If a shader does a tcs store with an indirect access, we
were only marking the first spot as used. For indirect access
we always now mark all slots used by the variable.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105464
Fixes: 94f9591995 (radv/ac: add support for TCS/TES inputs/outputs.)
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 27a5e5366e)
Emil Velikov: move hunks {radv,ac}_nir_to_llvm.c]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Conflicts:
src/amd/vulkan/radv_nir_to_llvm.c
I was going to have to add another parameter to this monster,
so we should just pass the nir_variable in, I can't find any
reason this would be a bad idea.
This needed for the next fix.
Fixes: 94f9591995 (radv/ac: add support for TCS/TES inputs/outputs.)
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 4f0c89d66c)
[Emil Velikov: move hunk {radv,ac}_nir_to_llvm.c]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Conflicts:
src/amd/common/ac_nir_to_llvm.c
src/amd/common/ac_shader_abi.h
src/amd/vulkan/radv_nir_to_llvm.c
This seems more correct to me, since if we have an array
of floats they'll be vec4 aligned, and if we do af[2],
we want the const index to increase by 2 slots in the non
compact case.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105464
Fixes: 94f9591995 (radv/ac: add support for TCS/TES inputs/outputs.)
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit f9de2d409b)
[Emil Velikov: hunk belongs to another file {radv,ac}_nir_to_llvm.c]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Conflicts:
src/amd/vulkan/radv_nir_to_llvm.c
Nothing to do except using a busy wait loop. At least for old kernels.
A better implementation for newer kernels to come later.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105255
Fixes: f4e499ec79 "radv: add initial non-conformant radv vulkan driver"
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 2a404c6f92)
This is just useless for two reasons:
1) flush_bits is not set accordingly, so nothing will be flushed
in BeginQuery().
2) we always flush caches in EndCommandBuffer(), so if a reset
is done in a previous command buffer we are safe.
Cc: "18.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Alex Smith <asmith@feralinteractive.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit c133a3411b)
From the spec:
"When copying between compressed and uncompressed formats the
extent members represent the texel dimensions of the source
image and not the destination."
However, as per 7b890a36, we must still use the destination image type
when clamping the extent so that we copy the correct number of layers
for 2D to 3D copies.
Fixes: 7b890a36 "radv: Fix vkCmdCopyImage for 2d slices into 3d Images"
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit fcf267ba08)
The vulkan API is not ideal as it does not allow us have a
shared limit.
Feral needs 15+6 for one of their games, and I'm not a fan
of overcommitting the limits, so increase the number of
dynamic uniform buffers to 16.
CC: <mesa-stable@lists.freedesktop.org>
CC: Alex Smith <asmith@feralinteractive.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 997306c031)
If the query pool has been previously resetted using the compute
shader path.
Fixes: a41e2e9cf5 ("radv: allow to use a compute shader for resetting the query pool")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105292
Cc: "18.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit c956d0f406)
Original patch from Timothy Arceri, I have just fixed the
not equal case locally.
This fixes one important rendering issue in Wolfenstein 2
(the cutscene transition issue).
RadeonSI uses the same ordered comparisons, so I guess that
what we should do as well.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104302
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104905
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
(cherry picked from commit e05507a427)
When transitioning to an htile compressed depth format, Set the full
depth range, so later rasterization can pass HiZ. Previously, for depth
only formats, the depth range was set to 0 to 0. This caused unwanted
HiZ rejections with a VK_FORMAT_D16_UNORM depth buffer
(VK_FORMAT_D32_SFLOAT was not affected somehow).
These values are derived from PAL [0], since I can't find the
specification describing the htile values.
[0] 5cba4ecbda/src/core/hw/gfxip/gfx9/gfx9MaskRam.cpp (L1500)
CC: Dave Airlie <airlied@redhat.com>
CC: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
CC: mesa-stable@lists.freedesktop.org
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Grazvydas Ignotas <notasas@gmail.com>
Fixes: 5158603182 "radv: Use correct HTILE expanded words."
(cherry picked from commit afd8fd0656)
Even switching the def's condition to be the same chip revision check as
the use, the compiler doesn't figure it out. Just NULL-init it.
Fixes: ec53e52742 ("ac/nir: Add ES output to LDS for GFX9.")
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 091bff8317)
RX550 fails
dEQP-VK.renderpass.suballocation.multisample.d32_sfloat_s8_uint.samples_2
So increase the range of the workaround.
Fixes: f4c534ef6 (radv: don't enable tc compat for d32s8 + 4/8 samples (v1.1))
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit e7e81f362d)
dEQP-VK.tessellation.invariance.outer_edge_symmetry.triangles_equal_spacing_ccw
was hitting an llvm assert due to one value being an int and the
other a float.
This just casts both values to integer and fixes the test.
Fixes: dEQP-VK.tessellation.invariance.outer_edge_symmetry.triangles_equal_spacing_ccw
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit d5b2d7ed67)
Otherwise new local variables can cause hangs on vega.
CC: <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105098
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
(cherry picked from commit 05d84ed68a)
This can lead to a situation where cache flushes could get conditionally
disabled while still clearing the flush_bits, and thus flushes due to
application pipeline barriers may never get executed.
Fixes: a6c2001ace (radv: add support for cmd predication.)
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit ef272b161e)
[Emil Velikov: trivial conflicts]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Conflicts:
src/amd/vulkan/radv_cmd_buffer.c
This ports a fix from amdvlk, to fix the sizing for mip levels
when block compressed images are viewed using uncompressed views.
My original fix didn't power the clamping, but it looks like
the clamping is required to stop the sizing going too large.
Fixes:
dEQP-VK.image.texel_view_compatible.graphic.extended*bc*
Doesn't crash DOW3 anymore.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Fixes: e38685cc62 'Revert "radv: disable support for VEGA for now."'
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit f6cc15dccd)
It did not signal syncobjs in the fence, and also signalled too early
if there was work on the queue already, as we have to wait till that
work is done.
Fixes: d27aaae4d2 "radv: Add external fence support."
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 0347a83bbf)
We don't want to advertise experimental extensions in actual releases.
However, there's no harm in leaving the code lying around in the tree.
[Emil Velikov: port from equivalent ANV commit]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
This seems to be broken, at least the cts tests fail.
This fixes:
dEQP-VK.renderpass.suballocation.multisample.d32_sfloat_s8_uint.samples_4
dEQP-VK.renderpass.suballocation.multisample.d32_sfloat_s8_uint.samples_8
2 samples seems to pass fine, amdvlk doesn't appear to enable TC for
possibly some other reasons here.
This is most likely a hack.
v1.1: add a bit of explaination text. (Samuel)
Fixes: ad3d98da9 (radv: enable tc compatible htile for d32s8 also.)
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit f4c534ef68)
We need to enable the pos float location 2 mode anytime we have
persample not just when forced by the frag shader.
This fixes:
dEQP-VK.pipeline.multisample.min_sample_shading*
Fixes: 58c97a079 (radv: enable location at sample when persample is forced.)
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 298554541d)
This is ported from radeonsi and fixes:
dEQP-VK.pipeline.multisample_shader_builtin.sample_mask.bit_*
v2: don't call this path for radeonsi, it does it in the epilog.
use the radeonsi code path.
v3: handle NULL pCreateInfo->pMultisampleState properly (Samuel)
v3.1: set ps_iter_samples default to 1 (Bas)
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Fixes: bdcbe7c76 (radv: add sample mask input support)
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 766589d89a)
radeonsi has a workaround for this, but it uses a R16A16 format,
which vulkan doesn't have, we could probably come up with a work
around but for now just avoid hw resolves.
Fixes:
dEQP-VK.renderpass.suballocation.multisample.r16g16_*norm*
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Fixes: 2a04f5481d (radv/meta: select resolve paths)
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit c727ea9370)
From reading AMDVLK it currently never uses hw resolve paths.
This patch takes from radeonsi which doesn't use hw resolve
for integer formats, and does the same for radv.
This fixes:
dEQP-VK.renderpass.suballocation.multisample*uint tests.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Fixes: 2a04f5481d (radv/meta: select resolve paths)
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 4df414bbd2)
Some of the hw resolve passes need the SPI color format setup
correctly.
This fixes lots of 16-bit and 32-bit format tests in
dEQP-VK.renderpass.suballocation.multisample*
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Fixes: f4e499ec79 "radv: add initial non-conformant radv vulkan driver"
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 316d762186)
UBOs are constants buffers.
Cc: "18.0" <mesa-stable@lists.freedesktop.org>
Fixes: 41c36c45 ("amd/common: use ac_build_buffer_load() for emitting UBO loads")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Alex Smith <asmith@feralinteractive.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 49b0a140a7)
This did the wrong thing if we had e.g. an array for which only some
of the attributes use the instance index. Tripped up some new CTS
tests.
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Fixes the following piglit tests:
arb_shader_image_load_store/layer/image3d/layered binding test
arb_shader_image_load_store/max-size/image3d max size test/2048x8x8x1
arb_shader_image_load_store/max-size/image3d max size test/8x2048x8x1
arb_shader_image_load_store/max-size/image3d max size test/8x8x2048x1
arb_shader_image_load_store/semantics/imageload/vertex shader/rgba32f/image3d test
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Fixes the following piglit test on radeonsi:
./bin/arb_enhanced_layouts-gs-stream-location-aliasing
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
addrlib asserts when that happens, and supporting it is not
required so lets not allow this for now.
It also assert on fmask, but we don't have the number of samples here.
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
This gets memcpy'd and written driectly, and due to alignment, this
resulted in uninitialized gaps. This makes those gaps go away.
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
The inidividual init parts don't clean up their own stuff on failure.
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
This adds the meson.build, meson_options.txt, and a few scripts that are
used exclusively by the meson build.
v2: - Remove accidentally included changes needed to test make dist with
LLVM > 3.9
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Acked-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>