This job was taking longer than 10 minutes, so increase the
fraction of the quick_shader piglit profile to get the runtime
within acceptable limits.
Signed-off-by: Valentine Burley <valentine.burley@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32455>
Converting to deqp-runner suite allows merging the two jobs running
the two piglit profiles for more even distribution and granular
control of runtime.
Signed-off-by: Valentine Burley <valentine.burley@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32455>
For Anv this will make more sense than strings.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kevin Chuang <kaiwenjon23@gmail.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32483>
Not every implementation supports VK_EXT_debug_marker.
VK_EXT_debug_utils is also pretty similar, it would be nice to plug
into whatever is available.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kevin Chuang <kaiwenjon23@gmail.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32483>
Fix a bunch of `warning: comparison of integer expressions of different
signedness: 'int' and 'long unsigned int' [-Wsign-compare]` which
appeared when compiling a rddecompiled generate-rd.cc .
Signed-off-by: Karmjit Mahil <karmjit.mahil@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32503>
Some of the functions defined in the header might not be used
by the `generate-rd.cc` file being compiled so add `UNUSED`
to them.
Signed-off-by: Karmjit Mahil <karmjit.mahil@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32503>
This allows us to collect accurate CI expectations.
A full run takes around 45 minutes per job, and spawns 5 jobs. Let's set
the timeout to 1.5 hours, to give some headroom.
Acked-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32460>
There's a few more tests that takes more than 30 seconds, so let's skip
those as well. Some of them even occasionally take more than 60 seconds.
Acked-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32460>
The slips-file should use the plural form of skip, otherwise it doesn't
end up being used.
We also had some tests that were supposed to be skipped in the expected
failures. Let's remove them, and add a new failure that should have been
turned into a skip to the list as well.
Fixes: eff8a3517d ("panvk: Enable CI on G610")
Acked-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32460>
This aligns the functions for reswizzling the sampler with the
equivalent functionality in texture for easier grepping.
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32515>
Move the decision on whether to enable AFBC reswizzle in the texture
descriptor from the shared function to the upper layers, as that allows
each API flexibility in when to apply it.
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32515>
The texture/sampler reswizzle is implemented to allow AFBC for non
canonical component order formats, but it's enabled regardless of
whether the format supports AFBC.
Limit the reswizzling to only apply to formats that support AFBC.
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32515>
The AFBC texture/sample reswizzle will not work for formats with
component orders that are not canonical or RB-swapped, as moving the
alpha channel breaks opaque black border-colors.
Disable AFBC for formats with other component orders than RGB and BGR on
v7.
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32515>
As v7 only allows AFBC for RGB and BGR component swizzles, we'll need to
disable AFBC in case an image is created with
VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT as we can no longer ensure they
adhere to this limitation.
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32515>
There should be no limitation on component order support for AFRC, so
the reswizzling of texture/sampler should not be necessary in this case.
For PanVK, only the texture reswizzling was implemented (with the
equivalent sampler reswizzling missing), so removing it allows us to
pass various border-color tests.
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32515>
The spec says:
"
When an image view of a depth/stencil image is used as a
depth/stencil framebuffer attachment, the aspectMask is
ignored and both depth and stencil image subresources are used.
"
Make sure we do that when initializing depth/stencil attachments.
Fixes the
dEQP-VK.renderpass.suballocation.subpass_dependencies.late_fragment_tests.*.subpass_count_*.d24_unorm_s8_uint
dEQP-VK.renderpass.suballocation.subpass_dependencies.late_fragment_tests.*.subpass_count_*.d32_sfloat_s8_uint
failures.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32379>
If we pass both, and only one of them is cleared, the other aspect might
be disturbed if the format contains both aspects.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32379>
Let's try to make the CreateImageView() function shorter by moving
the descriptors preparation to sub-functions.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32379>
This is probably not correct, but this needs an overhaul,
fixes the -Dvulkan-beta=true build.
Fixes: fcaf0f2590 ("vulkan: update to 302 headers for av1 encode")
Acked-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32520>
Unscissored glClearColor is using i915_fill_blit().
Clearing can be done with the 1 byte formats
GL_ALPHA, GL_LUMINANCE or GL_INTENSITY.
Routine i915_fill_blit() is called with a rgba-mask containing
1 byte, but it is handling this as a 2-byte color.
This fix adds the needed 1 byte setup to both
i915_fill_blit() and i915_copy_blit().
It solves 1 piglit-test concerning arb_clear_texture-base-formats
and 15 tests concerning fbo-clear-formats.
No regression is shown at other piglit-tests.
Cc: mesa-stable
Signed-off-by: GKraats <vd.kraats@hccnet.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32178>
Real Xe KMD actually returns a uint64, so here changing from uint32
to uint64.
Fixes: 04bdbeec31 ("intel/dev/xe: Fix access to eu_per_dss_mask")
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Acked-by: Nanley Chery <nanley.g.chery@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32527>
"constant" is a special keyword in OpenCL C, and we'd like to #define it
suitably in host C23 to facilitate compatiblity between host/device headers.
That means we can't have any identifiers named "global" or "constant".
Fortunately, this is the only 'constant' in any file I'm hitting.
To avoid the clash, don't abbreviate "constant factor", use "constant_factor"
instead. For consistency, "slope factor" then becomes "slope_factor".
The new names are longer but match the Vulkan API exactly.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> [Intel]
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com> [NVK and panvk]
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> [V3DV]
Reviewed-by: Simon Perretta <simon.perretta@imgtec.com> [IMG]
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32505>
This allows the tool to tell ninja what headers it read, so ninja can
correctly rebuild when necessary.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Dylan Baker <dylan.c.baker@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32505>
Clang is capable of tacking what headers it imports, as long as we set
it up to do that. While that isn't important for rusticl, it would be
useful for the various `_clc` tools, as they can then tell Ninja which
headers they read to make rebuilds more reliable.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Dylan Baker <dylan.c.baker@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32505>
Source 2 games segfault if certain buffers are not able to use the same
memory types as images. CS2 specifically expects this to be the case for
vertex and index buffers (VK_BUFFER_USAGE_2_INDEX_BUFFER_BIT,
VK_BUFFER_USAGE_2_VERTEX_BUFFER_BIT). I have not tested other Source 2
games to see how much the requirement differs for the usage (if at all).
Up until now, we've disabled CCS for the Source 2 engine with the
anv_disable_xe2_ccs driconf option. However, this option is not great
for performance. So, replace this with a new option to allow the same
memory types we use for images on buffers - anv_enable_buffer_comp.
Compression of buffers is generally not good for performance. I
collected the result of unconditionally enabling the feature in the
performance CI on BMG. I used the default configuration to average the
result of two runs of each trace.
The CI reports that 4 game traces would regress between 0.44-1.01% FPS
with buffer compression. However, the CI actually shows it to be
beneficial in three of our game traces:
* Cyberpunk-trace-dx12-1080p-high 106.51%
* Hitman3-trace-dx12-1080p-med 101.59%
* Blackops3-trace-dx11-1080p-high 100.44%
So, enable the option for the two games we already have driconf entries
for, Cyberpunk and Hitman3.
Of course, also enable the option for Source 2 games. Casey Bowman
reports that on BMG, some frame times drop from ~15ms to ~7ms in CS2.
This is in large part due to the removal of HiZ resolves, which is a
consequence of the game now using of HIZ_CCS_WT instead of plain HIZ.
Ref: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11520
Acked-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32519>
* drop FDO_CI_CONCURRENT to 1; eliminate intermittent piglit concurrecy issues
* bump PIGLIT_FRACTION to 2; lowering concurrency increases exec time, so
for now compensate with job fraction set to 50%
* triage piglit failures
Signed-off-by: Martin Krastev <martin.krastev@broadcom.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32526>
Job parallelism controls the number of DUTs employed by the job.
As vmware CI farm enabled multiple DUTs recently, bump this to 2
DUTs for the time being.
Signed-off-by: Martin Krastev <martin.krastev@broadcom.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32526>