This lets us set the BO tiling when we allocate the memory. This is
required for GL to work properly.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
At the moment, this is always initialized to DRM_FORMAT_MOD_INVALID.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
This is a modified version of the patch originally sent by Chad Versace.
The primary difference is that this version claims that OPQAUE_FD and
DMA_BUF are compatible handle types.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
This gives the opportunity to collect some function pointers if we'd
like which will be very useful in future.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
This is used to hold information about the allocated image, rather than
an ever-growing function argument list.
v2 (Jason Ekstrand):
- Rename wsi_image_base to wsi_image
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
This just seems cleaner, and we may expand this in future.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This is a bit more general and lets us pass additional options into the
spirv_to_nir pass beyond what capabilities we support.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Fix incomplete check of input params in blorp_surf_convert_to_uncompressed()
which can lead to NULL pointer dereferencing.
Fixes: 5ae8043fed ("intel/blorp: Add an entrypoint for doing
bit-for-bit copies")
Fixes: f395d0abc8 ("intel/blorp: Internally expose
surf_convert_to_uncompressed")
Reviewed-by: Emil Velikov <emli.velikov@collabora.com>
Reviewed-by: Andres Gomez <agomez@igalia.com>
64-bit pull loads are implemented by emitting 2 separate
32-bit pull load messages, where the second message loads from
an offset at +16B.
That addition of 16B to the original offset should not alter the
original offset register used as source for the pull load instruction
though, since the compiler might use that same offset register in other
instructions (for example, for other pull loads in the shader code
that take that same offset as reference).
If the pull load is 32-bit then we only need to emit one message and
we don't need to do offset calculations, but in that case the optimizer
should be able to drop the redundant MOV.
Fixes the following test on Haswell:
KHR-GL45.gpu_shader_fp64.fp64.max_uniform_components
Reviewed-by: Matt Turner <mattst88@gmail.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103007
These were moved to src/intel/common/gen_debug.h, but they are not
common code. They assume that brw_context or gl_context variables
exist, named brw or ctx. That isn't remotely true outside of i965.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This provides a good way to verify we haven't broken using the perf
driver on older kernels (which don't have the oa config loading
mechanism).
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The only reason why we needed that version was because the Vulkan driver
needed to be able to create the surface states so it could handle
indirect clear colors. Now that blorp handles them natively, there's no
need for the extra entrypoint.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
While we're at it, we break it into two nicely named functions.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
This doesn't go all the way of avoiding the txf_ms if it's fast-cleared,
however it does at least make us only do it once. This should improve
performance of MSAA resolves in the presence of lots of clear color.
Without the patch, enabling fast-clears in the multisampling Sascha demo
drops the framerate by about 10%. With this patch, enabling fast-clears
increases the demo's framerate by 25%.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
That name is already taken by one of the helpers in blorp_nir_builder.h
and, while we haven't moved the guts of blorp_blit.c there yet, we'd
like to start using some things from that header.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
When we split an instruction that reads an uniform value
(vstride 0) we need to respect the vstride on the second
half of the instruction (that is, the second half should
read the same region as the first).
We were doing this already, but we didn't account for
stages that have interleaved input attributes which also
have a vstride of 0 and need the same treatment.
Fixes the following on Haswell:
KHR-GL45.enhanced_layouts.varying_locations
KHR-GL45.enhanced_layouts.varying_array_locations
KHR-GL45.enhanced_layouts.varying_structure_locations
Reviewed-by: Matt Turner <mattst88@gmail.com>
Acked-by: Andres Gomez <agomez@igalia.com>
This removes a few hundred warnings on debug builds with asserts off.
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
When the kernel support flagging our BO, let's mark batch &
instruction BOs for capture so then can be included in the error
state.
v2: Only add EXEC_CAPTURE if supported (Kristian)
v3: Fix operator precedence issue (Lionel)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This will allow to set the flags on any anv_bo created/filled from a
state pool or block pool later.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The gen had to be changed from 4 to 6 so that we could test MAD, which
is new on Gen6.
mad_imm_float_neg_mov_sat tests the case fixed by the previous commit.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
MADs don't take immediate sources, but we allow them in the IR since it
simplifies a lot of things. I neglected to consider that case.
Fixes: 4009a9ead4 ("i965/fs: Allow saturate propagation to propagate
negations into MADs.")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103616
Reported-and-Tested-by: Ruslan Kabatsayev <b7.10110111@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
The brw_disasm_info header is included by certain tools in order to get
shader assembly from binaries so it's a semi-external header. Including
brw_cfg.h also pulls in brw_shader.h so you end up getting quite a bit
of our back-end compiler internals. Instead, make the couple of forward
declarations we need and make the header more stand-alone. This fixes
the meson build.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Fixes: 4f82b17287
It was the only file named intel_* in the compiler.
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The old code used an array to store each "instruction group" (the new,
better name than the old overloaded "annotation"), and required a
memmove() to shift elements over in the array when we needed to split a
group so that we could add an error message. This was confusing and
difficult to get right, not the least of which was because the array
has a tail sentinel not included in .ann_count.
Instead use a linked list, a data structure made for efficient
insertion.
Acked-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
I'm going to change the call in a later patch and with the difference in
indentation level it wasn't immediately obvious that the calls were
identical.
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Otherwise, if the image is not bound to the start of the buffer, we're
going to be reading and writing its fast clear state in the wrong spot.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Original 965 sets bits 28:27 to 0, while G45 and later set it to 1.
Note that the G45 docs are incorrect in this regard - see the DevCTG+
note in the Ironlake PRMs.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
We use the same hardware mechanism for both atomic counters and SSBO
atomics, so there's really no benefit to maintaining separate code to
handle each case. Instead, we can just use Rob's shiny new NIR pass to
convert atomic_uints to SSBOs, and delete piles of code.
The ssbo_start section of the binding table becomes a combined ABO and
SSBO section, with ABOs first, then SSBOs.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
We already have this workaround in OpenGL driver.
See Mesa commit 3cf4fe2219.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: Nanley Chery <nanley.g.chery@intel.com>
Cc: Rafael Antognolli <rafael.antognolli@intel.com>
The MOV instruction can extract bytes to words/double words, and
words/double words to quadwords, but not byte to quadwords.
For unsigned byte to quadword, we can read them as words and AND off the
high byte and extract to quadword in one instruction. For signed bytes,
we need to first sign extend to word and the sign extend that word to a
quadword.
Fixes the following test on CHV, BXT, and GLK:
KHR-GL46.shader_ballot_tests.ShaderBallotBitmasks
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103628
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Fixes the following tests on CHV, BXT, and GLK:
KHR-GL46.shader_ballot_tests.ShaderBallotFunctionBallot
dEQP-VK.spirv_assembly.instruction.compute.uconvert.uint32_to_int64
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103115
This makes our MOCS settings significantly more flexible.
Cc: "17.3" <mesa-stable@lists.freedesktop.org>
Tested-by: Lyude Paul <lyude@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This is a bit more annoying than your average shader - we need to look
at MEDIA_INTERFACE_DESCRIPTOR_LOAD in the batch buffer, then hop over
to the dynamic state buffer to read the INTERFACE_DESCRIPTOR_DATA, then
hop over to the instruction buffer to decode the program.
Now that we store all the buffers before decoding, we can actually do
this fairly easily.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>