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demos: add some fflushes for windows
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commit
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11 changed files with 11 additions and 0 deletions
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@ -92,6 +92,7 @@ static void Redisplay( void )
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GLfloat seconds = (t - T0) / 1000.0;
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GLfloat fps = Frames / seconds;
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printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps);
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fflush(stdout);
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T0 = t;
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Frames = 0;
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}
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@ -105,6 +105,7 @@ static void Redisplay (void)
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GLfloat seconds = (GLfloat) (t - t0) / 1000.0f;
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GLfloat fps = frames / seconds;
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printf ("%d frames in %6.3f seconds = %6.3f FPS\n", frames, seconds, fps);
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fflush(stdout);
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t0 = t;
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frames = 0;
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}
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@ -105,6 +105,7 @@ Redisplay(void)
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GLfloat fps = frames / seconds;
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printf("%d frames in %6.3f seconds = %6.3f FPS\n",
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frames, seconds, fps);
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fflush(stdout);
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t0 = t;
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frames = 0;
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}
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@ -314,6 +314,7 @@ draw(void)
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GLfloat seconds = (t - T0) / 1000.0;
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GLfloat fps = Frames / seconds;
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printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps);
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fflush(stdout);
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T0 = t;
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Frames = 0;
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}
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@ -219,6 +219,7 @@ draw(void)
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GLfloat seconds = (t - T0) / 1000.0;
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GLfloat fps = Frames / seconds;
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printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps);
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fflush(stdout);
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T0 = t;
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Frames = 0;
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if ((t >= 999.0 * autoexit) && (autoexit)) {
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@ -905,6 +905,7 @@ draw (void)
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GLfloat seconds = (t - T0) / 1000.0;
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GLfloat fps = Frames / seconds;
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printf("%d frames in %g seconds = %g FPS\n", Frames, seconds, fps);
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fflush(stdout);
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T0 = t;
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Frames = 0;
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}
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@ -132,6 +132,7 @@ static void Display( void )
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GLfloat seconds = (t - T0) / 1000.0;
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GLfloat fps = Frames / seconds;
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printf("%d frames in %g seconds = %g FPS\n", Frames, seconds, fps);
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fflush(stdout);
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T0 = t;
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Frames = 0;
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}
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@ -65,6 +65,7 @@ static void Redisplay (void)
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GLfloat seconds = (GLfloat) (t - t0) / 1000.0f;
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GLfloat fps = frames / seconds;
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printf ("%d frames in %6.3f seconds = %6.3f FPS\n", frames, seconds, fps);
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fflush(stdout);
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t0 = t;
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frames = 0;
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}
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@ -401,6 +401,7 @@ DrawWindow(void)
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GLfloat seconds = (t - t0) / 1000.0;
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GLfloat fps = frames / seconds;
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printf("%d frames in %g seconds = %g FPS\n", frames, seconds, fps);
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fflush(stdout);
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t0 = t;
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frames = 0;
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}
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@ -153,6 +153,7 @@ static void Display( void )
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GLfloat fps = Frames / seconds;
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printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps);
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fflush(stdout);
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drift_increment = 2.2 * seconds / Frames;
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T0 = t;
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@ -79,6 +79,7 @@ static void Display( void )
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GLfloat seconds = (t - T0) / 1000.0;
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GLfloat fps = Frames / seconds;
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printf("%d frames in %g seconds = %g FPS\n", Frames, seconds, fps);
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fflush(stdout);
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T0 = t;
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Frames = 0;
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}
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