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gallium/svga: Make use of u_upload_flush().
This enables us to pack more data into single upload buffers. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
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2 changed files with 10 additions and 2 deletions
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@ -207,6 +207,14 @@ void svga_context_flush( struct svga_context *svga,
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svga->curr.nr_fbs = 0;
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/* Flush the upload managers to ensure recycling of upload buffers
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* without throttling. This should really be conditioned on
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* pipe_buffer_map_range not supporting PIPE_TRANSFER_UNSYNCHRONIZED.
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*/
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u_upload_flush(svga->upload_vb);
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u_upload_flush(svga->upload_ib);
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/* Ensure that texture dma uploads are processed
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* before submitting commands.
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*/
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@ -145,7 +145,7 @@ svga_hwtnl_flush( struct svga_hwtnl *hwtnl )
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unsigned i;
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/* Unmap upload manager vertex buffers */
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u_upload_flush(svga->upload_vb);
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u_upload_unmap(svga->upload_vb);
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for (i = 0; i < hwtnl->cmd.vdecl_count; i++) {
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handle = svga_buffer_handle(svga, hwtnl->cmd.vdecl_vb[i]);
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@ -156,7 +156,7 @@ svga_hwtnl_flush( struct svga_hwtnl *hwtnl )
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}
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/* Unmap upload manager index buffers */
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u_upload_flush(svga->upload_ib);
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u_upload_unmap(svga->upload_ib);
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for (i = 0; i < hwtnl->cmd.prim_count; i++) {
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if (hwtnl->cmd.prim_ib[i]) {
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