This pass was originally written for d3d12, but is useful for hardware
that lacks sample compare support like some etnaviv GPU models.
Also rename the lowering pass and some surrounding code to
nir_lower_tex_shadow as suggested by Emma.
I'd like to use the pass that's already in tree.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14308>
This lets nir-to-tgsi fold the constant offset of addressing calculations
into the CONST[] reference, which is important for D3D9-era compatibility:
HW of that age has limited uniform space, and if we do the addressing math
as math in the shader for dynamic indexing, the nir_load_consts end up
taking up uniforms we don't have available.
r300:
total instructions in shared programs: 1279699 -> 1279167 (-0.04%)
instructions in affected programs: 134796 -> 134264 (-0.39%)
total instructions in shared programs: 1279699 -> 1279167 (-0.04%)
instructions in affected programs: 134796 -> 134264 (-0.39%)
total temps in shared programs: 213912 -> 213736 (-0.08%)
temps in affected programs: 2166 -> 1990 (-8.13%)
total consts in shared programs: 953237 -> 952973 (-0.03%)
consts in affected programs: 45980 -> 45716 (-0.57%)
Acked-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14309>
This saves a lot of pointless gl.h includes across the board,
it moves the one place that needs GLenum into a separate file
only used in those passes that require it.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14605>
Doing this for ir3 required adding a struct for limits of how much base to
fold in (which NTT wants as well for its case of shared vars), otherwise
the later work to lower to the 1<<9 word limit would emit more
instructions.
The shader-db results are that sometimes the reduction in NIR instruction
count results in the fewer sampler prefetches due to the shader being
estimated to be shorter (dota2, nexuiz):
total instructions in shared programs: 8996651 -> 8996776 (<.01%)
total cat5 in shared programs: 86561 -> 86577 (0.02%)
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14023>
Adreno GPUs has native instruction for unsigned and mixed dot_4x8 but
not signed dot product.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13986>
Ultimately this is consumed by nir-to-tgsi and needed by virglrenderer
to correctly declare output variables.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14423>
This envvar is initialized when creating a NIR shader, but it needs to
be used before. So initialize it here.
v2 (Juan):
- Use static variable for first initialization.
Fixes: f77ccdfb4a ("nir: add NIR_DEBUG envvar")
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14057>
On AMD, the hardware will return 0 for the raw LOD if the sum of the
absolute values of derivatives is 0 but Vulkan expects the value to
be in the [-inf, -22.0f] range.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14147>
Just remove queries that are never used or proceeded with. The latter
case leading to undefined values.
v2: Don't use nir_shader_instructions_pass() to find variables (Caio)
Simplify replacement (Caio)
v3: Don't track all the queries intrinsic effects (Caio)
Rename things to represent only read queries (Caio)
Use set instead of hash_table (Caio)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13718>
Move all the NIR related debug environmental variables in a single
NIR_DEBUG one.
Use NIR_DEBUG=help to print all the available options.
v2:
- Use a macro to simplify (Marcin, Jason)
- Remove wrong changes (Marcin)
v3 (Marcin):
- Remove rendundant NIR mentioning in option descriptions.
- Unwrap option descriptions.
- Ensure the constant is unsigned.
- Use extern array to remove switch.
v4:
- Add missing kernel shader (Jason).
- Add unlikely() (Marcin).
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13840>
I aimed for "things that look like big switch statements, or cases where
the compiler is unlikely to be able to constant-propagate an argument into
something useful."
Saves another 80kb on disk. No perf difference on iris shader-db, n=23.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13916>
spirv_to_nir sometimes wraps derefs in vec2 or mov instructions as part of
its texture handling. These get in the way of
nir_rematerialize_derefs_in_use_blocks_impl. Running copy propagation
should get rid of the extra move instructions and get us back to intact
deref chains for everything except variable pointer use-cases.
fossil-db (Sienna Cichlid):
Totals from 6 (0.00% of 134572) affected shaders:
CodeSize: 92656 -> 93088 (+0.47%)
Instrs: 17060 -> 17138 (+0.46%)
Latency: 224408 -> 227539 (+1.40%)
InvThroughput: 37402 -> 37924 (+1.40%)
VClause: 408 -> 402 (-1.47%)
Copies: 1065 -> 1107 (+3.94%)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5668
Fixes: 14a12b771d ("spirv: Rework our handling of images and samplers")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13924>
Add this as an option to nir_lower_compute_system_values_options
instead of just relying on the shader's options.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13466>
This is separate from images and samplers. It's a texture (not a
storage image) without a sampler. We also add C-visible helpers to
convert between sampler and image types.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13389>
With nir_var_image, we've now run out of bits in our packed blob for
deref instructions. We could revert to an unpacked blob or we could be
a bit more clever about how we encode deref modes and pack them into 5
bits.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13386>
Allow backends to turn some sysvals into input varyings so the frontend
(in our case spirv_to_nir()) doesn't have to bother selecting which
one is expected.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13017>
Right now we're using ralloc to GC our NIR instructions, but ralloc has
significant overhead for its recursive nature so it would be nice to use a
simpler mechanism for GCing instructions.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11776>
Driver like radeonsi load varying in a scalar manner, so prefer to pack
varying with different interpolation qualifier into same slot to save
space.
But driver like panfrost/bifrost can load varying in vector manner,
so prefer to pack varying with same interpolation qualifier.
Driver can add interpolation qualifiers which are able to be
packed into same varying slot to pack_varying_options nir option.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12537>
Without this, there's no way to match the UBO nir_variable declarations to
the load_ubo intrinsics referencing their data.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12175>
Per-primitive is similar to per-vertex attributes, but applies to all
fragments of the primitive without any interpolation involved.
Because they are regular input and outputs, keep track in shader_info
of which I/O is per-primitive so we can distinguish them after deref
lowering. These fields can be used combined with the regular
`inputs_read`, `outputs_written` and `outputs_read`.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10600>
We can't append instructions following a return/halt instruction
because the control flow helpers will modify the successor of the
block containing the return/halt. And the NIR validator enforces that
the return/halt must have the end of the function as successor.
This tends to happen following lower_shader_calls lowering which
inserts halts. This probably doesn't prevent the optimization, it'll
just happen in one of the return shaders after the halt has been
removed.
v2: Move prev block ending check earlier in the function (Daniel)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12506>
Six opcodes are added: sdot_4x8_iadd, udot_4x8_uadd, sudot_4x8_iadd,
sdot_4x8_iadd_sat, udot_4x8_uadd_sate, and sudot_4x8_iadd_sat. These
represent the combinations of integer dot-product and add that operate
on packed source vectors. That is, the four 8-bit values for each
vector is stored in a single 32-bit integer.
Some hardware may prefer to operate on unpacked byte vectors. When such
hardware comes to Mesa, we'll have to figure out how to name things.
v2: Add nir_op_iudp4a and nir_op_iudp4a_sat instructions. These opcodes
are not 2-source commutative.
v3: Rename all opcodes to be more like some existing 4x8 opcodes.
Suggested by Timur. Change type of packed vector sources to uint32,
change types of constant folding variables to have explicit size, and
delete some extra casts. All suggested by Jason.
v4: Fix typo previously noticed by Alyssa but missed in v2.
v5: Add has_sudot_4x8 flag. Requested by Rhys.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12142>
A lot of CTS tests write a u8vec4 or an i8vec4 to an SSBO. This results
in a lot of shifts and MOVs. When that pattern can be recognized, the
individual 8-bit components can be packed much more efficiently.
v2: Rebase on b4369de27f ("nir/lower_packing: use
shader_instructions_pass")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9025>