mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2025-12-27 14:50:10 +01:00
mesa: EXT_dsa add selectorless matrix stack functions
Allows the legacy matrix stacks to be manipulated without disturbing the matrix mode selector. Adapted from a patch from Chris Forbes. Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
parent
28ce704bb0
commit
d2906293c4
5 changed files with 926 additions and 113 deletions
|
|
@ -16,6 +16,111 @@
|
|||
<enum name="TRANSPOSE_PROGRAM_MATRIX_EXT" value="0x8E2E"/>
|
||||
<enum name="PROGRAM_MATRIX_STACK_DEPTH_EXT" value="0x8E2F"/>
|
||||
|
||||
<!-- GL1.0 extras -->
|
||||
|
||||
<function name="MatrixLoadfEXT" offset="assign">
|
||||
<param name="matrixMode" type="GLenum" />
|
||||
<param name="m" type="const GLfloat *" />
|
||||
</function>
|
||||
<function name="MatrixLoaddEXT" offset="assign">
|
||||
<param name="matrixMode" type="GLenum" />
|
||||
<param name="m" type="const GLdouble *" />
|
||||
</function>
|
||||
<function name="MatrixMultfEXT" offset="assign">
|
||||
<param name="matrixMode" type="GLenum" />
|
||||
<param name="m" type="const GLfloat *" />
|
||||
</function>
|
||||
<function name="MatrixMultdEXT" offset="assign">
|
||||
<param name="matrixMode" type="GLenum" />
|
||||
<param name="m" type="const GLdouble *" />
|
||||
</function>
|
||||
<function name="MatrixLoadIdentityEXT" offset="assign">
|
||||
<param name="matrixMode" type="GLenum" />
|
||||
</function>
|
||||
<function name="MatrixRotatefEXT" offset="assign">
|
||||
<param name="matrixMode" type="GLenum" />
|
||||
<param name="angle" type="GLfloat" />
|
||||
<param name="x" type="GLfloat" />
|
||||
<param name="y" type="GLfloat" />
|
||||
<param name="z" type="GLfloat" />
|
||||
</function>
|
||||
<function name="MatrixRotatedEXT" offset="assign">
|
||||
<param name="matrixMode" type="GLenum" />
|
||||
<param name="angle" type="GLdouble" />
|
||||
<param name="x" type="GLdouble" />
|
||||
<param name="y" type="GLdouble" />
|
||||
<param name="z" type="GLdouble" />
|
||||
</function>
|
||||
<function name="MatrixScalefEXT" offset="assign">
|
||||
<param name="matrixMode" type="GLenum" />
|
||||
<param name="x" type="GLfloat" />
|
||||
<param name="y" type="GLfloat" />
|
||||
<param name="z" type="GLfloat" />
|
||||
</function>
|
||||
<function name="MatrixScaledEXT" offset="assign">
|
||||
<param name="matrixMode" type="GLenum" />
|
||||
<param name="x" type="GLdouble" />
|
||||
<param name="y" type="GLdouble" />
|
||||
<param name="z" type="GLdouble" />
|
||||
</function>
|
||||
<function name="MatrixTranslatefEXT" offset="assign">
|
||||
<param name="matrixMode" type="GLenum" />
|
||||
<param name="x" type="GLfloat" />
|
||||
<param name="y" type="GLfloat" />
|
||||
<param name="z" type="GLfloat" />
|
||||
</function>
|
||||
<function name="MatrixTranslatedEXT" offset="assign">
|
||||
<param name="matrixMode" type="GLenum" />
|
||||
<param name="x" type="GLdouble" />
|
||||
<param name="y" type="GLdouble" />
|
||||
<param name="z" type="GLdouble" />
|
||||
</function>
|
||||
<function name="MatrixOrthoEXT" offset="assign">
|
||||
<param name="matrixMode" type="GLenum" />
|
||||
<param name="l" type="GLdouble" />
|
||||
<param name="r" type="GLdouble" />
|
||||
<param name="b" type="GLdouble" />
|
||||
<param name="t" type="GLdouble" />
|
||||
<param name="n" type="GLdouble" />
|
||||
<param name="f" type="GLdouble" />
|
||||
</function>
|
||||
<function name="MatrixFrustumEXT" offset="assign">
|
||||
<param name="matrixMode" type="GLenum" />
|
||||
<param name="l" type="GLdouble" />
|
||||
<param name="r" type="GLdouble" />
|
||||
<param name="b" type="GLdouble" />
|
||||
<param name="t" type="GLdouble" />
|
||||
<param name="n" type="GLdouble" />
|
||||
<param name="f" type="GLdouble" />
|
||||
</function>
|
||||
<function name="MatrixPushEXT" offset="assign">
|
||||
<param name="matrixMode" type="GLenum" />
|
||||
</function>
|
||||
<function name="MatrixPopEXT" offset="assign">
|
||||
<param name="matrixMode" type="GLenum" />
|
||||
</function>
|
||||
|
||||
<!-- OpenGL 1.3 -->
|
||||
|
||||
<function name="MatrixLoadTransposefEXT" offset="assign">
|
||||
<param name="matrixMode" type="GLenum" />
|
||||
<param name="m" type="const GLfloat *" />
|
||||
</function>
|
||||
|
||||
<function name="MatrixLoadTransposedEXT" offset="assign">
|
||||
<param name="matrixMode" type="GLenum" />
|
||||
<param name="m" type="const GLdouble *" />
|
||||
</function>
|
||||
|
||||
<function name="MatrixMultTransposefEXT" offset="assign">
|
||||
<param name="matrixMode" type="GLenum" />
|
||||
<param name="m" type="const GLfloat *" />
|
||||
</function>
|
||||
|
||||
<function name="MatrixMultTransposedEXT" offset="assign">
|
||||
<param name="matrixMode" type="GLenum" />
|
||||
<param name="m" type="const GLdouble *" />
|
||||
</function>
|
||||
</category>
|
||||
|
||||
</OpenGLAPI>
|
||||
|
|
|
|||
|
|
@ -557,6 +557,18 @@ typedef enum
|
|||
/* NV_conservative_raster_pre_snap_triangles */
|
||||
OPCODE_CONSERVATIVE_RASTER_PARAMETER_I,
|
||||
|
||||
/* EXT_direct_state_access */
|
||||
OPCODE_MATRIX_LOAD,
|
||||
OPCODE_MATRIX_MULT,
|
||||
OPCODE_MATRIX_ROTATE,
|
||||
OPCODE_MATRIX_SCALE,
|
||||
OPCODE_MATRIX_TRANSLATE,
|
||||
OPCODE_MATRIX_LOAD_IDENTITY,
|
||||
OPCODE_MATRIX_ORTHO,
|
||||
OPCODE_MATRIX_FRUSTUM,
|
||||
OPCODE_MATRIX_PUSH,
|
||||
OPCODE_MATRIX_POP,
|
||||
|
||||
/* The following three are meta instructions */
|
||||
OPCODE_ERROR, /* raise compiled-in error */
|
||||
OPCODE_CONTINUE,
|
||||
|
|
@ -9196,6 +9208,259 @@ save_ConservativeRasterParameteriNV(GLenum pname, GLint param)
|
|||
}
|
||||
}
|
||||
|
||||
/** GL_EXT_direct_state_access */
|
||||
|
||||
static void GLAPIENTRY
|
||||
save_MatrixLoadfEXT(GLenum matrixMode, const GLfloat *m)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
Node *n;
|
||||
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
|
||||
n = alloc_instruction(ctx, OPCODE_MATRIX_LOAD, 17);
|
||||
if (n) {
|
||||
n[1].e = matrixMode;
|
||||
for (unsigned i = 0; i < 16; i++) {
|
||||
n[2 + i].f = m[i];
|
||||
}
|
||||
}
|
||||
if (ctx->ExecuteFlag) {
|
||||
CALL_MatrixLoadfEXT(ctx->Exec, (matrixMode, m));
|
||||
}
|
||||
}
|
||||
|
||||
static void GLAPIENTRY
|
||||
save_MatrixLoaddEXT(GLenum matrixMode, const GLdouble *m)
|
||||
{
|
||||
GLfloat f[16];
|
||||
for (unsigned i = 0; i < 16; i++) {
|
||||
f[i] = (GLfloat) m[i];
|
||||
}
|
||||
save_MatrixLoadfEXT(matrixMode, f);
|
||||
}
|
||||
|
||||
static void GLAPIENTRY
|
||||
save_MatrixMultfEXT(GLenum matrixMode, const GLfloat * m)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
Node *n;
|
||||
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
|
||||
n = alloc_instruction(ctx, OPCODE_MATRIX_MULT, 17);
|
||||
if (n) {
|
||||
n[1].e = matrixMode;
|
||||
for (unsigned i = 0; i < 16; i++) {
|
||||
n[2 + i].f = m[i];
|
||||
}
|
||||
}
|
||||
if (ctx->ExecuteFlag) {
|
||||
CALL_MatrixMultfEXT(ctx->Exec, (matrixMode, m));
|
||||
}
|
||||
}
|
||||
|
||||
static void GLAPIENTRY
|
||||
save_MatrixMultdEXT(GLenum matrixMode, const GLdouble * m)
|
||||
{
|
||||
GLfloat f[16];
|
||||
for (unsigned i = 0; i < 16; i++) {
|
||||
f[i] = (GLfloat) m[i];
|
||||
}
|
||||
save_MatrixMultfEXT(matrixMode, f);
|
||||
}
|
||||
|
||||
static void GLAPIENTRY
|
||||
save_MatrixRotatefEXT(GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
Node *n;
|
||||
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
|
||||
n = alloc_instruction(ctx, OPCODE_MATRIX_ROTATE, 5);
|
||||
if (n) {
|
||||
n[1].e = matrixMode;
|
||||
n[2].f = angle;
|
||||
n[3].f = x;
|
||||
n[4].f = y;
|
||||
n[5].f = z;
|
||||
}
|
||||
if (ctx->ExecuteFlag) {
|
||||
CALL_MatrixRotatefEXT(ctx->Exec, (matrixMode, angle, x, y, z));
|
||||
}
|
||||
}
|
||||
|
||||
static void GLAPIENTRY
|
||||
save_MatrixRotatedEXT(GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
|
||||
{
|
||||
save_MatrixRotatefEXT(matrixMode, (GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z);
|
||||
}
|
||||
|
||||
static void GLAPIENTRY
|
||||
save_MatrixScalefEXT(GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
Node *n;
|
||||
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
|
||||
n = alloc_instruction(ctx, OPCODE_MATRIX_SCALE, 4);
|
||||
if (n) {
|
||||
n[1].e = matrixMode;
|
||||
n[2].f = x;
|
||||
n[3].f = y;
|
||||
n[4].f = z;
|
||||
}
|
||||
if (ctx->ExecuteFlag) {
|
||||
CALL_MatrixScalefEXT(ctx->Exec, (matrixMode, x, y, z));
|
||||
}
|
||||
}
|
||||
|
||||
static void GLAPIENTRY
|
||||
save_MatrixScaledEXT(GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z)
|
||||
{
|
||||
save_MatrixScalefEXT(matrixMode, (GLfloat) x, (GLfloat) y, (GLfloat) z);
|
||||
}
|
||||
|
||||
static void GLAPIENTRY
|
||||
save_MatrixTranslatefEXT(GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
Node *n;
|
||||
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
|
||||
n = alloc_instruction(ctx, OPCODE_MATRIX_TRANSLATE, 4);
|
||||
if (n) {
|
||||
n[1].e = matrixMode;
|
||||
n[2].f = x;
|
||||
n[3].f = y;
|
||||
n[4].f = z;
|
||||
}
|
||||
if (ctx->ExecuteFlag) {
|
||||
CALL_MatrixTranslatefEXT(ctx->Exec, (matrixMode, x, y, z));
|
||||
}
|
||||
}
|
||||
|
||||
static void GLAPIENTRY
|
||||
save_MatrixTranslatedEXT(GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z)
|
||||
{
|
||||
save_MatrixTranslatefEXT(matrixMode, (GLfloat) x, (GLfloat) y, (GLfloat) z);
|
||||
}
|
||||
|
||||
static void GLAPIENTRY
|
||||
save_MatrixLoadIdentityEXT(GLenum matrixMode)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
Node *n;
|
||||
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
|
||||
n = alloc_instruction(ctx, OPCODE_MATRIX_LOAD_IDENTITY, 1);
|
||||
if (n) {
|
||||
n[1].e = matrixMode;
|
||||
}
|
||||
if (ctx->ExecuteFlag) {
|
||||
CALL_MatrixLoadIdentityEXT(ctx->Exec, (matrixMode));
|
||||
}
|
||||
}
|
||||
|
||||
static void GLAPIENTRY
|
||||
save_MatrixOrthoEXT(GLenum matrixMode, GLdouble left, GLdouble right,
|
||||
GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
Node *n;
|
||||
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
|
||||
n = alloc_instruction(ctx, OPCODE_MATRIX_ORTHO, 7);
|
||||
if (n) {
|
||||
n[1].e = matrixMode;
|
||||
n[2].f = (GLfloat) left;
|
||||
n[3].f = (GLfloat) right;
|
||||
n[4].f = (GLfloat) bottom;
|
||||
n[5].f = (GLfloat) top;
|
||||
n[6].f = (GLfloat) nearval;
|
||||
n[7].f = (GLfloat) farval;
|
||||
}
|
||||
if (ctx->ExecuteFlag) {
|
||||
CALL_MatrixOrthoEXT(ctx->Exec, (matrixMode, left, right, bottom, top, nearval, farval));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void GLAPIENTRY
|
||||
save_MatrixFrustumEXT(GLenum matrixMode, GLdouble left, GLdouble right,
|
||||
GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
Node *n;
|
||||
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
|
||||
n = alloc_instruction(ctx, OPCODE_MATRIX_FRUSTUM, 7);
|
||||
if (n) {
|
||||
n[1].e = matrixMode;
|
||||
n[2].f = (GLfloat) left;
|
||||
n[3].f = (GLfloat) right;
|
||||
n[4].f = (GLfloat) bottom;
|
||||
n[5].f = (GLfloat) top;
|
||||
n[6].f = (GLfloat) nearval;
|
||||
n[7].f = (GLfloat) farval;
|
||||
}
|
||||
if (ctx->ExecuteFlag) {
|
||||
CALL_MatrixFrustumEXT(ctx->Exec, (matrixMode, left, right, bottom, top, nearval, farval));
|
||||
}
|
||||
}
|
||||
|
||||
static void GLAPIENTRY
|
||||
save_MatrixPushEXT(GLenum matrixMode)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
Node* n;
|
||||
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
|
||||
n = alloc_instruction(ctx, OPCODE_MATRIX_PUSH, 1);
|
||||
if (n) {
|
||||
n[1].e = matrixMode;
|
||||
}
|
||||
if (ctx->ExecuteFlag) {
|
||||
CALL_MatrixPushEXT(ctx->Exec, (matrixMode));
|
||||
}
|
||||
}
|
||||
|
||||
static void GLAPIENTRY
|
||||
save_MatrixPopEXT(GLenum matrixMode)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
Node* n;
|
||||
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
|
||||
n = alloc_instruction(ctx, OPCODE_MATRIX_POP, 1);
|
||||
if (n) {
|
||||
n[1].e = matrixMode;
|
||||
}
|
||||
if (ctx->ExecuteFlag) {
|
||||
CALL_MatrixPopEXT(ctx->Exec, (matrixMode));
|
||||
}
|
||||
}
|
||||
|
||||
static void GLAPIENTRY
|
||||
save_MatrixLoadTransposefEXT(GLenum matrixMode, const GLfloat m[16])
|
||||
{
|
||||
GLfloat tm[16];
|
||||
_math_transposef(tm, m);
|
||||
save_MatrixLoadfEXT(matrixMode, tm);
|
||||
}
|
||||
|
||||
static void GLAPIENTRY
|
||||
save_MatrixLoadTransposedEXT(GLenum matrixMode, const GLdouble m[16])
|
||||
{
|
||||
GLfloat tm[16];
|
||||
_math_transposefd(tm, m);
|
||||
save_MatrixLoadfEXT(matrixMode, tm);
|
||||
}
|
||||
|
||||
static void GLAPIENTRY
|
||||
save_MatrixMultTransposefEXT(GLenum matrixMode, const GLfloat m[16])
|
||||
{
|
||||
GLfloat tm[16];
|
||||
_math_transposef(tm, m);
|
||||
save_MatrixMultfEXT(matrixMode, tm);
|
||||
}
|
||||
|
||||
static void GLAPIENTRY
|
||||
save_MatrixMultTransposedEXT(GLenum matrixMode, const GLdouble m[16])
|
||||
{
|
||||
GLfloat tm[16];
|
||||
_math_transposefd(tm, m);
|
||||
save_MatrixMultfEXT(matrixMode, tm);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Save an error-generating command into display list.
|
||||
|
|
@ -10727,6 +10992,42 @@ execute_list(struct gl_context *ctx, GLuint list)
|
|||
CALL_ConservativeRasterParameteriNV(ctx->Exec, (n[1].e, n[2].i));
|
||||
break;
|
||||
|
||||
/* GL_EXT_direct_state_access */
|
||||
case OPCODE_MATRIX_LOAD:
|
||||
CALL_MatrixLoadfEXT(ctx->Exec, (n[1].e, &n[2].f));
|
||||
break;
|
||||
case OPCODE_MATRIX_MULT:
|
||||
CALL_MatrixMultfEXT(ctx->Exec, (n[1].e, &n[2].f));
|
||||
break;
|
||||
case OPCODE_MATRIX_ROTATE:
|
||||
CALL_MatrixRotatefEXT(ctx->Exec, (n[1].e, n[2].f, n[3].f, n[4].f, n[5].f));
|
||||
break;
|
||||
case OPCODE_MATRIX_SCALE:
|
||||
CALL_MatrixScalefEXT(ctx->Exec, (n[1].e, n[2].f, n[3].f, n[4].f));
|
||||
break;
|
||||
case OPCODE_MATRIX_TRANSLATE:
|
||||
CALL_MatrixTranslatefEXT(ctx->Exec, (n[1].e, n[2].f, n[3].f, n[4].f));
|
||||
break;
|
||||
case OPCODE_MATRIX_LOAD_IDENTITY:
|
||||
CALL_MatrixLoadIdentityEXT(ctx->Exec, (n[1].e));
|
||||
break;
|
||||
case OPCODE_MATRIX_ORTHO:
|
||||
CALL_MatrixOrthoEXT(ctx->Exec, (n[1].e,
|
||||
n[2].f, n[3].f, n[4].f,
|
||||
n[5].f, n[6].f, n[7].f));
|
||||
break;
|
||||
case OPCODE_MATRIX_FRUSTUM:
|
||||
CALL_MatrixFrustumEXT(ctx->Exec, (n[1].e,
|
||||
n[2].f, n[3].f, n[4].f,
|
||||
n[5].f, n[6].f, n[7].f));
|
||||
break;
|
||||
case OPCODE_MATRIX_PUSH:
|
||||
CALL_MatrixPushEXT(ctx->Exec, (n[1].e));
|
||||
break;
|
||||
case OPCODE_MATRIX_POP:
|
||||
CALL_MatrixPopEXT(ctx->Exec, (n[1].e));
|
||||
break;
|
||||
|
||||
case OPCODE_CONTINUE:
|
||||
n = (Node *) get_pointer(&n[1]);
|
||||
break;
|
||||
|
|
@ -11697,6 +11998,27 @@ _mesa_initialize_save_table(const struct gl_context *ctx)
|
|||
|
||||
/* GL_NV_conservative_raster_pre_snap_triangles */
|
||||
SET_ConservativeRasterParameteriNV(table, save_ConservativeRasterParameteriNV);
|
||||
|
||||
/* GL_EXT_direct_state_access */
|
||||
SET_MatrixLoadfEXT(table, save_MatrixLoadfEXT);
|
||||
SET_MatrixLoaddEXT(table, save_MatrixLoaddEXT);
|
||||
SET_MatrixMultfEXT(table, save_MatrixMultfEXT);
|
||||
SET_MatrixMultdEXT(table, save_MatrixMultdEXT);
|
||||
SET_MatrixRotatefEXT(table, save_MatrixRotatefEXT);
|
||||
SET_MatrixRotatedEXT(table, save_MatrixRotatedEXT);
|
||||
SET_MatrixScalefEXT(table, save_MatrixScalefEXT);
|
||||
SET_MatrixScaledEXT(table, save_MatrixScaledEXT);
|
||||
SET_MatrixTranslatefEXT(table, save_MatrixTranslatefEXT);
|
||||
SET_MatrixTranslatedEXT(table, save_MatrixTranslatedEXT);
|
||||
SET_MatrixLoadIdentityEXT(table, save_MatrixLoadIdentityEXT);
|
||||
SET_MatrixOrthoEXT(table, save_MatrixOrthoEXT);
|
||||
SET_MatrixFrustumEXT(table, save_MatrixFrustumEXT);
|
||||
SET_MatrixPushEXT(table, save_MatrixPushEXT);
|
||||
SET_MatrixPopEXT(table, save_MatrixPopEXT);
|
||||
SET_MatrixLoadTransposefEXT(table, save_MatrixLoadTransposefEXT);
|
||||
SET_MatrixLoadTransposedEXT(table, save_MatrixLoadTransposedEXT);
|
||||
SET_MatrixMultTransposefEXT(table, save_MatrixMultTransposefEXT);
|
||||
SET_MatrixMultTransposedEXT(table, save_MatrixMultTransposedEXT);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -47,7 +47,7 @@
|
|||
|
||||
|
||||
static struct gl_matrix_stack *
|
||||
get_named_matrix_stack(struct gl_context *ctx, GLenum mode)
|
||||
get_named_matrix_stack(struct gl_context *ctx, GLenum mode, const char* caller)
|
||||
{
|
||||
switch (mode) {
|
||||
case GL_MODELVIEW:
|
||||
|
|
@ -89,8 +89,39 @@ get_named_matrix_stack(struct gl_context *ctx, GLenum mode)
|
|||
}
|
||||
/* fallthrough */
|
||||
default:
|
||||
return NULL;
|
||||
break;
|
||||
}
|
||||
if (mode >= GL_TEXTURE0 && mode < (GL_TEXTURE0 + ctx->Const.MaxTextureCoordUnits)) {
|
||||
return &ctx->TextureMatrixStack[mode - GL_TEXTURE0];
|
||||
}
|
||||
_mesa_error(ctx, GL_INVALID_ENUM, caller);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
static void matrix_frustum(struct gl_matrix_stack* stack,
|
||||
GLdouble left, GLdouble right,
|
||||
GLdouble bottom, GLdouble top,
|
||||
GLdouble nearval, GLdouble farval,
|
||||
const char* caller)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
if (nearval <= 0.0 ||
|
||||
farval <= 0.0 ||
|
||||
nearval == farval ||
|
||||
left == right ||
|
||||
top == bottom) {
|
||||
_mesa_error(ctx, GL_INVALID_VALUE, caller);
|
||||
return;
|
||||
}
|
||||
|
||||
FLUSH_VERTICES(ctx, 0);
|
||||
|
||||
_math_matrix_frustum(stack->Top,
|
||||
(GLfloat) left, (GLfloat) right,
|
||||
(GLfloat) bottom, (GLfloat) top,
|
||||
(GLfloat) nearval, (GLfloat) farval);
|
||||
ctx->NewState |= stack->DirtyFlag;
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -116,24 +147,62 @@ _mesa_Frustum( GLdouble left, GLdouble right,
|
|||
GLdouble nearval, GLdouble farval )
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
matrix_frustum(ctx->CurrentStack,
|
||||
(GLfloat) left, (GLfloat) right,
|
||||
(GLfloat) bottom, (GLfloat) top,
|
||||
(GLfloat) nearval, (GLfloat) farval,
|
||||
"glFrustum");
|
||||
}
|
||||
|
||||
FLUSH_VERTICES(ctx, 0);
|
||||
|
||||
if (nearval <= 0.0 ||
|
||||
farval <= 0.0 ||
|
||||
nearval == farval ||
|
||||
left == right ||
|
||||
top == bottom)
|
||||
void GLAPIENTRY
|
||||
_mesa_MatrixFrustumEXT( GLenum matrixMode,
|
||||
GLdouble left, GLdouble right,
|
||||
GLdouble bottom, GLdouble top,
|
||||
GLdouble nearval, GLdouble farval )
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
struct gl_matrix_stack *stack = get_named_matrix_stack(ctx, matrixMode,
|
||||
"glMatrixFrustumEXT");
|
||||
if (!stack)
|
||||
return;
|
||||
|
||||
matrix_frustum(stack,
|
||||
(GLfloat) left, (GLfloat) right,
|
||||
(GLfloat) bottom, (GLfloat) top,
|
||||
(GLfloat) nearval, (GLfloat) farval,
|
||||
"glMatrixFrustumEXT");
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
matrix_ortho(struct gl_matrix_stack* stack,
|
||||
GLdouble left, GLdouble right,
|
||||
GLdouble bottom, GLdouble top,
|
||||
GLdouble nearval, GLdouble farval,
|
||||
const char* caller)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
|
||||
if (MESA_VERBOSE & VERBOSE_API)
|
||||
_mesa_debug(ctx, "%s(%f, %f, %f, %f, %f, %f)\n", caller,
|
||||
left, right, bottom, top, nearval, farval);
|
||||
|
||||
if (left == right ||
|
||||
bottom == top ||
|
||||
nearval == farval)
|
||||
{
|
||||
_mesa_error( ctx, GL_INVALID_VALUE, "glFrustum" );
|
||||
_mesa_error( ctx, GL_INVALID_VALUE, caller );
|
||||
return;
|
||||
}
|
||||
|
||||
_math_matrix_frustum( ctx->CurrentStack->Top,
|
||||
(GLfloat) left, (GLfloat) right,
|
||||
(GLfloat) bottom, (GLfloat) top,
|
||||
(GLfloat) nearval, (GLfloat) farval );
|
||||
ctx->NewState |= ctx->CurrentStack->DirtyFlag;
|
||||
FLUSH_VERTICES(ctx, 0);
|
||||
|
||||
_math_matrix_ortho( stack->Top,
|
||||
(GLfloat) left, (GLfloat) right,
|
||||
(GLfloat) bottom, (GLfloat) top,
|
||||
(GLfloat) nearval, (GLfloat) farval );
|
||||
ctx->NewState |= stack->DirtyFlag;
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -159,26 +228,31 @@ _mesa_Ortho( GLdouble left, GLdouble right,
|
|||
GLdouble nearval, GLdouble farval )
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
matrix_ortho(ctx->CurrentStack,
|
||||
(GLfloat) left, (GLfloat) right,
|
||||
(GLfloat) bottom, (GLfloat) top,
|
||||
(GLfloat) nearval, (GLfloat) farval,
|
||||
"glOrtho");
|
||||
}
|
||||
|
||||
FLUSH_VERTICES(ctx, 0);
|
||||
|
||||
if (MESA_VERBOSE & VERBOSE_API)
|
||||
_mesa_debug(ctx, "glOrtho(%f, %f, %f, %f, %f, %f)\n",
|
||||
left, right, bottom, top, nearval, farval);
|
||||
|
||||
if (left == right ||
|
||||
bottom == top ||
|
||||
nearval == farval)
|
||||
{
|
||||
_mesa_error( ctx, GL_INVALID_VALUE, "glOrtho" );
|
||||
void GLAPIENTRY
|
||||
_mesa_MatrixOrthoEXT( GLenum matrixMode,
|
||||
GLdouble left, GLdouble right,
|
||||
GLdouble bottom, GLdouble top,
|
||||
GLdouble nearval, GLdouble farval )
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
struct gl_matrix_stack *stack = get_named_matrix_stack(ctx, matrixMode,
|
||||
"glMatrixOrthoEXT");
|
||||
if (!stack)
|
||||
return;
|
||||
}
|
||||
|
||||
_math_matrix_ortho( ctx->CurrentStack->Top,
|
||||
(GLfloat) left, (GLfloat) right,
|
||||
(GLfloat) bottom, (GLfloat) top,
|
||||
(GLfloat) nearval, (GLfloat) farval );
|
||||
ctx->NewState |= ctx->CurrentStack->DirtyFlag;
|
||||
matrix_ortho(stack,
|
||||
(GLfloat) left, (GLfloat) right,
|
||||
(GLfloat) bottom, (GLfloat) top,
|
||||
(GLfloat) nearval, (GLfloat) farval,
|
||||
"glMatrixOrthoEXT");
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -202,49 +276,34 @@ _mesa_MatrixMode( GLenum mode )
|
|||
if (ctx->Transform.MatrixMode == mode && mode != GL_TEXTURE)
|
||||
return;
|
||||
|
||||
stack = get_named_matrix_stack(ctx, mode);
|
||||
if (mode >= GL_TEXTURE0 && mode < (GL_TEXTURE0 + ctx->Const.MaxTextureCoordUnits)) {
|
||||
stack = NULL;
|
||||
} else {
|
||||
stack = get_named_matrix_stack(ctx, mode, "glMatrixMode");
|
||||
}
|
||||
|
||||
if (stack) {
|
||||
ctx->CurrentStack = stack;
|
||||
ctx->Transform.MatrixMode = mode;
|
||||
}
|
||||
else {
|
||||
_mesa_error( ctx, GL_INVALID_ENUM, "glMatrixMode(mode)" );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Push the current matrix stack.
|
||||
*
|
||||
* \sa glPushMatrix().
|
||||
*
|
||||
* Verifies the current matrix stack is not full, and duplicates the top-most
|
||||
* matrix in the stack.
|
||||
* Marks __struct gl_contextRec::NewState with the stack dirty flag.
|
||||
*/
|
||||
void GLAPIENTRY
|
||||
_mesa_PushMatrix( void )
|
||||
static void
|
||||
push_matrix(struct gl_context *ctx, struct gl_matrix_stack *stack,
|
||||
GLenum matrixMode, const char *func)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
struct gl_matrix_stack *stack = ctx->CurrentStack;
|
||||
|
||||
if (MESA_VERBOSE&VERBOSE_API)
|
||||
_mesa_debug(ctx, "glPushMatrix %s\n",
|
||||
_mesa_enum_to_string(ctx->Transform.MatrixMode));
|
||||
|
||||
if (stack->Depth + 1 >= stack->MaxDepth) {
|
||||
if (ctx->Transform.MatrixMode == GL_TEXTURE) {
|
||||
_mesa_error(ctx, GL_STACK_OVERFLOW,
|
||||
"glPushMatrix(mode=GL_TEXTURE, unit=%d)",
|
||||
ctx->Texture.CurrentUnit);
|
||||
}
|
||||
else {
|
||||
_mesa_error(ctx, GL_STACK_OVERFLOW, "glPushMatrix(mode=%s)",
|
||||
_mesa_enum_to_string(ctx->Transform.MatrixMode));
|
||||
_mesa_error(ctx, GL_STACK_OVERFLOW, "%s(mode=GL_TEXTURE, unit=%d)",
|
||||
func, ctx->Texture.CurrentUnit);
|
||||
} else {
|
||||
_mesa_error(ctx, GL_STACK_OVERFLOW, "%s(mode=%s)",
|
||||
func, _mesa_enum_to_string(matrixMode));
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (stack->Depth + 1 >= stack->StackSize) {
|
||||
unsigned new_stack_size = stack->StackSize * 2;
|
||||
unsigned i;
|
||||
|
|
@ -252,7 +311,7 @@ _mesa_PushMatrix( void )
|
|||
sizeof(*new_stack) * new_stack_size);
|
||||
|
||||
if (!new_stack) {
|
||||
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushMatrix()");
|
||||
_mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -271,6 +330,54 @@ _mesa_PushMatrix( void )
|
|||
}
|
||||
|
||||
|
||||
/**
|
||||
* Push the current matrix stack.
|
||||
*
|
||||
* \sa glPushMatrix().
|
||||
*
|
||||
* Verifies the current matrix stack is not full, and duplicates the top-most
|
||||
* matrix in the stack.
|
||||
* Marks __struct gl_contextRec::NewState with the stack dirty flag.
|
||||
*/
|
||||
void GLAPIENTRY
|
||||
_mesa_PushMatrix( void )
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
struct gl_matrix_stack *stack = ctx->CurrentStack;
|
||||
|
||||
if (MESA_VERBOSE&VERBOSE_API)
|
||||
_mesa_debug(ctx, "glPushMatrix %s\n",
|
||||
_mesa_enum_to_string(ctx->Transform.MatrixMode));
|
||||
|
||||
push_matrix(ctx, stack, ctx->Transform.MatrixMode, "glPushMatrix");
|
||||
}
|
||||
|
||||
|
||||
void GLAPIENTRY
|
||||
_mesa_MatrixPushEXT( GLenum matrixMode )
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
struct gl_matrix_stack *stack = get_named_matrix_stack(ctx, matrixMode,
|
||||
"glMatrixPushEXT");
|
||||
ASSERT_OUTSIDE_BEGIN_END(ctx);
|
||||
if (stack)
|
||||
push_matrix(ctx, stack, matrixMode, "glMatrixPushEXT");
|
||||
}
|
||||
|
||||
|
||||
static GLboolean
|
||||
pop_matrix( struct gl_context *ctx, struct gl_matrix_stack *stack )
|
||||
{
|
||||
if (stack->Depth == 0)
|
||||
return GL_FALSE;
|
||||
|
||||
stack->Depth--;
|
||||
stack->Top = &(stack->Stack[stack->Depth]);
|
||||
ctx->NewState |= stack->DirtyFlag;
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Pop the current matrix stack.
|
||||
*
|
||||
|
|
@ -292,24 +399,53 @@ _mesa_PopMatrix( void )
|
|||
_mesa_debug(ctx, "glPopMatrix %s\n",
|
||||
_mesa_enum_to_string(ctx->Transform.MatrixMode));
|
||||
|
||||
if (stack->Depth == 0) {
|
||||
if (!pop_matrix(ctx, stack)) {
|
||||
if (ctx->Transform.MatrixMode == GL_TEXTURE) {
|
||||
_mesa_error(ctx, GL_STACK_UNDERFLOW,
|
||||
_mesa_error(ctx, GL_STACK_UNDERFLOW,
|
||||
"glPopMatrix(mode=GL_TEXTURE, unit=%d)",
|
||||
ctx->Texture.CurrentUnit);
|
||||
}
|
||||
else {
|
||||
_mesa_error(ctx, GL_STACK_UNDERFLOW, "glPopMatrix(mode=%s)",
|
||||
_mesa_error(ctx, GL_STACK_UNDERFLOW, "glPopMatrix(mode=%s)",
|
||||
_mesa_enum_to_string(ctx->Transform.MatrixMode));
|
||||
}
|
||||
return;
|
||||
}
|
||||
stack->Depth--;
|
||||
stack->Top = &(stack->Stack[stack->Depth]);
|
||||
ctx->NewState |= stack->DirtyFlag;
|
||||
}
|
||||
|
||||
|
||||
void GLAPIENTRY
|
||||
_mesa_MatrixPopEXT( GLenum matrixMode )
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
struct gl_matrix_stack *stack = get_named_matrix_stack(ctx, matrixMode,
|
||||
"glMatrixPopEXT");
|
||||
if (!stack)
|
||||
return;
|
||||
|
||||
if (!pop_matrix(ctx, stack)) {
|
||||
if (matrixMode == GL_TEXTURE) {
|
||||
_mesa_error(ctx, GL_STACK_UNDERFLOW,
|
||||
"glMatrixPopEXT(mode=GL_TEXTURE, unit=%d)",
|
||||
ctx->Texture.CurrentUnit);
|
||||
}
|
||||
else {
|
||||
_mesa_error(ctx, GL_STACK_UNDERFLOW, "glMatrixPopEXT(mode=%s)",
|
||||
_mesa_enum_to_string(matrixMode));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
matrix_load_identity(struct gl_matrix_stack* stack)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
|
||||
FLUSH_VERTICES(ctx, 0);
|
||||
|
||||
_math_matrix_set_identity(stack->Top);
|
||||
ctx->NewState |= stack->DirtyFlag;
|
||||
}
|
||||
/**
|
||||
* Replace the current matrix with the identity matrix.
|
||||
*
|
||||
|
|
@ -324,13 +460,45 @@ _mesa_LoadIdentity( void )
|
|||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
|
||||
FLUSH_VERTICES(ctx, 0);
|
||||
|
||||
if (MESA_VERBOSE & VERBOSE_API)
|
||||
_mesa_debug(ctx, "glLoadIdentity()\n");
|
||||
|
||||
_math_matrix_set_identity( ctx->CurrentStack->Top );
|
||||
ctx->NewState |= ctx->CurrentStack->DirtyFlag;
|
||||
matrix_load_identity(ctx->CurrentStack);
|
||||
}
|
||||
|
||||
|
||||
void GLAPIENTRY
|
||||
_mesa_MatrixLoadIdentityEXT( GLenum matrixMode )
|
||||
{
|
||||
struct gl_matrix_stack *stack;
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
stack = get_named_matrix_stack(ctx, matrixMode, "glMatrixLoadIdentityEXT");
|
||||
if (!stack)
|
||||
return;
|
||||
|
||||
matrix_load_identity(stack);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
matrix_load(struct gl_matrix_stack *stack, const GLfloat *m, const char* caller)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
if (!m) return;
|
||||
if (MESA_VERBOSE & VERBOSE_API)
|
||||
_mesa_debug(ctx,
|
||||
"%s(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n",
|
||||
caller,
|
||||
m[0], m[4], m[8], m[12],
|
||||
m[1], m[5], m[9], m[13],
|
||||
m[2], m[6], m[10], m[14],
|
||||
m[3], m[7], m[11], m[15]);
|
||||
|
||||
if (memcmp(m, stack->Top->m, 16 * sizeof(GLfloat)) != 0) {
|
||||
FLUSH_VERTICES(ctx, 0);
|
||||
_math_matrix_loadf( stack->Top, m );
|
||||
ctx->NewState |= stack->DirtyFlag;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -347,22 +515,50 @@ _mesa_LoadIdentity( void )
|
|||
*/
|
||||
void GLAPIENTRY
|
||||
_mesa_LoadMatrixf( const GLfloat *m )
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
matrix_load(ctx->CurrentStack, m, "glLoadMatrix");
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Replace the named matrix with a given matrix.
|
||||
*
|
||||
* \param matrixMode matrix to replace
|
||||
* \param m matrix
|
||||
*
|
||||
* \sa glLoadMatrixf().
|
||||
*/
|
||||
void GLAPIENTRY
|
||||
_mesa_MatrixLoadfEXT( GLenum matrixMode, const GLfloat *m )
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
struct gl_matrix_stack * stack =
|
||||
get_named_matrix_stack(ctx, matrixMode, "glMatrixLoadfEXT");
|
||||
if (!stack)
|
||||
return;
|
||||
|
||||
matrix_load(stack, m, "glMatrixLoadfEXT");
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
matrix_mult(struct gl_matrix_stack *stack, const GLfloat *m, const char* caller)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
if (!m) return;
|
||||
if (MESA_VERBOSE & VERBOSE_API)
|
||||
_mesa_debug(ctx,
|
||||
"glLoadMatrix(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n",
|
||||
"%s(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n",
|
||||
caller,
|
||||
m[0], m[4], m[8], m[12],
|
||||
m[1], m[5], m[9], m[13],
|
||||
m[2], m[6], m[10], m[14],
|
||||
m[3], m[7], m[11], m[15]);
|
||||
|
||||
if (memcmp(m, ctx->CurrentStack->Top->m, 16 * sizeof(GLfloat)) != 0) {
|
||||
FLUSH_VERTICES(ctx, 0);
|
||||
_math_matrix_loadf( ctx->CurrentStack->Top, m );
|
||||
ctx->NewState |= ctx->CurrentStack->DirtyFlag;
|
||||
}
|
||||
FLUSH_VERTICES(ctx, 0);
|
||||
_math_matrix_mul_floats(stack->Top, m);
|
||||
ctx->NewState |= stack->DirtyFlag;
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -381,18 +577,34 @@ void GLAPIENTRY
|
|||
_mesa_MultMatrixf( const GLfloat *m )
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
if (!m) return;
|
||||
if (MESA_VERBOSE & VERBOSE_API)
|
||||
_mesa_debug(ctx,
|
||||
"glMultMatrix(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n",
|
||||
m[0], m[4], m[8], m[12],
|
||||
m[1], m[5], m[9], m[13],
|
||||
m[2], m[6], m[10], m[14],
|
||||
m[3], m[7], m[11], m[15]);
|
||||
matrix_mult(ctx->CurrentStack, m, "glMultMatrix");
|
||||
}
|
||||
|
||||
|
||||
void GLAPIENTRY
|
||||
_mesa_MatrixMultfEXT( GLenum matrixMode, const GLfloat *m )
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
struct gl_matrix_stack * stack =
|
||||
get_named_matrix_stack(ctx, matrixMode, "glMatrixMultfEXT");
|
||||
if (!stack)
|
||||
return;
|
||||
|
||||
matrix_mult(stack, m, "glMultMatrix");
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
matrix_rotate(struct gl_matrix_stack *stack, GLfloat angle,
|
||||
GLfloat x, GLfloat y, GLfloat z, const char* caller)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
|
||||
FLUSH_VERTICES(ctx, 0);
|
||||
_math_matrix_mul_floats( ctx->CurrentStack->Top, m );
|
||||
ctx->NewState |= ctx->CurrentStack->DirtyFlag;
|
||||
if (angle != 0.0F) {
|
||||
_math_matrix_rotate(stack->Top, angle, x, y, z);
|
||||
ctx->NewState |=stack->DirtyFlag;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -414,12 +626,20 @@ void GLAPIENTRY
|
|||
_mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
matrix_rotate(ctx->CurrentStack, angle, x, y, z, "glRotatef");
|
||||
}
|
||||
|
||||
FLUSH_VERTICES(ctx, 0);
|
||||
if (angle != 0.0F) {
|
||||
_math_matrix_rotate( ctx->CurrentStack->Top, angle, x, y, z);
|
||||
ctx->NewState |= ctx->CurrentStack->DirtyFlag;
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
_mesa_MatrixRotatefEXT( GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
struct gl_matrix_stack *stack =
|
||||
get_named_matrix_stack(ctx, matrixMode, "glMatrixRotatefEXT");
|
||||
if (!stack)
|
||||
return;
|
||||
|
||||
matrix_rotate(stack, angle, x, y, z, "glMatrixRotatefEXT");
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -447,6 +667,22 @@ _mesa_Scalef( GLfloat x, GLfloat y, GLfloat z )
|
|||
}
|
||||
|
||||
|
||||
void GLAPIENTRY
|
||||
_mesa_MatrixScalefEXT( GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z )
|
||||
{
|
||||
struct gl_matrix_stack *stack;
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
|
||||
stack = get_named_matrix_stack(ctx, matrixMode, "glMatrixScalefEXT");
|
||||
if (!stack)
|
||||
return;
|
||||
|
||||
FLUSH_VERTICES(ctx, 0);
|
||||
_math_matrix_scale(stack->Top, x, y, z);
|
||||
ctx->NewState |= stack->DirtyFlag;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Multiply the current matrix with a translation matrix.
|
||||
*
|
||||
|
|
@ -470,7 +706,22 @@ _mesa_Translatef( GLfloat x, GLfloat y, GLfloat z )
|
|||
ctx->NewState |= ctx->CurrentStack->DirtyFlag;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void GLAPIENTRY
|
||||
_mesa_MatrixTranslatefEXT( GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z )
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
struct gl_matrix_stack *stack =
|
||||
get_named_matrix_stack(ctx, matrixMode, "glMatrixTranslatefEXT");
|
||||
if (!stack)
|
||||
return;
|
||||
|
||||
FLUSH_VERTICES(ctx, 0);
|
||||
_math_matrix_translate(stack->Top, x, y, z);
|
||||
ctx->NewState |= stack->DirtyFlag;
|
||||
}
|
||||
|
||||
|
||||
void GLAPIENTRY
|
||||
_mesa_LoadMatrixd( const GLdouble *m )
|
||||
{
|
||||
|
|
@ -482,6 +733,18 @@ _mesa_LoadMatrixd( const GLdouble *m )
|
|||
_mesa_LoadMatrixf(f);
|
||||
}
|
||||
|
||||
|
||||
void GLAPIENTRY
|
||||
_mesa_MatrixLoaddEXT( GLenum matrixMode, const GLdouble *m )
|
||||
{
|
||||
GLfloat f[16];
|
||||
if (!m) return;
|
||||
for (unsigned i = 0; i < 16; i++)
|
||||
f[i] = (GLfloat) m[i];
|
||||
_mesa_MatrixLoadfEXT(matrixMode, f);
|
||||
}
|
||||
|
||||
|
||||
void GLAPIENTRY
|
||||
_mesa_MultMatrixd( const GLdouble *m )
|
||||
{
|
||||
|
|
@ -494,6 +757,17 @@ _mesa_MultMatrixd( const GLdouble *m )
|
|||
}
|
||||
|
||||
|
||||
void GLAPIENTRY
|
||||
_mesa_MatrixMultdEXT( GLenum matrixMode, const GLdouble *m )
|
||||
{
|
||||
GLfloat f[16];
|
||||
if (!m) return;
|
||||
for (unsigned i = 0; i < 16; i++)
|
||||
f[i] = (GLfloat) m[i];
|
||||
_mesa_MatrixMultfEXT(matrixMode, f);
|
||||
}
|
||||
|
||||
|
||||
void GLAPIENTRY
|
||||
_mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z )
|
||||
{
|
||||
|
|
@ -501,6 +775,15 @@ _mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z )
|
|||
}
|
||||
|
||||
|
||||
void GLAPIENTRY
|
||||
_mesa_MatrixRotatedEXT( GLenum matrixMode, GLdouble angle,
|
||||
GLdouble x, GLdouble y, GLdouble z )
|
||||
{
|
||||
_mesa_MatrixRotatefEXT(matrixMode, (GLfloat) angle,
|
||||
(GLfloat) x, (GLfloat) y, (GLfloat) z);
|
||||
}
|
||||
|
||||
|
||||
void GLAPIENTRY
|
||||
_mesa_Scaled( GLdouble x, GLdouble y, GLdouble z )
|
||||
{
|
||||
|
|
@ -508,6 +791,13 @@ _mesa_Scaled( GLdouble x, GLdouble y, GLdouble z )
|
|||
}
|
||||
|
||||
|
||||
void GLAPIENTRY
|
||||
_mesa_MatrixScaledEXT( GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z )
|
||||
{
|
||||
_mesa_MatrixScalefEXT(matrixMode, (GLfloat) x, (GLfloat) y, (GLfloat) z);
|
||||
}
|
||||
|
||||
|
||||
void GLAPIENTRY
|
||||
_mesa_Translated( GLdouble x, GLdouble y, GLdouble z )
|
||||
{
|
||||
|
|
@ -515,6 +805,13 @@ _mesa_Translated( GLdouble x, GLdouble y, GLdouble z )
|
|||
}
|
||||
|
||||
|
||||
void GLAPIENTRY
|
||||
_mesa_MatrixTranslatedEXT( GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z )
|
||||
{
|
||||
_mesa_MatrixTranslatefEXT(matrixMode, (GLfloat) x, (GLfloat) y, (GLfloat) z);
|
||||
}
|
||||
|
||||
|
||||
void GLAPIENTRY
|
||||
_mesa_LoadTransposeMatrixf( const GLfloat *m )
|
||||
{
|
||||
|
|
@ -524,6 +821,14 @@ _mesa_LoadTransposeMatrixf( const GLfloat *m )
|
|||
_mesa_LoadMatrixf(tm);
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
_mesa_MatrixLoadTransposefEXT( GLenum matrixMode, const GLfloat *m )
|
||||
{
|
||||
GLfloat tm[16];
|
||||
if (!m) return;
|
||||
_math_transposef(tm, m);
|
||||
_mesa_MatrixLoadfEXT(matrixMode, tm);
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
_mesa_LoadTransposeMatrixd( const GLdouble *m )
|
||||
|
|
@ -534,6 +839,14 @@ _mesa_LoadTransposeMatrixd( const GLdouble *m )
|
|||
_mesa_LoadMatrixf(tm);
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
_mesa_MatrixLoadTransposedEXT( GLenum matrixMode, const GLdouble *m )
|
||||
{
|
||||
GLfloat tm[16];
|
||||
if (!m) return;
|
||||
_math_transposefd(tm, m);
|
||||
_mesa_MatrixLoadfEXT(matrixMode, tm);
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
_mesa_MultTransposeMatrixf( const GLfloat *m )
|
||||
|
|
@ -544,6 +857,14 @@ _mesa_MultTransposeMatrixf( const GLfloat *m )
|
|||
_mesa_MultMatrixf(tm);
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
_mesa_MatrixMultTransposefEXT( GLenum matrixMode, const GLfloat *m )
|
||||
{
|
||||
GLfloat tm[16];
|
||||
if (!m) return;
|
||||
_math_transposef(tm, m);
|
||||
_mesa_MatrixMultfEXT(matrixMode, tm);
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
_mesa_MultTransposeMatrixd( const GLdouble *m )
|
||||
|
|
@ -554,7 +875,14 @@ _mesa_MultTransposeMatrixd( const GLdouble *m )
|
|||
_mesa_MultMatrixf(tm);
|
||||
}
|
||||
|
||||
|
||||
void GLAPIENTRY
|
||||
_mesa_MatrixMultTransposedEXT( GLenum matrixMode, const GLdouble *m )
|
||||
{
|
||||
GLfloat tm[16];
|
||||
if (!m) return;
|
||||
_math_transposefd(tm, m);
|
||||
_mesa_MatrixMultfEXT(matrixMode, tm);
|
||||
}
|
||||
|
||||
/**********************************************************************/
|
||||
/** \name State management */
|
||||
|
|
|
|||
|
|
@ -96,6 +96,64 @@ _mesa_MultTransposeMatrixf( const GLfloat *m );
|
|||
extern void GLAPIENTRY
|
||||
_mesa_MultTransposeMatrixd( const GLdouble *m );
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_MatrixLoadfEXT( GLenum matrixMode, const GLfloat *m );
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_MatrixLoaddEXT( GLenum matrixMode, const GLdouble *m );
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_MatrixMultfEXT( GLenum matrixMode, const GLfloat *m );
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_MatrixMultdEXT( GLenum matrixMode, const GLdouble *m );
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_MatrixLoadIdentityEXT( GLenum matrixMode );
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_MatrixRotatefEXT( GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z );
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_MatrixRotatedEXT( GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z );
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_MatrixScalefEXT( GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z );
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_MatrixScaledEXT( GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z );
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_MatrixTranslatefEXT( GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z );
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_MatrixTranslatedEXT( GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z );
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_MatrixOrthoEXT( GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t,
|
||||
GLdouble n, GLdouble f );
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_MatrixFrustumEXT( GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t,
|
||||
GLdouble n, GLdouble f );
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_MatrixPushEXT( GLenum matrixMode );
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_MatrixPopEXT( GLenum matrixMode );
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_MatrixLoadTransposefEXT( GLenum matrixMode, const GLfloat* m );
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_MatrixLoadTransposedEXT( GLenum matrixMode, const GLdouble* m );
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_MatrixMultTransposefEXT( GLenum matrixMode, const GLfloat* m );
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_MatrixMultTransposedEXT( GLenum matrixMode, const GLdouble* m );
|
||||
|
||||
extern void
|
||||
_mesa_init_matrix( struct gl_context * ctx );
|
||||
|
|
|
|||
|
|
@ -1016,21 +1016,21 @@ const struct function common_desktop_functions_possible[] = {
|
|||
{ "glGetQueryBufferObjectui64v", 45, -1 },
|
||||
|
||||
/* GL_EXT_direct_state_access - GL 1.0 */
|
||||
//{ "glMatrixLoadfEXT", 10, -1 },
|
||||
//{ "glMatrixLoaddEXT", 10, -1 },
|
||||
//{ "glMatrixMultfEXT", 10, -1 },
|
||||
//{ "glMatrixMultdEXT", 10, -1 },
|
||||
//{ "glMatrixLoadIdentityEXT", 10, -1 },
|
||||
//{ "glMatrixRotatefEXT", 10, -1 },
|
||||
//{ "glMatrixRotatedEXT", 10, -1 },
|
||||
//{ "glMatrixScalefEXT", 10, -1 },
|
||||
//{ "glMatrixScaledEXT", 10, -1 },
|
||||
//{ "glMatrixTranslatefEXT", 10, -1 },
|
||||
//{ "glMatrixTranslatedEXT", 10, -1 },
|
||||
//{ "glMatrixOrthoEXT", 10, -1 },
|
||||
//{ "glMatrixFrustumEXT", 10, -1 },
|
||||
//{ "glMatrixPushEXT", 10, -1 },
|
||||
//{ "glMatrixPopEXT", 10, -1 },
|
||||
{ "glMatrixLoadfEXT", 10, -1 },
|
||||
{ "glMatrixLoaddEXT", 10, -1 },
|
||||
{ "glMatrixMultfEXT", 10, -1 },
|
||||
{ "glMatrixMultdEXT", 10, -1 },
|
||||
{ "glMatrixLoadIdentityEXT", 10, -1 },
|
||||
{ "glMatrixRotatefEXT", 10, -1 },
|
||||
{ "glMatrixRotatedEXT", 10, -1 },
|
||||
{ "glMatrixScalefEXT", 10, -1 },
|
||||
{ "glMatrixScaledEXT", 10, -1 },
|
||||
{ "glMatrixTranslatefEXT", 10, -1 },
|
||||
{ "glMatrixTranslatedEXT", 10, -1 },
|
||||
{ "glMatrixOrthoEXT", 10, -1 },
|
||||
{ "glMatrixFrustumEXT", 10, -1 },
|
||||
{ "glMatrixPushEXT", 10, -1 },
|
||||
{ "glMatrixPopEXT", 10, -1 },
|
||||
/* GL_EXT_direct_state_access - GL 1.1 */
|
||||
//{ "glClientAttribDefaultEXT", 11, -1 },
|
||||
//{ "glPushClientAttribDefaultEXT", 11, -1 },
|
||||
|
|
@ -1121,10 +1121,10 @@ const struct function common_desktop_functions_possible[] = {
|
|||
//{ "glCompressedMultiTexSubImage2DEXT", 13, -1 },
|
||||
//{ "glCompressedMultiTexSubImage3DEXT", 13, -1 },
|
||||
//{ "glGetCompressedMultiTexImageEXT", 13, -1 },
|
||||
//{ "glMatrixLoadTransposefEXT", 13, -1 },
|
||||
//{ "glMatrixLoadTransposedEXT", 13, -1 },
|
||||
//{ "glMatrixMultTransposefEXT", 13, -1 },
|
||||
//{ "glMatrixMultTransposedEXT", 13, -1 },
|
||||
{ "glMatrixLoadTransposefEXT", 13, -1 },
|
||||
{ "glMatrixLoadTransposedEXT", 13, -1 },
|
||||
{ "glMatrixMultTransposefEXT", 13, -1 },
|
||||
{ "glMatrixMultTransposedEXT", 13, -1 },
|
||||
/* GL_EXT_direct_state_access - GL 1.5 */
|
||||
//{ "glNamedBufferDataEXT", 15, -1 },
|
||||
//{ "glNamedBufferSubDataEXT", 15, -1 },
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue