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d3d10umd: Modify comment
Modify comments that do not match Signed-off-by: liuqiang <liuqiang@kylinos.cn> Reviewed-by: Max Ramanouski <max8rr8@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32294>
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4 changed files with 15 additions and 15 deletions
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@ -217,9 +217,9 @@ GetCaps(D3D10DDI_HADAPTER hAdapter,
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/*
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* ----------------------------------------------------------------------
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*
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* OpenAdapter10 --
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* OpenAdapter10_2 --
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*
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* The OpenAdapter10 function creates a graphics adapter object
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* The OpenAdapter10_2 function creates a graphics adapter object
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* that is referenced in subsequent calls.
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*
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* ----------------------------------------------------------------------
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@ -394,7 +394,7 @@ RelocateDeviceFuncs(D3D10DDI_HDEVICE hDevice, // IN
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*
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* RelocateDeviceFuncs1 --
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*
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* The RelocateDeviceFuncs function notifies the user-mode
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* The RelocateDeviceFuncs1 function notifies the user-mode
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* display driver about the new location of the driver function table.
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*
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* ----------------------------------------------------------------------
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@ -417,7 +417,7 @@ CalcPrivateBlendStateSize(D3D10DDI_HDEVICE hDevice, // IN
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*
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* CalcPrivateBlendStateSize1 --
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*
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* The CalcPrivateBlendStateSize function determines the size of
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* The CalcPrivateBlendStateSize1 function determines the size of
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* the user-mode display driver's private region of memory (that
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* is, the size of internal driver structures, not the size of
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* the resource video memory) for a blend state.
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@ -436,7 +436,7 @@ CalcPrivateBlendStateSize1(D3D10DDI_HDEVICE hDevice, // IN
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/*
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* ----------------------------------------------------------------------
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*
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* translateBlend --
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* translateBlendOp --
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*
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* Translate blend function from svga3d to gallium representation.
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*
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@ -613,7 +613,7 @@ CreateBlendState(D3D10DDI_HDEVICE hDevice, // IN
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*
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* CreateBlendState1 --
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*
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* The CreateBlendState function creates a blend state.
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* The CreateBlendState1 function creates a blend state.
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*
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* ----------------------------------------------------------------------
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*/
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@ -951,7 +951,7 @@ CreateDepthStencilState(
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*
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* DestroyDepthStencilState --
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*
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* The CreateDepthStencilState function creates a depth stencil state.
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* The DestroyDepthStencilState function destroy a depth stencil state.
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*
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* ----------------------------------------------------------------------
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*/
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@ -50,7 +50,7 @@
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*
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* CreateEmptyShader --
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*
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* Update the driver's currently bound constant buffers.
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* The CreateEmptyShader function creates a empty shader.
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*
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* ----------------------------------------------------------------------
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*/
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@ -110,9 +110,9 @@ CreateEmptyShader(Device *pDevice,
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/*
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* ----------------------------------------------------------------------
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*
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* CreateEmptyShader --
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* DeleteEmptyShader --
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*
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* Update the driver's currently bound constant buffers.
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* The DeleteEmptyShader function delete a empty shader.
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*
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* ----------------------------------------------------------------------
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*/
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@ -213,9 +213,9 @@ SetSamplers(enum pipe_shader_type shader_type, // IN
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/*
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* ----------------------------------------------------------------------
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*
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* SetSamplers --
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* SetShaderResources --
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*
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* Update the driver's currently bound sampler state.
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* Update the driver's currently shader resources.
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*
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* ----------------------------------------------------------------------
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*/
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@ -1156,9 +1156,9 @@ CalcPrivateShaderResourceViewSize(
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/*
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* ----------------------------------------------------------------------
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*
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* CalcPrivateShaderResourceViewSize --
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* CalcPrivateShaderResourceViewSize1 --
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*
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* The CalcPrivateShaderResourceViewSize function determines the size
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* The CalcPrivateShaderResourceViewSize1 function determines the size
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* of the usermode display driver's private region of memory
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* (that is, the size of internal driver structures, not the size of
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* the resource video memory) for a shader resource view.
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@ -1260,7 +1260,7 @@ CreateShaderResourceView(
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*
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* CreateShaderResourceView1 --
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*
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* The CreateShaderResourceView function creates a shader
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* The CreateShaderResourceView1 function creates a shader
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* resource view.
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*
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* ----------------------------------------------------------------------
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