d3d10umd: Modify comment

Modify comments that do not match

Signed-off-by: liuqiang <liuqiang@kylinos.cn>
Reviewed-by: Max Ramanouski <max8rr8@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32294>
This commit is contained in:
liuqiang 2024-11-22 10:52:57 +08:00
parent 2aae000edb
commit 8dda40c6e9
4 changed files with 15 additions and 15 deletions

View file

@ -217,9 +217,9 @@ GetCaps(D3D10DDI_HADAPTER hAdapter,
/*
* ----------------------------------------------------------------------
*
* OpenAdapter10 --
* OpenAdapter10_2 --
*
* The OpenAdapter10 function creates a graphics adapter object
* The OpenAdapter10_2 function creates a graphics adapter object
* that is referenced in subsequent calls.
*
* ----------------------------------------------------------------------

View file

@ -394,7 +394,7 @@ RelocateDeviceFuncs(D3D10DDI_HDEVICE hDevice, // IN
*
* RelocateDeviceFuncs1 --
*
* The RelocateDeviceFuncs function notifies the user-mode
* The RelocateDeviceFuncs1 function notifies the user-mode
* display driver about the new location of the driver function table.
*
* ----------------------------------------------------------------------

View file

@ -417,7 +417,7 @@ CalcPrivateBlendStateSize(D3D10DDI_HDEVICE hDevice, // IN
*
* CalcPrivateBlendStateSize1 --
*
* The CalcPrivateBlendStateSize function determines the size of
* The CalcPrivateBlendStateSize1 function determines the size of
* the user-mode display driver's private region of memory (that
* is, the size of internal driver structures, not the size of
* the resource video memory) for a blend state.
@ -436,7 +436,7 @@ CalcPrivateBlendStateSize1(D3D10DDI_HDEVICE hDevice, // IN
/*
* ----------------------------------------------------------------------
*
* translateBlend --
* translateBlendOp --
*
* Translate blend function from svga3d to gallium representation.
*
@ -613,7 +613,7 @@ CreateBlendState(D3D10DDI_HDEVICE hDevice, // IN
*
* CreateBlendState1 --
*
* The CreateBlendState function creates a blend state.
* The CreateBlendState1 function creates a blend state.
*
* ----------------------------------------------------------------------
*/
@ -951,7 +951,7 @@ CreateDepthStencilState(
*
* DestroyDepthStencilState --
*
* The CreateDepthStencilState function creates a depth stencil state.
* The DestroyDepthStencilState function destroy a depth stencil state.
*
* ----------------------------------------------------------------------
*/

View file

@ -50,7 +50,7 @@
*
* CreateEmptyShader --
*
* Update the driver's currently bound constant buffers.
* The CreateEmptyShader function creates a empty shader.
*
* ----------------------------------------------------------------------
*/
@ -110,9 +110,9 @@ CreateEmptyShader(Device *pDevice,
/*
* ----------------------------------------------------------------------
*
* CreateEmptyShader --
* DeleteEmptyShader --
*
* Update the driver's currently bound constant buffers.
* The DeleteEmptyShader function delete a empty shader.
*
* ----------------------------------------------------------------------
*/
@ -213,9 +213,9 @@ SetSamplers(enum pipe_shader_type shader_type, // IN
/*
* ----------------------------------------------------------------------
*
* SetSamplers --
* SetShaderResources --
*
* Update the driver's currently bound sampler state.
* Update the driver's currently shader resources.
*
* ----------------------------------------------------------------------
*/
@ -1156,9 +1156,9 @@ CalcPrivateShaderResourceViewSize(
/*
* ----------------------------------------------------------------------
*
* CalcPrivateShaderResourceViewSize --
* CalcPrivateShaderResourceViewSize1 --
*
* The CalcPrivateShaderResourceViewSize function determines the size
* The CalcPrivateShaderResourceViewSize1 function determines the size
* of the usermode display driver's private region of memory
* (that is, the size of internal driver structures, not the size of
* the resource video memory) for a shader resource view.
@ -1260,7 +1260,7 @@ CreateShaderResourceView(
*
* CreateShaderResourceView1 --
*
* The CreateShaderResourceView function creates a shader
* The CreateShaderResourceView1 function creates a shader
* resource view.
*
* ----------------------------------------------------------------------