When validating format+type+internalFormat for texture pixel operations
on GLES3, the effective internal format should be used if the one
specified is an unsized internal format. Page 127, section "3.8 Texturing"
of the GLES 3.0.4 spec says:
"if internalformat is a base internal format, the effective internal
format is a sized internal format that is derived from the format and
type for internal use by the GL. Table 3.12 specifies the mapping of
format and type to effective internal formats. The effective internal
format is used by the GL for purposes such as texture completeness or
type checks for CopyTex* commands. In these cases, the GL is required
to operate as if the effective internal format was used as the
internalformat when specifying the texture data."
v2: Per the spec, Luminance8Alpha8, Luminance8 and Alpha8 should not be
considered sized internal formats. Return the corresponding unsize format
instead.
v4: * Improved comments in
_mesa_es3_effective_internal_format_for_format_and_type().
* Splitted patch to separate chunk about reordering of
error_check_subtexture_dimensions() error check, which is not directly
related with this patch.
v5: Dropped the splitted patch because it was actually a work around 3
dEQP tests that are buggy:
dEQP-GLES2.functional.negative_api.texture.texsubimage2d_neg_offset
dEQP-GLES2.functional.negative_api.texture.texsubimage2d_offset_allowed
dEQP-GLES2.functional.negative_api.texture.texsubimage2d_neg_wdt_hgt
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Tested-by: Mark Janes <mark.a.janes@intel.com>
(cherry picked from commit 5edd9961c1)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91582
This function will be needed as part of validating the combination of format,
type and internal format of texture pixel operations, which happens in
glformats files. Specifically, we want to be able to obtain the base format
of a resolved effective internal format, to compare it with the original
internal format passed.
Also, since this function deals solely with GL formats, it fits better in
glformats where the rest of similar format functionality rests.
The function is moved as-is, without any modification.
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Tested-by: Mark Janes <mark.a.janes@intel.com>
(cherry picked from commit c6bf1cd146)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Conflicts:
src/mesa/main/teximage.c
src/mesa/main/teximage.h
The more specific GLES constrains should be checked after the general
validation performed by _mesa_error_check_format_and_type(). This is also
for consistency with the error checks order of glTexSubImage ops.
v3: The change of order uncovered a bug that regresses a couple of piglit
tests written against OpenGL-ES 1.1 spec, which expects an INVALID_VALUE
instead of the INVALID_ENUM returned by _mesa_error_check_format_and_type()
when an invalid format is passed to glTexImage2D. This version of the patch
accounts for those cases.
Fixes 1 dEQP test:
* dEQP-GLES3.functional.negative_api.texture.teximage2d
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Tested-by: Mark Janes <mark.a.janes@intel.com>
(cherry picked from commit 15ab968f62)
... with only ARB_shader_atomic_counters.
I expected to see interactions with ARB_tessellation_shader in the
ARB_shader_atomic_counters spec, but they do not exist. It seems that we
should unconditionally expose these variables in the presence of
ARB_shader_atomic_counters:
gl_MaxTessControlAtomicCounters
gl_MaxTessEvaluationAtomicCounters
This partially reverts commit da7adb99e8. The commit also affected
gl_MaxTessControlImageUniforms and gl_MaxTessEvaluationImageUniforms
similarly but the ARB_shader_image_load_store spec does list an
interaction with ARB_tessellation_shader.
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92095
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit d6bb46bbe8)
When we assign hw regs to attributes, we don't incorporate the stride
and subreg_offset from the fs_reg. It's rarely used, but the integer
multiplication lowering uses unusual stride and subreg_offset
combination breaks when one source is an attribute.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91970
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kristian Høgsberg Kristensen <krh@bitplanet.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 2ea16966ae)
This is used everywhere else in this file because it avoids problems
when count is zero (due to trimming).
No piglit regressions on i915 (G33) or radeon (Radeon 7500).
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38109
Reviewed-by: Brian Paul <brianp@vmware.com>
Cc: Marius Predut <marius.predut@intel.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 25543d8ec5)
This was missing in the HAVE_TRIANGLES path, and that could cause
incorrect rendering.
No piglit regressions on i915 (G33) or radeon (Radeon 7500).
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38109
Reviewed-by: Brian Paul <brianp@vmware.com>
Cc: Marius Predut <marius.predut@intel.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit c0b3b2f760)
No piglit regressions on i915 (G33) or radeon (Radeon 7500).
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 0d475ee2b9)
No piglit regressions on i915 (G33) or radeon (Radeon 7500).
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit fad8d54de7)
The value passed in count previously was "vertex after the last vertex
to be processed." Calling that "count" was misleading and kind of mean.
Looking at the code, many functions immediately do "count-start" to get
back the true count. That's just silly.
If it is better for the loops to be 'for (j = start; j < (start +
count); j++)', GCC will do that transformation.
NOTE: There is some strange formatting left by this patch. That was
done to make it more obvious that the before and after code is
equivalent. These will be fixed in the next patch.
No piglit regressions on i915 (G33) or radeon (Radeon 7500).
v2: Fix a remaining (count-start) in render_quad_strip_verts.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com> [v1]
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit d7bf7969b9)
From section 9.2. Binding and Managing Framebuffer Objects:
"Upon successful return from Get*FramebufferAttachmentParameteriv, if
pname is FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, then params will contain
one of NONE, FRAMEBUFFER_DEFAULT, TEXTURE, or RENDERBUFFER, identifying
the type of object which contains the attached image."
And then it clarifies further:
"If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, then
either no framebuffer is bound to target; or the default framebuffer is
bound, attachment is DEPTH or STENCIL, and the number of depth or stencil
bits, respectively, is zero"
Currently, if the default framebuffer is bound, we always return
GL_FRAMEBUFFER_DEFAULT for FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, but
according to the spec, when GL_DEPTH or GL_STENCIL attachments are
the ones being queried, we should return GL_NONE if they don't exist.
Fixes the following dEQP test:
dEQP-GLES3.functional.state_query.fbo.framebuffer_attachment_x_size_initial
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: "10.6" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit cf439951b7)
res_ptr already contains the resource values. fmask_ptr needs to be
looked up relative to the start of the resource params.
Note that this only affects indirect loads of MS sampler arrays.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 7d5162bdc0)
OpenGL ES 3.0 spec 3.7.2 "Transfer of Pixel Rectangles" specifies
DEPTH_COMPONENT, UNSIGNED_INT as a valid couple, validation for
internal format is checked by is_float_depth().
Fix regression caused by 81d2fd91a9 in:
ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels
Test uses GL_DEPTH_COMPONENT, UNSIGNED_INT only when GL_NV_read_depth
extension is present.
v2: change check in _mesa_error_check_format_and_type to be explicit
for ES 2.0+, desktop OpenGL does not allow this behaviour + uses
this function for both glReadPixels and glDrawPixels validation.
(No Piglit regressions seen with v2.)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com> [v1]
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92009
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit afa1efdc85)
This fixes the newly-added arb_texture_buffer_object-bufferstorage
piglit test.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit e844e1007d)
When updating texture buffers, we might end up replacing the whole
buffer. Check that the tic address matches the resource address, and if
not, update the tic and reupload it.
This fixes:
arb_direct_state_access-texture-buffer
arb_texture_buffer_object-data-sync
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 323c912506)
Various pieces of code to create compressed textures will first
generate an uncompressed RGBA texture into a temporary buffer,
and then read from that buffer while creating the final compressed
texture in the requested format.
The code reading from the temporary buffer assumes the buffer is
formatted as an array of bytes in RGBA order. However, the buffer
is filled using a _mesa_texstore call with MESA_FORMAT_R8G8B8A8_UNORM
format -- this is defined as an array of *integers* holding the
RGBA values in packed format (least-significant to most-significant).
This means incorrect bytes are accessed on big-endian systems.
This patch fixes this by using the MESA_FORMAT_A8B8G8R8_UNORM format
instead on big-endian systems when filling the buffer. This fixes
about 100 piglit test case failures on s390x for me.
Signed-off-by: Ulrich Weigand <ulrich.weigand@de.ibm.com>
Tested-by: Oded Gabbay <oded.gabbay@gmail.com>
Cc: "10.6" "11.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@gmail.com>
(cherry picked from commit bd016a2601)
Even though luminance formats don't have alpha, we still want the alpha
output to go to the blender. This fixes the luminance blending tests.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 545a3cbb01)
This is what the hardware supports, there never was any sort of 64K
limit.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 7a275fcda8)
This fixes failures with the newly-submitted max-size texture buffer
piglit test for GPUs exposing >= 128M max texels.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
(cherry picked from commit eb081681df)
At the moment if a gbm buffer is imported and the gbm buffer
has an old-style GBM_BO_FORMAT format, the import will crash,
since it's passed directly to DRI functions that expect
a fourcc format (as provided by the newer GBM_FORMAT
definitions)
This commit addresses the problem in two ways:
1) it prevents invalid formats from leading to a crash by
returning EINVAL if the image couldn't be created
2) it translates GBM_BO_FORMAT formats into the comparable
GBM_FORMAT formats.
Reference: https://bugzilla.gnome.org/show_bug.cgi?id=753531
CC: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
(cherry picked from commit 4bf151e662)
See similar fix for Readpixels in mesa commit 0d20790. Jason suggested
we need that for TexSubImage as well.
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
(cherry picked from commit 64e25167ed)
Loads constants using integer as their register type, like it is
done in FS backend.
No shader-db changes in HSW.
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91716
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
(cherry picked from commit b8d2263c83)
If the register types do not match and the instruction
that contains the final destination is saturated, register
coalescing generated non-equivalent code.
This did not happen when using IR because types usually
matched, but it is visible in nir-vec4.
For example,
mov vgrf7:D vgrf2:D
mov.sat m4:F vgrf7:F
is coalesced to:
mov.sat m4:D vgrf2:D
The patch prevents coalescing in such scenario, unless the
instruction we want to coalesce into is a MOV (without type
conversion implied). In that case, the patch sets the register
types to the type of the final destination.
Shader-db results in HSW (only vec4 instructions shown):
total instructions in shared programs: 1754415 -> 1754416 (0.00%)
instructions in affected programs: 74 -> 75 (1.35%)
helped: 0
HURT: 1
GAINED: 0
LOST: 0
Only one extra instruction in one of the shaders, that comes from
eliminating a saturation error by preventing register coalesce.
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
(cherry picked from commit 79f1a7ae28)
As of a10d4937, we would really like things associated with an instruction
to be allocated out of that instruction and not out of the shader. In
particular, you should be passing the instruction that will ultimately be
holding the source into nir_src_copy rather than an arbitrary memory
context.
We also change the prototypes of nir_dest_copy and nir_alu_src/dest_copy to
explicitly take an instruction so we catch this earlier in the future.
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
(cherry picked from commit 8c8fc5f833)
Cuts compile/link time of the fragment shader in #91857 by 19%
(16.28 -> 13.05).
I didn't bother with the acp sets because they're smaller, but it
might be worth doing as well.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91857
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
Tested-by: Tapani Pälli <tapani.palli@intel.com>
(cherry picked from commit 4654439fdd)
Nominated-by: Emil Velikov <emil.l.velikov@gmail.com>
Cuts compile/link time of the fragment shader in #91857 by 25%
(21.64 -> 16.28).
v2: Drop unnecessary _mesa_hash_table_destroy call, and use
refs.ht->entries == 0 rather than ad-hoc checking (suggested by
Timothy Arceri).
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91857
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
Tested-by: Tapani Pälli <tapani.palli@intel.com>
(cherry picked from commit e20f30eb51)
Nominated-by: Emil Velikov <emil.l.velikov@gmail.com>
Cuts compile/link time of the fragment shader in bug #91857 by 31%
(31.79 -> 21.64). It has over 8,000 variables so linked lists are
terrible.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91857
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
Tested-by: Tapani Pälli <tapani.palli@intel.com>
(cherry picked from commit 2fc0ce293a)
Nominated-by: Emil Velikov <emil.l.velikov@gmail.com>
We may have been called from glGenerateTextureMipmap with CurrentUnit
still set to 0, so we don't know when we can skip binding the texture.
Assume that _mesa_BindTexture will be fast if we're rebinding the same
texture.
v2: Remove currentTexUnitSave because it is now unused. Suggested by
both Neil and Anuj.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91847
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit 767c33e881)
pb_buffer::size was aligned by 29aaab2b5f,
which broke the CMASK code I think.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91881
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 5c6c5b5246)
This fixes corruption in Unigine Heaven on VI
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit 7956eae1c7)
When parsing an variable declaration qualified with the typename
keyword, clang attempted to declare a variable with the type of non
type member "enum type type" of module::argument (within the header
file clover/core/module.hpp) instead of the typed member of
module::argument "enum type".
Replaced "typename" with "enum" to force clang to declare the variable
marg_type with type "enum type" of module::argument.
CC: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Signed-off-by: Albert Freeman <albertwdfreeman@gmail.com>
(cherry picked from commit 1691ead1b8)
Our old value of 16384 is the minimum value. DirectX apparently
requires 65536 at a minimum; that's also what nVidia and the Intel
Windows driver advertise. AMD advertises MAX_INT.
Ilia Mirkin noticed that "Shadow Warrior" uses UBOs larger than 16k
on Nouveau, which advertises 65536 bytes for this limit. Traces
captured on Nouveau don't work on i965 because our lower limit causes
the GLSL linker to reject the captured shaders. While this isn't
important in and of itself, it does suggest that raising the limit
would be beneficial.
We can read linear buffers up to 2^27 bytes in size, so raising this
should be safe; we could probably even go larger. For now, matching
nVidia and Intel/Windows seems like a good plan.
We have to reinitialize MaxCombinedUniformComponents as core Mesa will
have set it based on a stale value for MaxUniformBlockSize.
According to Tapani, there's an unreleased game that asserts on this.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit bf58a2c362)
This can come up if the target register number is > 63, which is fairly
rare.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91551
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit ce28ca7133)
It is advantageous to use r63 instead of r127 since r63 can fit into the
shorter encoding. However if we've RA'd over 63 registers, we must use
r127 as the replacement instead.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 641eda0c79)
Unfortunately nv50_ir phi nodes aren't directly connected to the CFG, so
the mapping between source and the actual BB is by inbound edge order.
So when manipulating edges one has to be extremely careful. We were
insufficiently careful when splitting critical edges which resulted in
the phi nodes being confused as to where their sources were coming from.
This primarily manifests itself with the TXL-lowering logic on nv50,
when it is inside of a conditional. I've been unable to trigger the
issue anywhere else so far. This resolves rendering failures
in a number of games like Two Worlds 2, Trine: Enchanted Edition, Trine 2,
XCOM:Enemy Unknown, Stacking. It also improves the situation in
Hearthstone, Sonic Generations, and The Raven: Legacy of a Master Thief.
However more work needs to be done there (splitting a lot more edges
solves it, so it's some other sort of RA-related issue).
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90887
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a072ef8748)