mirror of
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ci/radv: Add some flakes I hit while testing WSI.
I upgraded some clearly flaky groups of tests in zink to regexes. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39701>
This commit is contained in:
parent
f39131c806
commit
c332ee5dd6
7 changed files with 11 additions and 205 deletions
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@ -22,6 +22,7 @@ dEQP-VK.pipeline.monolithic.vertex_input.multiple_attributes.binding_one_to_one.
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dEQP-VK.pipeline.pipeline_library.multisample.*.(sub|whole)_framebuffer
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dEQP-VK.pipeline.pipeline_library.multisample.z_export.depth_dynamic_atc
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dEQP-VK.pipeline.pipeline_library.multisample.z_export.sample_mask_dynamic_atc
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dEQP-VK.pipeline.pipeline_library.multisample.z_export.stencil_static_atc_dynamic_rendering
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dEQP-VK.pipeline.shader_object_linked_binary.multisample.*.(sub|whole)_framebuffer
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dEQP-VK.pipeline.shader_object_linked_binary.multisample.z_export.depth_stencil_dynamic_atc
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dEQP-VK.pipeline.shader_object_linked_spirv.multisample.*.(sub|whole)_framebuffer
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@ -8,78 +8,10 @@ KHR-GL46.es_31_compatibility.shader_storage_buffer_object.basic-stdLayout-case2-
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KHR-GL46.es_31_compatibility.shader_storage_buffer_object.basic-stdLayout_UBO_SSBO-case2-vs
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KHR-GL46.explicit_uniform_location.uniform-loc-mix-with-implicit-max
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KHR-GL46.geometry_shader.rendering.rendering.triangles_with_adjacency_input_points_output_triangle_strip_adjacency_drawcall
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KHR-GL46.gpu_shader_fp64.builtin.abs_dvec3
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KHR-GL46.gpu_shader_fp64.builtin.clamp_against_scalar_dvec4
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KHR-GL46.gpu_shader_fp64.builtin.clamp_dvec4
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KHR-GL46.gpu_shader_fp64.builtin.cross_dvec3
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KHR-GL46.gpu_shader_fp64.builtin.fma_dvec3
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KHR-GL46.gpu_shader_fp64.builtin.ldexp_dvec2
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KHR-GL46.gpu_shader_fp64.builtin.min_dvec4
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KHR-GL46.gpu_shader_fp64.builtin.mix_dvec3
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KHR-GL46.gpu_shader_fp64.builtin.mod_against_scalar_dvec2
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KHR-GL46.gpu_shader_fp64.builtin.mod_dvec4
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KHR-GL46.gpu_shader_fp64.builtin.modf_dvec4
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KHR-GL46.gpu_shader_fp64.builtin.normalize_dvec3
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KHR-GL46.gpu_shader_fp64.builtin.outerproduct_dmat3
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KHR-GL46.gpu_shader_fp64.builtin.refract_dvec4
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KHR-GL46.gpu_shader_fp64.builtin.smoothstep_against_scalar_dvec2
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KHR-GL46.gpu_shader_fp64.builtin.unpackdouble2x32_double
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KHR-GL46.gpu_shader_fp64.builtin.*
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KHR-GL46.packed_pixels.pbo_rectangle.rg8i_format_bgra_integer
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KHR-GL46.packed_pixels.rectangle.rg16f_format_rg
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KHR-GL46.packed_pixels.varied_rectangle.compressed_red_rgtc1_format_red
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KHR-GL46.packed_pixels.varied_rectangle.compressed_rg_format_rg
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KHR-GL46.packed_pixels.varied_rectangle.compressed_rg_format_rgb
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KHR-GL46.packed_pixels.varied_rectangle.compressed_rgb_format_rgb
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KHR-GL46.packed_pixels.varied_rectangle.compressed_signed_rg_rgtc2_format_rg
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KHR-GL46.packed_pixels.varied_rectangle.compressed_srgb_format_red
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KHR-GL46.packed_pixels.varied_rectangle.r11f_g11f_b10f_format_rgb
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KHR-GL46.packed_pixels.varied_rectangle.r16_format_red
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KHR-GL46.packed_pixels.varied_rectangle.r16_format_rgba
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KHR-GL46.packed_pixels.varied_rectangle.r16_snorm_format_red
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KHR-GL46.packed_pixels.varied_rectangle.r16i_format_red_integer
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KHR-GL46.packed_pixels.varied_rectangle.r32i_format_red_integer
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KHR-GL46.packed_pixels.varied_rectangle.r8_format_blue
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KHR-GL46.packed_pixels.varied_rectangle.r8_format_rgb
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KHR-GL46.packed_pixels.varied_rectangle.r8_snorm_format_green
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KHR-GL46.packed_pixels.varied_rectangle.r8_snorm_format_red
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KHR-GL46.packed_pixels.varied_rectangle.red_format_rgb
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KHR-GL46.packed_pixels.varied_rectangle.rg16_snorm_format_rg
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KHR-GL46.packed_pixels.varied_rectangle.rg16f_format_rg
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KHR-GL46.packed_pixels.varied_rectangle.rg32f_format_rg
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KHR-GL46.packed_pixels.varied_rectangle.rg8_format_rg
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KHR-GL46.packed_pixels.varied_rectangle.rg8ui_format_bgra_integer
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KHR-GL46.packed_pixels.varied_rectangle.rg8ui_format_rg_integer
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KHR-GL46.packed_pixels.varied_rectangle.rg_format_rg
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KHR-GL46.packed_pixels.varied_rectangle.rgb10_a2_format_rgba
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KHR-GL46.packed_pixels.varied_rectangle.rgb12_format_bgra
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KHR-GL46.packed_pixels.varied_rectangle.rgb12_format_red
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KHR-GL46.packed_pixels.varied_rectangle.rgb16_format_bgra
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KHR-GL46.packed_pixels.varied_rectangle.rgb16_format_rgb
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KHR-GL46.packed_pixels.varied_rectangle.rgb16f_format_red
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KHR-GL46.packed_pixels.varied_rectangle.rgb16ui_format_rgba_integer
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KHR-GL46.packed_pixels.varied_rectangle.rgb32f_format_rgb
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KHR-GL46.packed_pixels.varied_rectangle.rgb32ui_format_green_integer
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KHR-GL46.packed_pixels.varied_rectangle.rgb4_format_rgba
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KHR-GL46.packed_pixels.varied_rectangle.rgb5_a1_format_bgr
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KHR-GL46.packed_pixels.varied_rectangle.rgb5_a1_format_bgra
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KHR-GL46.packed_pixels.varied_rectangle.rgb5_a1_format_rg
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KHR-GL46.packed_pixels.varied_rectangle.rgb8_snorm_format_rg
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KHR-GL46.packed_pixels.varied_rectangle.rgb8_snorm_format_rgb
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KHR-GL46.packed_pixels.varied_rectangle.rgb9_e5_format_rgb
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KHR-GL46.packed_pixels.varied_rectangle.rgba12_format_rgba
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KHR-GL46.packed_pixels.varied_rectangle.rgba16_format_blue
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KHR-GL46.packed_pixels.varied_rectangle.rgba16_format_rgb
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KHR-GL46.packed_pixels.varied_rectangle.rgba16_snorm_format_rgba
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KHR-GL46.packed_pixels.varied_rectangle.rgba16f_format_green
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KHR-GL46.packed_pixels.varied_rectangle.rgba16f_format_rgba
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KHR-GL46.packed_pixels.varied_rectangle.rgba16ui_format_rgba_integer
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KHR-GL46.packed_pixels.varied_rectangle.rgba32f_format_bgra
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KHR-GL46.packed_pixels.varied_rectangle.rgba32f_format_rgba
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KHR-GL46.packed_pixels.varied_rectangle.rgba4_format_bgra
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KHR-GL46.packed_pixels.varied_rectangle.rgba4_format_green
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KHR-GL46.packed_pixels.varied_rectangle.rgba4_format_rgb
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KHR-GL46.packed_pixels.varied_rectangle.rgba4_format_rgba
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KHR-GL46.packed_pixels.varied_rectangle.rgba8_snorm_format_rgb
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KHR-GL46.packed_pixels.varied_rectangle.*
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KHR-GL46.pixelstoragemodes.teximage3d.rgba16f.1_0_0
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KHR-GL46.shader_image_load_store.basic-allTargets-loadStoreGS
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KHR-GL46.shading_language_420pack.implicit_conversions_case_t1_dvec2_t2_uvec2
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@ -173,6 +105,7 @@ glx@glx-visuals-stencil
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spec@!opengl 1.1@clipflat
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spec@!opengl 1.1@depthstencil-default_fb-copypixels samples=6
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spec@!opengl 1.1@draw-sync
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spec@!opengl 1.1@getteximage-formats
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spec@!opengl 1.1@polygon-mode
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spec@!opengl 1.1@teximage-colors gl_r16
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@ -10,13 +10,7 @@ KHR-GL46.layout_location.usampler_buffer
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KHR-GL46.limits.max_integer_samples
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KHR-GL46.packed_pixels.rectangle.depth_component_format_depth_stencil
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KHR-GL46.packed_pixels.rectangle.rgba16i_format_bgra_integer
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KHR-GL46.packed_pixels.varied_rectangle.compressed_rg_format_rg
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KHR-GL46.packed_pixels.varied_rectangle.compressed_rgb_format_rgb
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KHR-GL46.packed_pixels.varied_rectangle.compressed_srgb_format_rgb
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KHR-GL46.packed_pixels.varied_rectangle.r16ui_format_bgr_integer
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KHR-GL46.packed_pixels.varied_rectangle.rg16ui_format_rg_integer
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KHR-GL46.packed_pixels.varied_rectangle.rgba32ui_format_rgba_integer
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KHR-GL46.packed_pixels.varied_rectangle.rg32f_format_rg
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KHR-GL46.packed_pixels.varied_rectangle.*
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KHR-GL46.shader_image_load_store.basic-allTargets-loadStoreTCS
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KHR-GL46.shading_language_420pack.implicit_conversions_case_t1_vec2_t2_uvec2
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KHR-GL46.shading_language_420pack.initializer_list_initializer_array_vector_list_cols_1_rows_4
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@ -1,5 +1,4 @@
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KHR-GL46.packed_pixels.varied_rectangle.rgb10_a2ui
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KHR-GL46.packed_pixels.varied_rectangle.rgb16
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KHR-GL46.packed_pixels.varied_rectangle.*
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KHR-GL46.sparse_buffer_tests.BufferStorageTest
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KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_2d_array_rgba16i
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KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_2d_array_rgba8
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@ -69,8 +68,6 @@ spec@glsl-1.50@execution@redeclare-pervertex-out-subset-gs
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# Marked as flake because it passes with ESO but crashes with pipelines.
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spec@arb_tessellation_shader@arb_tessellation_shader-tes-gs-max-output -small -scan 1 50
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KHR-GL46.packed_pixels.varied_rectangle.rgb10_a2_format_red
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KHR-GL46.packed_pixels.varied_rectangle.rgb4_format_green
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spec@!opengl 1.1@copypixels-sync
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spec@amd_pinned_memory@map-buffer offset=0
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spec@glsl-1.30@execution@texelfetch fs sampler2darray 98x1x9-98x129x9
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@ -9,10 +9,7 @@ KHR-GL46.layout_binding.sampler2D_layout_binding_texture_ComputeShader
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KHR-GL46.layout_location.usampler_buffer
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KHR-GL46.limits.max_integer_samples
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KHR-GL46.packed_pixels.pbo_rectangle.rgb16_format_rgba
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KHR-GL46.packed_pixels.varied_rectangle.compressed_rgba_format_rgba
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KHR-GL46.packed_pixels.varied_rectangle.compressed_srgb_format_rgb
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KHR-GL46.packed_pixels.varied_rectangle.rg8_snorm_format_rg
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KHR-GL46.packed_pixels.varied_rectangle.rgba16ui_format_rgba_integer
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KHR-GL46.packed_pixels.varied_rectangle.*
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KHR-GL46.shading_language_420pack.implicit_conversions_case_t1_vec2_t2_uvec2
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KHR-GL46.shading_language_420pack.initializer_list_initializer_array_vector_list_cols_1_rows_4
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KHR-GL46.sparse_buffer_tests.BufferStorageTest
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@ -53,11 +53,8 @@ spec@ext_timer_query@time-elapsed
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spec@glsl-1.50@execution@geometry@point-size-out
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spec@glsl-1.50@execution@redeclare-pervertex-out-subset-gs
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KHR-GL46.gpu_shader_fp64.builtin.lessthan_dvec3
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KHR-GL46.gpu_shader_fp64.builtin.lessthanequal_dvec4
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KHR-GL46.packed_pixels.varied_rectangle.rgb12_format_red
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KHR-GL46.packed_pixels.varied_rectangle.rgb32i_format_rgb_integer
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KHR-GL46.packed_pixels.varied_rectangle.rgba2_format_rgba
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KHR-GL46.gpu_shader_fp64.builtin.*
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KHR-GL46.packed_pixels.varied_rectangle.*
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dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32ui_srgb8_alpha8_astc_10x5_khr.texture2d_array_to_texture3d
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dEQP-GLES31.functional.copy_image.non_compressed.viewclass_16_bits.r16f_r16ui.cubemap_to_texture2d
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spec@!opengl 1.0@gl-1.0-ortho-pos
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@ -66,21 +63,6 @@ spec@!opengl 1.1@draw-sync
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spec@arb_point_parameters@arb_point_parameters-point-attenuation
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spec@oes_texture_view@rendering-formats
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KHR-GL46.gpu_shader_fp64.builtin.lessthan_dvec3
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KHR-GL46.gpu_shader_fp64.builtin.matrixcompmult_dmat2
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KHR-GL46.gpu_shader_fp64.builtin.smoothstep_dvec3
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KHR-GL46.gpu_shader_fp64.builtin.trunc_dvec2
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KHR-GL46.gpu_shader_fp64.builtin.unpackdouble2x32_double
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KHR-GL46.packed_pixels.varied_rectangle.compressed_signed_red_rgtc1_format_rg
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KHR-GL46.packed_pixels.varied_rectangle.r3_g3_b2_format_rgb
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KHR-GL46.packed_pixels.varied_rectangle.r8ui_format_red_integer
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KHR-GL46.packed_pixels.varied_rectangle.rgb10_a2ui_format_rgb_integer
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KHR-GL46.packed_pixels.varied_rectangle.rgb16f_format_rgb
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KHR-GL46.packed_pixels.varied_rectangle.rgb8_format_blue
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KHR-GL46.packed_pixels.varied_rectangle.rgb8_format_rgba
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KHR-GL46.packed_pixels.varied_rectangle.rgb8_snorm_format_rgba
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KHR-GL46.packed_pixels.varied_rectangle.rgb8ui_format_bgra_integer
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KHR-GL46.packed_pixels.varied_rectangle.srgb8_alpha8_format_rg
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dEQP-GLES3.functional.transform_feedback.array.interleaved.lines.lowp_ivec3
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dEQP-GLES3.functional.transform_feedback.basic_types.separate.points.mediump_uvec3
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dEQP-GLES31.functional.copy_image.compressed.viewclass_astc_8x5_rgba.rgba_astc_8x5_khr_srgb8_alpha8_astc_8x5_khr.texture2d_to_texture3d
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@ -112,4 +94,3 @@ glx@glx-visuals-depth
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glx@glx-visuals-depth -pixmap
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glx@glx-visuals-stencil
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glx@glx-visuals-stencil -pixmap
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@ -27,45 +27,7 @@ KHR-GL46.framebuffer_blit.multisampled_to_singlesampled_blit_color_config_test
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KHR-GL46.gl_spirv.spirv_glsl_to_spirv_builtin_functions_test
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KHR-GL46.gl_spirv.spirv_modules_positive_test
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KHR-GL46.gpu_shader5_gl.function_overloading
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KHR-GL46.gpu_shader_fp64.builtin.abs_double
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KHR-GL46.gpu_shader_fp64.builtin.clamp_dvec2
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KHR-GL46.gpu_shader_fp64.builtin.distance_dvec3
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KHR-GL46.gpu_shader_fp64.builtin.dot_dvec2
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KHR-GL46.gpu_shader_fp64.builtin.dot_dvec4
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KHR-GL46.gpu_shader_fp64.builtin.equal_dvec3
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KHR-GL46.gpu_shader_fp64.builtin.fma_dvec2
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KHR-GL46.gpu_shader_fp64.builtin.greaterthan_dvec2
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KHR-GL46.gpu_shader_fp64.builtin.greaterthan_dvec3
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KHR-GL46.gpu_shader_fp64.builtin.inverse_dmat3
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KHR-GL46.gpu_shader_fp64.builtin.inversesqrt_dvec4
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KHR-GL46.gpu_shader_fp64.builtin.isinf_dvec4
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KHR-GL46.gpu_shader_fp64.builtin.ldexp_double
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KHR-GL46.gpu_shader_fp64.builtin.ldexp_dvec4
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KHR-GL46.gpu_shader_fp64.builtin.matrixcompmult_dmat2
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KHR-GL46.gpu_shader_fp64.builtin.matrixcompmult_dmat3x2
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KHR-GL46.gpu_shader_fp64.builtin.max_against_scalar_dvec2
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KHR-GL46.gpu_shader_fp64.builtin.max_against_scalar_dvec4
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KHR-GL46.gpu_shader_fp64.builtin.max_double
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KHR-GL46.gpu_shader_fp64.builtin.max_dvec3
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KHR-GL46.gpu_shader_fp64.builtin.max_dvec4
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KHR-GL46.gpu_shader_fp64.builtin.mod_against_scalar_dvec3
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KHR-GL46.gpu_shader_fp64.builtin.mod_against_scalar_dvec4
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KHR-GL46.gpu_shader_fp64.builtin.modf_double
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KHR-GL46.gpu_shader_fp64.builtin.modf_dvec2
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KHR-GL46.gpu_shader_fp64.builtin.notequal_dvec4
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KHR-GL46.gpu_shader_fp64.builtin.outerproduct_dmat2x3
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KHR-GL46.gpu_shader_fp64.builtin.outerproduct_dmat2x4
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KHR-GL46.gpu_shader_fp64.builtin.outerproduct_dmat3x4
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KHR-GL46.gpu_shader_fp64.builtin.outerproduct_dmat4x2
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KHR-GL46.gpu_shader_fp64.builtin.outerproduct_dmat4x3
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KHR-GL46.gpu_shader_fp64.builtin.packdouble2x32_double
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KHR-GL46.gpu_shader_fp64.builtin.refract_dvec3
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KHR-GL46.gpu_shader_fp64.builtin.round_dvec4
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KHR-GL46.gpu_shader_fp64.builtin.smoothstep_against_scalar_dvec3
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KHR-GL46.gpu_shader_fp64.builtin.smoothstep_dvec3
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KHR-GL46.gpu_shader_fp64.builtin.step_dvec2
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KHR-GL46.gpu_shader_fp64.builtin.step_dvec4
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KHR-GL46.gpu_shader_fp64.builtin.trunc_dvec4
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KHR-GL46.gpu_shader_fp64.builtin.*
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KHR-GL46.layout_binding.atomic_uint_layout_binding_atomic_ComputeShader
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KHR-GL46.layout_binding.block_layout_binding_block_ComputeShader
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KHR-GL46.layout_binding.buffer_layout_binding_atomicAdd_ComputeShader
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@ -85,64 +47,7 @@ KHR-GL46.packed_pixels.rectangle.r8_format_rgb
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KHR-GL46.packed_pixels.rectangle.r8i_format_rg_integer
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KHR-GL46.packed_pixels.rectangle.rg16f_format_rgb
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KHR-GL46.packed_pixels.rectangle.rg16ui_format_rgba_integer
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KHR-GL46.packed_pixels.varied_rectangle.compressed_red_format_green
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KHR-GL46.packed_pixels.varied_rectangle.compressed_red_format_rg
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KHR-GL46.packed_pixels.varied_rectangle.compressed_rg_format_green
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KHR-GL46.packed_pixels.varied_rectangle.compressed_rg_format_rg
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KHR-GL46.packed_pixels.varied_rectangle.compressed_rg_rgtc2_format_blue
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KHR-GL46.packed_pixels.varied_rectangle.compressed_rgb_format_rgb
|
||||
KHR-GL46.packed_pixels.varied_rectangle.compressed_rgba_format_rgba
|
||||
KHR-GL46.packed_pixels.varied_rectangle.compressed_signed_red_rgtc1_format_red
|
||||
KHR-GL46.packed_pixels.varied_rectangle.compressed_srgb_alpha_format_rgba
|
||||
KHR-GL46.packed_pixels.varied_rectangle.r16_snorm_format_red
|
||||
KHR-GL46.packed_pixels.varied_rectangle.r16f_format_red
|
||||
KHR-GL46.packed_pixels.varied_rectangle.r16i_format_red_integer
|
||||
KHR-GL46.packed_pixels.varied_rectangle.r32f_format_blue
|
||||
KHR-GL46.packed_pixels.varied_rectangle.r32i
|
||||
KHR-GL46.packed_pixels.varied_rectangle.r3_g3_b2_format_rgb
|
||||
KHR-GL46.packed_pixels.varied_rectangle.r8_format_green
|
||||
KHR-GL46.packed_pixels.varied_rectangle.r8_snorm_format_red
|
||||
KHR-GL46.packed_pixels.varied_rectangle.red_format_red
|
||||
KHR-GL46.packed_pixels.varied_rectangle.red_format_rgb
|
||||
KHR-GL46.packed_pixels.varied_rectangle.rg16_format_bgra
|
||||
KHR-GL46.packed_pixels.varied_rectangle.rg16_format_rg
|
||||
KHR-GL46.packed_pixels.varied_rectangle.rg16f_format_bgra
|
||||
KHR-GL46.packed_pixels.varied_rectangle.rg16f_format_rg
|
||||
KHR-GL46.packed_pixels.varied_rectangle.rg32f_format_bgra
|
||||
KHR-GL46.packed_pixels.varied_rectangle.rg32f_format_green
|
||||
KHR-GL46.packed_pixels.varied_rectangle.rg8_format_rgba
|
||||
KHR-GL46.packed_pixels.varied_rectangle.rg8_snorm_format_rg
|
||||
KHR-GL46.packed_pixels.varied_rectangle.rg8_snorm_format_rgba
|
||||
KHR-GL46.packed_pixels.varied_rectangle.rg8ui_format_rg_integer
|
||||
KHR-GL46.packed_pixels.varied_rectangle.rg_format_rg
|
||||
KHR-GL46.packed_pixels.varied_rectangle.rgb10_a2_format_rgb
|
||||
KHR-GL46.packed_pixels.varied_rectangle.rgb16_format_rgba
|
||||
KHR-GL46.packed_pixels.varied_rectangle.rgb16_snorm
|
||||
KHR-GL46.packed_pixels.varied_rectangle.rgb16f_format_rgb
|
||||
KHR-GL46.packed_pixels.varied_rectangle.rgb16i_format_rg_integer
|
||||
KHR-GL46.packed_pixels.varied_rectangle.rgb32f_format_bgr
|
||||
KHR-GL46.packed_pixels.varied_rectangle.rgb4_format_blue
|
||||
KHR-GL46.packed_pixels.varied_rectangle.rgb4_format_red
|
||||
KHR-GL46.packed_pixels.varied_rectangle.rgb5_a1_format_bgra
|
||||
KHR-GL46.packed_pixels.varied_rectangle.rgb5_a1_format_rgb
|
||||
KHR-GL46.packed_pixels.varied_rectangle.rgb5_format_rgb
|
||||
KHR-GL46.packed_pixels.varied_rectangle.rgb8_format_rgb
|
||||
KHR-GL46.packed_pixels.varied_rectangle.rgb8_snorm_format_rgb
|
||||
KHR-GL46.packed_pixels.varied_rectangle.rgb8_snorm_format_rgba
|
||||
KHR-GL46.packed_pixels.varied_rectangle.rgb9_e5_format_bgr
|
||||
KHR-GL46.packed_pixels.varied_rectangle.rgb9_e5_format_rgb
|
||||
KHR-GL46.packed_pixels.varied_rectangle.rgba12_format_blue
|
||||
KHR-GL46.packed_pixels.varied_rectangle.rgba12_format_rg
|
||||
KHR-GL46.packed_pixels.varied_rectangle.rgba16_format_blue
|
||||
KHR-GL46.packed_pixels.varied_rectangle.rgba16_snorm_format_rgba
|
||||
KHR-GL46.packed_pixels.varied_rectangle.rgba2_format_red
|
||||
KHR-GL46.packed_pixels.varied_rectangle.rgba32f_format_rgba
|
||||
KHR-GL46.packed_pixels.varied_rectangle.rgba32ui_format_green_integer
|
||||
KHR-GL46.packed_pixels.varied_rectangle.rgba4_format_green
|
||||
KHR-GL46.packed_pixels.varied_rectangle.rgba8_snorm_format_blue
|
||||
KHR-GL46.packed_pixels.varied_rectangle.rgba8_snorm_format_rgb
|
||||
KHR-GL46.packed_pixels.varied_rectangle.rgba8i_format_rgba_integer
|
||||
KHR-GL46.packed_pixels.varied_rectangle.srgb8_alpha8_format_rg
|
||||
KHR-GL46.packed_pixels.varied_rectangle.*
|
||||
KHR-GL46.pipeline_statistics_query_tests_ARB.functional_geometry_shader_queries
|
||||
KHR-GL46.pixelstoragemodes.teximage3d.rgb32i.16_16_1
|
||||
KHR-GL46.sample_variables.mask.rgba8.samples_0.mask_0
|
||||
|
|
@ -512,9 +417,7 @@ dEQP-GLES31.functional.synchronization.inter_call.with_memory_barrier.image_over
|
|||
|
||||
# glcts: ../src/vulkan/runtime/vk_pipeline_cache.c:666: vk_pipeline_cache_destroy: Assertion `cache->object_cache->entries == 0' failed.
|
||||
KHR-GL46.gpu_shader5_gl.function_overloading
|
||||
KHR-GL46.gpu_shader_fp64.builtin.ldexp_double
|
||||
KHR-GL46.packed_pixels.rectangle.r8_format_rgb
|
||||
KHR-GL46.packed_pixels.varied_rectangle.rgb8_format_rgb
|
||||
KHR-GL46.sparse_texture_tests.SparseTextureAllocation_texture_2d_array_r16f
|
||||
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_2d_r16i
|
||||
KHR-GL46.sparse_texture_tests.SparseTextureCommitment_texture_2d_rgba16f
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue