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glsl: Revert "fix conversions from uint to bool and from..."
Reverts commit f41e1db327
"fix conversions from uint to bool and from float/bool to uint"
f2i, b2i, and b2i should not accept uint types. Use i2u and u2i.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
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parent
20ef96c7ff
commit
3283e362e3
1 changed files with 3 additions and 3 deletions
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@ -254,7 +254,7 @@ ir_validate::visit_leave(ir_expression *ir)
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case ir_unop_f2i:
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assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT);
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assert(ir->type->is_integer());
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assert(ir->type->base_type == GLSL_TYPE_INT);
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break;
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case ir_unop_i2f:
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assert(ir->operands[0]->type->base_type == GLSL_TYPE_INT);
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@ -269,12 +269,12 @@ ir_validate::visit_leave(ir_expression *ir)
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assert(ir->type->base_type == GLSL_TYPE_FLOAT);
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break;
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case ir_unop_i2b:
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assert(ir->operands[0]->type->is_integer());
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assert(ir->operands[0]->type->base_type == GLSL_TYPE_INT);
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assert(ir->type->base_type == GLSL_TYPE_BOOL);
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break;
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case ir_unop_b2i:
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assert(ir->operands[0]->type->base_type == GLSL_TYPE_BOOL);
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assert(ir->type->is_integer());
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assert(ir->type->base_type == GLSL_TYPE_INT);
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break;
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case ir_unop_u2f:
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assert(ir->operands[0]->type->base_type == GLSL_TYPE_UINT);
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