Fixing subgroups will be a considerable time sink, so for now just disable
this optional feature until we have time to investigate and fix everything.
Signed-off-by: Aitor Camacho <aitor@lunarg.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39337>
The offset for the dynamic buffers needs to be computed with the currently
bound pipeline layout. This change fixes incorrectly selecting the offset
for a dynamic buffer if a descriptor with a lower index than the currently
being bound contains a dynamic buffer but said descriptor hasn't being
bound yet. It also prevents the binding to override the dynamic buffers in
order to preserve the already bound dynamic descriptors.
Signed-off-by: Aitor Camacho <aitor@lunarg.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39337>
Add 'force_robustness' to 'MESA_DEBUG_KK' to force robustness in all
shaders.
Reviewed-by: Arcady Goldmints-Orlov <arcady@lunarg.com>
Signed-off-by: Aitor Camacho <aitor@lunarg.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38881>
Sample count is only known at pipeline bind not when the render pass is
started since there is no attachments to infer sample count.
Acked-by: Arcady Goldmints-Orlov <arcady@lunarg.com>
Signed-off-by: Aitor Camacho <aitor@lunarg.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38957>
vkCmdSetEvent2 and vkCmdResetEvent2 can only be called from outside a
render pass so there is no need to handle anything about them.
Acked-by: Arcady Goldmints-Orlov <arcady@lunarg.com>
Signed-off-by: Aitor Camacho <aitor@lunarg.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38957>
Not ending the compute encoder allows us to concatenate next commands into
the same encoder if a compute encoder is requested.
Acked-by: Arcady Goldmints-Orlov <arcady@lunarg.com>
Signed-off-by: Aitor Camacho <aitor@lunarg.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38957>
Required to avoid availability write races. We could have an availability
update pending so adding the reset availability write to the same pool of
writes led to write races. Avoid this by flushing writes before reseting
queries.
Acked-by: Arcady Goldmints-Orlov <arcady@lunarg.com>
Signed-off-by: Aitor Camacho <aitor@lunarg.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38957>
Writes will now happen before a command encoder is started aiming to merge
them with the existing compute encoder before we end it. Alternatively,
they also happen when a compute encoder is started. This will simplify
the migration to Metal4 later down the road.
Acked-by: Arcady Goldmints-Orlov <arcady@lunarg.com>
Signed-off-by: Aitor Camacho <aitor@lunarg.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38957>
Mix of Coccinelle patch, manual fix ups, sed, etc. Probably best to review the diff
as-if hand written:
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Mel Henning <mhenning@darkrefraction.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38955>
Replace the duplicated swapchain image detection pattern across all
Vulkan drivers with the new wsi_common_is_swapchain_image() helper.
Since the swapchain handle can be extracted from VkImageCreateInfo's
pNext chain inside wsi_common_create_swapchain_image(), remove the
now-redundant VkSwapchainKHR parameter from that function.
This removes the #ifdef guards for Android/WSI platforms from each
driver, as the helper now handles this uniformly.
Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38541>
Metal does not seem to respect memory coherency for threads. Workaround 6
enforces device coherency for global loads/stores even if it should not
be needed.
Reviewed-by: Arcady Goldmints-Orlov <arcady@lunarg.com>
Signed-off-by: Aitor Camacho <aitor@lunarg.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38847>
Metal will prematurely discard fragments with side effects even if those
side effects happen before the discard. Work around this by making said
discards "optional".
Reviewed-by: Arcady Goldmints-Orlov <arcady@lunarg.com>
Signed-off-by: Aitor Camacho <aitor@lunarg.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38741>
Since Metal doesn't pass clip distance into the fragment shader, we have to
do it ourselves. The CLIP_DIST0/1 varying slots are used to represent the
user-defined varyings we use to pass them from vertex to fragment and
a new intrinsic is added to represent the write to the built-in
clip_distance variable. Since the CLIP_DIST0/1 varying slots are not affected
by opt_varyings, there can be potential interface mismatches so the machinery
in msl_iomap.c is refactored to allow them to be output as a series of scalars
rather than vectors.
Reviewed-by: Aitor Camacho <aitor@lunarg.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38839>
When lowering IO, we would always lower UBOs and SSBOs with robustness
enabled. This change only applies robustness if requested by the user.
Reviewed-by: Arcady Goldmints-Orlov <arcady@lunarg.com>
Signed-off-by: Aitor Camacho <aitor@lunarg.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38784>
Required so that uint array formats don't incorrectly wrap to last array
slice instead of the first one. For some reason this only happens with
uint texture formats while int and float formats work as expected.
Acked-by: Arcady Goldmints-Orlov <arcady@lunarg.com>
Signed-off-by: Aitor Camacho <aitor@lunarg.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38713>
Weird that CTS did not catch that ...
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Fixes: 11195eb8de ("vulkan: Add KHR_swapchain_maintenance1 promotions.")
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38728>
The last holdouts of the var options are gone so we can just emit the
system values. This is overall simpler as it confines all the sysval to
var logic to nir_lower_sysvals_to_varyings().
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38562>
M1 chips are more restrictive than M2 and above. We need to enforce memory
coherency when needed through "coherent" for buffer memory and
"memory_coherence_device" for textures. Without these the memory operations
are not visible to other threads.
Reviewed-by: Arcady Goldmints-Orlov <arcady@lunarg.com>
Signed-off-by: Aitor Camacho <aitor@lunarg.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38595>
Attachment preserve is not correctly handled due to multiple issues:
- No knowledge that we need to do that from render pass
- Setting VkEvent from command buffers break MTLRenderPass
- Pipeline barriers break MTLRenderPasses
- vkCmdBeginRendering and vkCmdEndRendering don't account for it
Need to handle all those above first before we can have efficient
MTLRenderPasses implemented.
Acked-by: Arcady Goldmints-Orlov <arcady@lunarg.com>
Signed-off-by: Aitor Camacho <aitor@lunarg.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38612>
When discarding a fragment in Metal, it will not be demoted to helper. At
least for Apple Silicon M1 and M2. Call nir_lower_is_helper_invocation to
work around this.
Reviewed-by: Arcady Goldmints-Orlov <arcady@lunarg.com>
Signed-off-by: Aitor Camacho <aitor@lunarg.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38590>