This is available in ARB_buffer_storage when
EXT_direct_state_access is present.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Rather than checking __GLIBC__/__UCLIBC__ macros as a proxy for
execinfo.h presence, just check directly. This allows the build to work
on musl.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Earlier commit converted ES1 and ES2 to a new, much simpler, dispatch
generator. At the same time, GL/glapi and the driver side are still
using the old code.
There is a hidden ABI between GL*.so and glapi.so, former referencing
entry-points by offset in the _glapi_table. Hence earlier commit added
the full table of entry-points, alongside a marker for other cases like
indirect GL(X) and driver-size remapping.
Yet the patches did not handle things fully, thus it was possible to
get different interpretations of the dispatch table after the marker.
This commit fixes that adding an indicative error message to catch
future bugs.
While here correct the marker (MAX_OFFSETS) comment.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110302
Fixes: cf317bf093 ("mapi: add all _glapi_table entrypoints tostatic_data.py")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
As elaborated in the next patch, there is some hidden ABI that
effectively require most entrypoints to be listed in the file.
Cc: Marek Olšák <marek.olsak@amd.com>
Fixes: d2906293c4 ("mesa: EXT_dsa add selectorless matrix stackfunctions")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
As elaborated in the next patch, there is some hidden ABI that
effectively require most entrypoints to be listed in the file.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110302
Cc: Marek Olšák <maraeo@gmail.com>
Fixes: c5c38e831e ("mesa: implement ARB/KHR_parallel_shader_compile")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Allows the legacy matrix stacks to be manipulated without disturbing the
matrix mode selector.
Adapted from a patch from Chris Forbes.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Matt Turner <mattst88@gmail.com>
The extension spec has been updated to include GLES 2 support, so let's
enable it there.
v2: fixup ABI-check as well
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
As of earlier commit, everyone has switched to the new script for the ES
dispatch.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
v2: use ${foo})_py naming (Dylan)
v3: use symbolic name for genCommon.py
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com> (v2)
Currently various parts of mesa use the glapi_table differently.
Some use _glapi_get_proc_offset() to get the offset, while others
directly reference the specific offset via _gloffset_Function.
Add all static entries, to ensure things don't break as we flip to the
upstream XML + new mapi generator.
Note: the offsets are also used for the alias remap table, thus we need
to ensure we honour the correct offsets range or it will break.
Currently this is done via MAX_OFFSETS constant, although a better
solution is in the works.
v2: add FramebufferTexture2DMultisampleEXT
v3: add MAX_OFFSETS guard
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com> (v1)
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
A few of the entrypoints were incorrectly placed. Sort those to align
with the rest of the list.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
This reverts commit f1998e15ff.
This changes the ABI, such that glGetnTexImageARB entry-point from the
GLAPI gets removed. Thus accessing many functions by offset (as we do)
will result in getting the wrong one.
Follow-up work will swap the by-offset handling, but for now revert
this patch.
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
There's a few missing and convoluted bits:
- FramebufferTexture2DMultisampleEXT
Missing sanity check, should be desktop="false"
- RenderbufferStorageMultisampleEXT
Missing sanity check, is aliased to RenderbufferStorageMultisample.
Thus it's set only when desktop GL or GLES2 v3.0+, while the extension
is GLES2 2.0+.
If we flip the aliasing we'll break indirect GLX, so loosen the version
to 2.0. Not perfect, yet this is the most sane thing I could think of.
v2: [Emil] Fixup RenderbufferStorageMultisampleEXT, commmit message
Cc: Kristian H. Kristensen <hoegsberg@gmail.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108974
Fixes: 1b331ae505 ("mesa: Add core support for EXT_multisampled_render_to_texture{,2}")
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
This also turns on EXT_multisampled_render_to_texture which is a
subset of EXT_multisampled_render_to_texture2, allowing only
COLOR_ATTACHMENT0.
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Kristian H. Kristensen <hoegsberg@chromium.org>
This function has been core since OpenGL 4.3, so naming the
implementation and reporting erros using an ARB-suffix can be
confusing.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
The extension spec has been updated to include GLES 2 support, so let's
enable it there.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
The array type draw is no longer directly dependent on the vbo module.
Thus move array type draws into mesa/main/draw.c.
Rename symbols starting with vbo_* to _mesa_* and apply some
reindenting to make it consistent.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Pretty much all of the scripts are python2+3 compatible.
Check and allow using python3, while adjusting the PYTHON2 refs.
Note:
- python3.4 is used as it's the earliest supported version
- python2 chosen prior to python3
v2: use python2 by default
Cc: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
CC: Ian Romanick <ian.d.romanick@intel.com>
CC: Marek Olšák <marek.olsak@amd.com>
Fixes: b3c17330e6
("mesa: expose AMD_gpu_shader_int64")
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Which is also required to put it in the tarball, a requirement for
building with meson from the tarball.
CC: Ian Romanick <ian.d.romanick@intel.com>
CC: Marek Olšák <marek.olsak@amd.com>
Fixes: 263c962cfd
("mesa: expose EXT_vertex_attrib_64bit")
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Since user defined names are not allowed in core profile
we remove the allow_user_names bool and just check if
we have a core profile like all other buffer/texture
object handling code does.
This extension is required by "Wolfenstein: The Old Blood"
and is exposed in core in the Nvidia binary driver.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
We could enable it for lower versions of GL but this allows us
to just use the existing version/extension checks that are already
used by the core profile.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This reverts commit ae7898dfdb.
Turns out the python scripts are _not_ fully python 3 compatible.
As Ilia reported using get_xmlpool.py with LANG=C produces some weird
output - see the link for details.
Even though the issue was spotted with the autoconf build, it exposes a
genuine problem with the script (and lack of lang handling of the meson
build.)
https://lists.freedesktop.org/archives/mesa-dev/2018-August/203508.html
because the closed driver exposes it.
It's equivalent to ARB_gpu_shader_int64.
In this patch, I did everything the same as we do for ARB_gpu_shader_int64.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
The extension was exposed but not the functions.
This fixes:
dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.readn_pixels
dEQP-GLES31.functional.debug.negative_coverage.get_error.state.get_nuniformfv
dEQP-GLES31.functional.debug.negative_coverage.get_error.state.get_nuniformiv
Cc: 18.1 18.2 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Pretty much all of the scripts are python2+3 compatible.
Check and allow using python3, while adjusting the PYTHON2 refs.
Note:
- python3.4 is used as it's the earliest supported version
- python3 chosen prior to python2
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
Now that all the build scripts are compatible with both Python 2 and 3,
we can flip the switch and tell Meson to use the latter.
Since Meson already depends on Python 3 anyway, this means we don't need
two different Python stacks to build Mesa.
Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
In Python 2, divisions of integers return an integer:
>>> 32 / 4
8
In Python 3 though, they return floats:
>>> 32 / 4
8.0
However, Python 3 has an explicit integer division operator:
>>> 32 // 4
8
That operator exists on Python >= 2.2, so let's use it everywhere to
make the scripts compatible with both Python 2 and 3.
In addition, using __future__.division tells Python 2 to behave the same
way as Python 3, which helps ensure the scripts produce the same output
in both versions of Python.
Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com> (v2)
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
The GL_AMD_framebuffer_multisample_advanced spec says:
OpenGL ES dependencies:
Requires OpenGL ES 3.0.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107483
Fixes: 3d6900d76e ("glapi: define AMD_framebuffer_multisample_advanced and add its functions")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: Vinson Lee <vlee@freedesktop.org>
Python 2 has a range() function which returns a list, and an xrange()
one which returns an iterator.
Python 3 lost the function returning a list, and renamed the function
returning an iterator as range().
As a result, using range() makes the scripts compatible with both Python
versions 2 and 3.
Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>