refs which always includes current slot. Also add sanity
check that the ref surface was found.
Fixes: 79af03556c ("ac: Add VCN ac_video_dec implementation")
Reviewed-by: Benjamin Cheng <benjamin.cheng@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39877>
The NIR_PASS macro only overwrites this when the pass actually makes
progress. If the pass doesn't make progress, the variable stays
uninitialized.
Clang correctly spots this and warns about it.
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39968>
The hardware only provides 13 bits for encoding the stack base (in
dwords). That translates to the stack base being required to be below
8192 dwords, or 32kB. It's possible to exceed this - LDS is 64kB after
all. Add an explicit check to make sure we don't end up with offsets
that overflow the hw's address fields. This fixes Metro Exodus Enhanced
Edition, which was using ray queries in a 1024-thread sized workgroup,
resulting in exactly 64kB of LDS being required for the stack.
This check isn't required for RT pipelines as we always use 32 or 64
wide workgroups with no other LDS used, so it's impossible to reach this
stack base limit.
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39691>
The current approach of explicitly saving/restoring some states is
unnecessarily complicated and inefficient. For example, some meta OPs
that use memory fills/copies will have nested save/restores. This patch
is the first step towards avoiding unnecessary state re-emits around
meta OPs.
The changes are:
- Move radv_meta_saved_state to radv_cmd_buffer::state
- Add radv_meta_begin/end helpers that initialize radv_meta_saved_state
and restore states used by the meta OP
- Remove all explicit saves/restores, use the new helpers
radv_meta_begin/end is called inside the entrypoint and not some nested
helper function which means that state is only restored once per meta
OP.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39774>
ac_prepare_cs_clear_copy_buffer determines whether to use CP DMA, and
the driver obeys that.
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39841>
This should make copying sparse faster if we get aligned buffer bounds.
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39841>
This improves scheduling with one side of a divergent branch writing to a
VGPR using VMEM/DS, and the other writing using VALU. At the merge block,
it will properly consider that the VGPR was written by a VMEM/DS.
fossil-db (navi31):
Totals from 1224 (1.53% of 79825) affected shaders:
Instrs: 5264815 -> 5267604 (+0.05%); split: -0.00%, +0.06%
CodeSize: 27406404 -> 27422132 (+0.06%); split: -0.00%, +0.06%
Latency: 48325204 -> 48293975 (-0.06%); split: -0.09%, +0.03%
InvThroughput: 8923880 -> 8919191 (-0.05%); split: -0.07%, +0.02%
fossil-db (navi21):
Totals from 1267 (1.59% of 79825) affected shaders:
Instrs: 4628583 -> 4629190 (+0.01%); split: -0.00%, +0.01%
CodeSize: 24974672 -> 24977188 (+0.01%); split: -0.00%, +0.01%
Latency: 45080476 -> 44998120 (-0.18%); split: -0.20%, +0.02%
InvThroughput: 12288202 -> 12269634 (-0.15%); split: -0.16%, +0.01%
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38262>
We don't run this code before waitcnt insertion, so this isn't necessary.
This change improves accuracy in these two situations, because the waitcnt
insertion pass is more aware of divergent control flow:
v0 = valu
if (divergent) {
v0 = vmem
} else {
use(v0)
}
v0 = vmem
if (divergent) {
wait vmcnt(0)
} else {
wait vmcnt(0)
}
use(v0)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38262>
According to the ISA doc, this is needed for hang recovery.
This works by just avoiding putting temporaries in s0-3 unless they're
precolored there.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> (radv)
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39720>
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39720>
It's not needed to decompress DCC when formats are compatible each
other, this basically removes all decompressions on GFX11-GFX11.5.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39888>