Joakim Sindholt
ddc6ee316c
r300-gallium: Add pipe_format translators and apply them
2009-02-22 20:03:03 -08:00
Joakim Sindholt
4776ebc648
r300-gallium: Add all supported 2d texture formats
2009-02-22 20:03:02 -08:00
Joakim Sindholt
b11f1c35d5
r300-gallium: correct buffer stride calculation
2009-02-22 20:03:02 -08:00
Brian Paul
27a8432e35
mesa: remove unneeded #include
2009-02-22 16:29:30 -07:00
Brian Paul
1d5a68970f
mesa: #include, misc clean-ups
2009-02-22 16:19:29 -07:00
Brian Paul
c74992d840
mesa: remove unneeded #includes
2009-02-22 16:18:38 -07:00
Brian Paul
f2c023291a
mesa: move a bunch of compiler-related stuff into new compiler.h header
...
This trims down and cleans up imports.h and glheader.h quite a bit.
2009-02-22 15:43:29 -07:00
Brian Paul
d909dbcc43
mesa: remove unused ENABLE_TEXGENx, ENABLE_TEXMATx flags
2009-02-22 15:39:54 -07:00
Brian Paul
c7377e2d47
mesa: assorted clean-ups, var renaming, etc.
2009-02-22 15:39:54 -07:00
Brian Paul
901568d068
mesa: simplify texture combine state copying in _mesa_copy_texture_state()
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Just copy the whole struct.
2009-02-22 15:39:54 -07:00
Brian Paul
0057f5b8cd
mesa: remove redundant assertions (same asserts in context.c)
2009-02-22 15:39:54 -07:00
Brian Paul
022e446c78
gallium: remove dependency on main/glheader.h in glxapi.c
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Only needed it for the PUBLIC macro.
2009-02-22 15:37:57 -07:00
Ben Skeggs
e5e255a406
nv50: delay uploads until transfer object is destroyed
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It's possible a state tracker will map/unmap a transfer object many times.
Delaying upload until the object is destroyed will prevent unnecessary
uploads to the GPU.
Also fixing a typo here, was unmapping the wrong buffer on transfer_unmap!
2009-02-22 15:47:15 +10:00
Dave Airlie
487a55af78
texmem: fix typo from brianp's changes.
...
Reported by cjb via tinderbox on irc
2009-02-22 10:37:54 +10:00
Brian Paul
4447fddc82
glapi: update find_entry() for mangled names
2009-02-21 16:07:52 -07:00
Tom Fogal
da46db60a0
mesa: added extern qualifier
2009-02-21 16:07:04 -07:00
Brian Paul
fe0ccf323d
mesa: regenerated gl_mange.h file
2009-02-21 16:01:54 -07:00
Brian Paul
d059d03034
mesa: use enums for TEXTURE_x_INDEX values
...
Plus, put them in the order of highest to lowest priority to simplify
the texture_override() loop.
2009-02-21 15:15:20 -07:00
Brian Paul
9818734e01
mesa: use an array for current texture objects
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Use loops to consolidate lots of texture object code.
2009-02-21 14:53:25 -07:00
Brian Paul
4d24b639d1
mesa: use an array for default texture objects
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Replace Default1D/2D/3D/Cube/etc with DefaultTex[TEXTURE_x_INDEX].
The same should be done with the Current1D/2D/3D/etc pointers...
2009-02-21 13:59:29 -07:00
Brian Paul
9705cff203
mesa: re-org texgen state
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New gl_texgen struct allows quite a bit of code reduction.
2009-02-21 13:23:04 -07:00
Kristian Høgsberg
5b354d39d4
intel: Fix intelSetTexBuffer miptree leak.
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The intelImage also holds a reference to the miptree, so unref that as well.
2009-02-21 14:12:53 -05:00
Eric Anholt
40dd024be6
intel: tell libdrm whether we want a cpu-ready or gpu-ready BO for regions.
...
This lets us avoid allocing new buffers for renderbuffers, finalized miptrees,
and PBO-uploaded textures when there's an unreferenced but still active one
cached, while also avoiding CPU waits for batchbuffers and CPU-uploaded
textures. The size of BOs allocated for a desktop running current GL
cairogears on i915 is cut in half with this.
Note that this means we require libdrm 2.4.5.
2009-02-21 10:53:41 -08:00
Eric Anholt
078e8a61b2
i965: Fix render target read domains.
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We were asking for something illegal (write_domain != 0 && read_domains !=
write_domain) because at the time of writing the region surfaces were used
for texturing occasionally as well, and we weren't really clear on the model
GEM was going to use.
This reliably triggered a kernel bug with domain handling, resulting in
oglconform mustpass.c failure. Of course, it only became visible after
01bc4d441f cleaned up some gratuitous flushing.
2009-02-21 10:53:05 -08:00
Jakob Bornecrantz
bd2f921d78
trivial: Add tri-viewport
2009-02-21 12:02:19 +01:00
Jakob Bornecrantz
b3bd315e57
trivial: Fix indentation in tri
2009-02-21 12:02:18 +01:00
José Fonseca
0be216c526
pipebuffer: Allow asymmetric guard sizes for under/overflow detection.
2009-02-24 15:49:21 +00:00
José Fonseca
8f3c1cddaa
util: Don't use 0-sized arrays.
...
Not supported by MSVC.
2009-02-24 15:44:09 +00:00
Brian Paul
d6677fd9bc
softpipe: minor code movement in softpipe_get_tex_transfer()
2009-02-24 08:33:50 -07:00
Brian Paul
66ddf1a00f
cell: added null ptr check in xm_flush_frontbuffer()
2009-02-24 08:32:50 -07:00
Keith Whitwell
e6479c6250
demos: add some fflushes for windows
2009-02-24 12:14:50 +00:00
Keith Whitwell
b1ac00dc8d
st/wgl: silence some debug
2009-02-24 12:14:50 +00:00
Keith Whitwell
93d101f0c3
mesa/st: support l8 as well as i8 in bitmap code
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Also don't send the partial program fragment down to hardware -- the
program will never be used in that form.
2009-02-24 12:14:50 +00:00
Brian Paul
776971218e
gallium: use the TGSI_TEXTURE_SHADOW1D/2D/RECT texture types for TEX instructions
...
These texture types were defined but never put to use.
For the time being though, the Mesa->TGSI translater isn't emitting these
targets. See the XXX comment in map_texture_target().
2009-02-20 14:06:25 -07:00
Brian Paul
e0d9073081
i965: use the new prog_instruction::TexShadow field
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GLSL shadow() sampler calls are properly propogated down to the driver now.
The glean glsl1 shadow() tests work (except for the alpha channel).
2009-02-20 13:50:27 -07:00
Brian Paul
773e9d4765
i965: check depth_mode in translate_tex_format() for MESA_FORMAT_S8_Z24
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Note that I24X8 vs. A24X8 vs. L24X8 doesn't seem to make any difference
for texture/shadow compare, however.
2009-02-20 13:48:44 -07:00
Brian Paul
0ea95ae742
glsl: use new IR opcodes for TEX instructions with shadow comparison
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Such TEX instructions will have the TexShadow flag set.
The gl_program::ShadowSamplers field is now set in the linker. We missed
that before.
2009-02-20 13:44:43 -07:00
Brian Paul
44e018c09e
mesa: add TexShadow field to prog_instruction
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If the instruction is TEX/TXP/TXL/etc the TexShadow field will be true if
the instruction is a texture fetch with shadow compare.
2009-02-20 13:42:08 -07:00
Brian Paul
a79186e29e
i965: separate emit_op() and emit_tex_op() functions
2009-02-20 12:23:25 -07:00
Brian Paul
e3cc8e8244
mesa: freshen-up comments, move some fields in prog_instruction
2009-02-20 11:44:38 -07:00
Brian Paul
55d33e1fa7
i965: update comment, use const qualifier
2009-02-20 11:44:38 -07:00
Brian Paul
f5674b566e
i965: var renaming, clean-up
2009-02-20 11:44:38 -07:00
Brian Paul
fc320d4641
i965: added comment
2009-02-20 11:44:38 -07:00
Brian Paul
da2b661ee4
intel: fix datatype typo, s/GLboolean/GLuint/
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Fixes mysterious failures in glean glsl1 test.
2009-02-20 11:44:38 -07:00
Brian Paul
d8de0a2f3a
i965: additional debug output
2009-02-20 11:44:38 -07:00
Brian Paul
c0b59420ee
glsl: rename GLSL texture assembly instructions to be more legible
2009-02-20 11:44:17 -07:00
Brian Paul
ad2cfa4199
glsl: fix vec4_texp_rect IR code (need projective version)
2009-02-20 11:42:28 -07:00
José Fonseca
60e35ebf14
python: More efficient blits from surfaces.
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C code instead of interpreted python code.
2009-02-20 16:50:02 +00:00
José Fonseca
7738855988
util: Use a checkboard pattern instead of asserting for unknown formats.
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Useful to replay traces which use DXTC textures...
2009-02-20 16:48:45 +00:00
José Fonseca
059d7f3103
python/interpreter: Don't do unnecessary updates.
2009-02-20 15:23:33 +00:00