Commit graph

40817 commits

Author SHA1 Message Date
Brian Paul
fa4bd30212 svga: fix incorrect user buffer size computation
Viewperf uses some unusual vertex arrays where the stride is less
than the element size.  In this case, the stride was 4 while the
element size was 12.  The difference of 8 bytes causes us to miss
uploading the tail bit of the array data.

Typically the stride is >= the element size so there was no problem
with other apps.
2011-07-01 13:30:39 +02:00
José Fonseca
bd00fb2c06 svga: Handle null buffers in svga_buffer_is_user_buffer(). 2011-07-01 13:30:38 +02:00
Thomas Hellstrom
2b301df4aa gallium/svga: Upload only parts of user-buffers that we actually use
Stream user buffer contents rather than trying to maintain persistent
host / hardware copies.
Resulting negative array offsets are not allowed by the hardware,
(well, at least not according to header files), so adjust index bias
to make all array offsets positive.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
2011-07-01 13:30:38 +02:00
Thomas Hellstrom
0277df86df gallium/svga: Make use of u_upload_flush().
This enables us to pack more data into single upload buffers.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
2011-07-01 13:30:37 +02:00
Thomas Hellstrom
cf4cd8592a gallium/util: Upload manager optimizations
Make sure that the upload manager doesn't upload data that's not
dirty. This speeds up the viewperf test proe-04/1 a factor 5 or so on svga.

Also introduce an u_upload_unmap() function that can be used
instead of u_upload_flush() so that we can pack
even more data in upload buffers. With this we can basically reuse the
upload buffer across flushes.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
2011-07-01 13:30:36 +02:00
José Fonseca
6d58029bf0 svga: Flush when switching between HW to SW TNL, after updating need_swtnl.
Also, only flush when going from HW TNL to SW TNL, given it is impossible
for the buffers resulting from SWTNL to be ever referred by HW TNL path.
2011-07-01 13:30:36 +02:00
Chia-I Wu
c250363022 egl: fix a compiler warning 2011-07-01 18:28:56 +09:00
Chia-I Wu
bf04d9eebf st/egl: fix a typo
Wrong goto labels.
2011-07-01 18:28:46 +09:00
Chia-I Wu
c0b0e71148 st/egl: remove unused header 2011-07-01 18:19:31 +09:00
Vinson Lee
f8fcaf0215 gallivm: Pass in CPU name to createTargetMachine when on llvm-3.0.
llvm-3.0svn revision 134127 changed createTargetMachine to take in
an additional argument of the CPU name.
2011-06-30 15:48:41 -07:00
Vinson Lee
b61e56756c gallivm: Rename TargetInstrDesc to MCInstrDesc when using llvm-3.0.
llvm-3.0svn revision 134021 renamed TargetInstrDesc to MCInstrDesc.
2011-06-30 15:07:57 -07:00
Vadim Girlin
61c976c3cc r600g: fix check for empty cs 2011-06-30 16:39:08 -04:00
José Fonseca
235225ec93 scons: Expose pkg-config in a simpler manner. 2011-06-30 17:36:37 +01:00
José Fonseca
2699fce0d6 scons: Buid libGL.so (WIP). 2011-06-30 11:34:51 +01:00
Stéphane Marchesin
a9cb01f355 i915g: Implement surface format fixup without adding an extra instruction.
We also avoid writing output color twice, which might not work when we run out of phases.
2011-06-30 02:13:28 -07:00
Stéphane Marchesin
2adf02b456 i915g: update TODO. 2011-06-29 21:59:01 -07:00
Chia-I Wu
3e3df5fcd1 target/egl-static: fix a compiler warning 2011-06-30 10:23:50 +09:00
Stéphane Marchesin
5d7609715a i915g: Try to do better in the shader compiler.
- Copy i915c's support for phases, that should allow us to run a coupe more shaders.
- Fix the error messages.
- Still try to proceed when we get a shader that's too long.
2011-06-29 16:54:29 -07:00
Stéphane Marchesin
5349b95920 Gallium:draw:aaline and aapoint: Restore the old hooks when we destroy our stage. 2011-06-29 16:54:28 -07:00
Kenneth Graunke
578f6a9534 glsl: Don't use MOD_TO_FRACT lowering on GLSL 1.30's % operator.
MOD_TO_FRACT was designed to lower the GLSL 1.20 mod() function, which
operates on floating point values.  However, we also use ir_binop_mod
for GLSL 1.30's % operator, which operates on integers.

For now, make MOD_TO_FRACT only apply to floating-point mod operations.
In the future, we may want to add a lowering pass for integer-based mod.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-06-29 16:07:13 -07:00
Kenneth Graunke
ed92b91212 glsl: Fix DIV_TO_MUL_RCP lowering for uint result types.
f2i results in an int/ivec; we need i2u to get a uint/uvec.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-06-29 16:07:13 -07:00
Kenneth Graunke
8eb9753944 glsl: Distinguish "type mismatch" error messages for modulus operator.
Previously, it would simply say "type error" in three different cases:
- The LHS is not an integer
- The RHS is not an integer
- The LHS and RHS have different base types (int vs. uint)

Now the error messages state the specific problem.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-06-29 16:07:13 -07:00
Kenneth Graunke
60eb63a855 glsl: Find the "closest" signature when there are multiple matches.
Previously, ir_function::matching_signature had a fatal bug: if a
function had more than one non-exact match, it would simply return NULL.

This occured, for example, when looking for max(uvec3, uvec3):
- max(vec3, vec3)   -> score 1 (found first)
- max(ivec3, ivec3) -> score 1 (found second...used to return NULL here)
- max(uvec3, uvec3) -> score 0 (exact match...the right answer)

This did not occur for max(ivec3, ivec3) since the second match found
was an exact match.

The new behavior is to return a match with the lowest score.  If there
is an exact match, that will be returned.  Otherwise, a match with the
least number of implicit conversions is chosen.

Fixes piglit tests max-uvec3.vert and glsl-inexact-overloads.shader_test.

NOTE: This is a candidate for the 7.10 and 7.11 branches.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-06-29 16:07:13 -07:00
Kenneth Graunke
6b1ba7ccef glsl: Use i2u and u2i to implement constructor conversions.
Inspired by a patch from Bryan Cain <bryancain3@gmail.com>.

Fixes piglit tests:
- ctor-int-uint.vert
- ctor-ivec4-uvec4.vert
- ctor-uint-int.vert
- ctor-uvec4-ivec4.vert

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-06-29 16:07:13 -07:00
Kenneth Graunke
b633ddeb9f i965/fs: Implement new ir_unop_u2i and ir_unop_i2u opcodes.
No MOV is necessary since signed/unsigned integers share the same
bit-representation; it's simply a question of interpretation.  In
particular, the fs_reg::imm union shouldn't need updating.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-06-29 16:07:12 -07:00
Kenneth Graunke
006d5a1aa4 ir_to_mesa: "Support" u2f, i2u, and u2i operations by doing nothing.
Mesa IR actually stores all numbers as floating point, so this is
totally a farce, but we may as well keep it going.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-06-29 16:07:12 -07:00
Kenneth Graunke
3283e362e3 glsl: Revert "fix conversions from uint to bool and from..."
Reverts commit f41e1db327
"fix conversions from uint to bool and from float/bool to uint"

f2i, b2i, and b2i should not accept uint types.  Use i2u and u2i.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-06-29 16:07:12 -07:00
Bryan Cain
20ef96c7ff glsl: Add ir_unop_i2u and ir_unop_u2i operations.
These are necessary to handle int/uint constructor conversions.  For
example, the following code currently results in a type mismatch:

int x = 7;
uint y = uint(x);

In particular, uint(x) still has type int.

This commit simply adds the new operations; it does not generate them,
nor does it add backend support for them.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-06-29 16:07:12 -07:00
Eric Anholt
4f799e6142 glsl: Use the default values of ir_assignment() in lower_mat_op_to_vec.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-06-29 15:10:43 -07:00
Eric Anholt
e617a53a74 glsl: Allow ir_assignment() constructor to not specify condition.
We almost never want to specify a condition, and when we do we're
already thinking about it (because we're writing a lowering pass
generating the condition), so a default argument should make the code
more pleasant to read.

NOTE: This is a candidate for the 7.11 branch (we want to be able to
cherry-pick future code).
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-06-29 15:10:03 -07:00
Eric Anholt
487dd96c27 glsl: Avoid making a temporary for lower_mat_op_to_vec if not needed.
Our copy propagation tends to be bad at handling the later array
accesses of the matrix argument we moved to a temporary.  Generally we
don't need to move it to a temporary, though, so this avoids needing
more copy propagation complexity.

Reduces instruction count of some Unigine Tropics and Sanctuary
fragment shaders that do operations on uniform matrix arrays by 5.9%
on gen6.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-06-29 15:09:54 -07:00
Eric Anholt
8fad8637ef glsl: Make lower_mat_op_to_vec track derefs, not variables.
We were constrained to using temporaries because we were assuming
variables all over.  This simplifies things a bit.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-06-29 15:09:47 -07:00
Eric Anholt
408377aed1 glsl: Rename lower_mat_op_to_vec operands/results to be less hungarian.
This awkward typing was to avoid shadowing the function argument (the
matrix) with the temporary deref (the column) before the
get_column()/get_element()s were moved into the expression/assignment
constructors.  They're about to become not-variables, so the current
names had to go.  This change is almost mechanical (other than
column_expr), so it should make the next diff clearer.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-06-29 15:09:32 -07:00
Eric Anholt
a47fd5c27d glsl: Move get_{column,element} to expression args.
I think this makes the code more obvious by moving the declarations to
their single usage (now that we aren't using them to get at the ->type
field for expression constructors).

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-06-29 15:09:27 -07:00
Eric Anholt
e75b5954db glsl: Drop explicit types of lower_mat_op_to_vec expressions.
The constructor can figure it out for us these days.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-06-29 15:09:08 -07:00
Adam Jackson
d44f821213 drisw: Remove cargo culting that breaks GLX 1.3 ctors
Signed-off-by: Adam Jackson <ajax@redhat.com>
2011-06-29 14:07:19 -04:00
Adam Jackson
4833104718 glx: Verify that drawable creation on the client side actually worked
... and clean up if it didn't.

Signed-off-by: Adam Jackson <ajax@redhat.com>
2011-06-29 14:07:19 -04:00
Adam Jackson
9e2bc5d4b0 glx: Alias glXFreeContextEXT to glXDestroyContext
Signed-off-by: Adam Jackson <ajax@redhat.com>
2011-06-29 14:07:18 -04:00
Kenneth Graunke
5ddc518401 i965/gen7: Add missing ! to brw->gs.prog_active assertion.
A typo in commit c173541d97 accidentally removed the !.
It's supposed to assert that there is _not_ an active GS program.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38762

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2011-06-29 10:57:55 -07:00
Brian Paul
e17f2bad3a mesa: bump version to 7.12 (devel) 2011-06-29 07:38:10 -06:00
Jon TURNEY
8f0a331040 i915g: Move definition of M_PI in i915_fpc_translate.c
Move defintion of M_PI (for the benefit of <math.h> which do not define it), to
before the first use of it

Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
Reviewed-by: Brian Paul <brianp@vmware.com>
2011-06-29 14:29:26 +01:00
Brian Paul
475685ce50 st/mesa: s/tex_usage/bindings/ in st_format.h
Just be consistent with the .c file.
2011-06-29 07:23:47 -06:00
Emil Velikov
9b5c538726 st/mesa: Use correct internal target
Commit 1a339b6c(st/mesa: prefer native texture formats when possible)
introduced two new arguments to the st_choose_format() functions.
This patch fixes the order and passes the correct internal_target
rather than GL_NONE

NOTE: This is a candidate for the 7.11 branch
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Signed-off-by: Brian Paul <brianp@vmware.com>
2011-06-29 07:18:32 -06:00
Thomas Hellstrom
5d2fad5444 st/glx: Fix compilation error
Fix compilation error due to commit
"Rework how drawables are invalidated v3"

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
2011-06-29 15:03:52 +02:00
Andre Maasikas
19789e403c st/mesa: fix overwriting gl_format with pipe_format since 9d380f48
fixes assert later on in texcompress2/r600g

Signed-off-by: Brian Paul <brianp@vmware.com>
2011-06-29 06:52:45 -06:00
Thomas Hellstrom
ade9f0d727 st/dri: Get rid of the evil struct dri_drawable::context member
It's incorrect to assume a single context bound to a drawable.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
2011-06-29 12:48:59 +02:00
Thomas Hellstrom
ac8fdbc1c7 st-api: Rework how drawables are invalidated v3.
The api and the state tracker manager code as well as the state tracker code
assumed that only a single context could be bound to a drawable. That is not
a valid assumption, since multiple contexts can bind to the same drawable.

Fix this by making it the state tracker's responsibility to update all
contexts binding to a drawable

Note that the state trackers themselves don't use atomic stamps on
frame-buffers. Multiple context rendering to the same drawable should
be protected by the application.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
2011-06-29 12:48:59 +02:00
Stéphane Marchesin
1a7e17e44a i915g: Fix unimplemented Abs comment. 2011-06-29 01:23:44 -07:00
Stéphane Marchesin
4e6120576f i915g: If we have a program, that means the other fields are ours and we can free them.
Otherwise they probably belong to draw.
2011-06-28 20:42:39 -07:00
Stéphane Marchesin
c66877c290 i915g: Don't overflow the program buffer.
Otherwise it corrupts other fields of the struct and hilarity ensues.
2011-06-28 20:42:38 -07:00