mesa: assorted clean-ups, var renaming, etc.

This commit is contained in:
Brian Paul 2009-02-22 14:26:44 -07:00
parent 901568d068
commit c7377e2d47

View file

@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
* Version: 7.1
* Version: 7.5
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
@ -68,7 +68,7 @@ static const struct gl_tex_env_combine_state default_combine_state = {
void
_mesa_copy_texture_state( const GLcontext *src, GLcontext *dst )
{
GLuint i, tex;
GLuint u, tex;
ASSERT(src);
ASSERT(dst);
@ -80,26 +80,26 @@ _mesa_copy_texture_state( const GLcontext *src, GLcontext *dst )
dst->Texture.SharedPalette = src->Texture.SharedPalette;
/* per-unit state */
for (i = 0; i < src->Const.MaxTextureImageUnits; i++) {
dst->Texture.Unit[i].Enabled = src->Texture.Unit[i].Enabled;
dst->Texture.Unit[i].EnvMode = src->Texture.Unit[i].EnvMode;
COPY_4V(dst->Texture.Unit[i].EnvColor, src->Texture.Unit[i].EnvColor);
dst->Texture.Unit[i].TexGenEnabled = src->Texture.Unit[i].TexGenEnabled;
dst->Texture.Unit[i].GenS = src->Texture.Unit[i].GenS;
dst->Texture.Unit[i].GenT = src->Texture.Unit[i].GenT;
dst->Texture.Unit[i].GenR = src->Texture.Unit[i].GenR;
dst->Texture.Unit[i].GenQ = src->Texture.Unit[i].GenQ;
dst->Texture.Unit[i].LodBias = src->Texture.Unit[i].LodBias;
for (u = 0; u < src->Const.MaxTextureImageUnits; u++) {
dst->Texture.Unit[u].Enabled = src->Texture.Unit[u].Enabled;
dst->Texture.Unit[u].EnvMode = src->Texture.Unit[u].EnvMode;
COPY_4V(dst->Texture.Unit[u].EnvColor, src->Texture.Unit[u].EnvColor);
dst->Texture.Unit[u].TexGenEnabled = src->Texture.Unit[u].TexGenEnabled;
dst->Texture.Unit[u].GenS = src->Texture.Unit[u].GenS;
dst->Texture.Unit[u].GenT = src->Texture.Unit[u].GenT;
dst->Texture.Unit[u].GenR = src->Texture.Unit[u].GenR;
dst->Texture.Unit[u].GenQ = src->Texture.Unit[u].GenQ;
dst->Texture.Unit[u].LodBias = src->Texture.Unit[u].LodBias;
/* GL_EXT_texture_env_combine */
dst->Texture.Unit[i].Combine = src->Texture.Unit[i].Combine;
dst->Texture.Unit[u].Combine = src->Texture.Unit[u].Combine;
/* copy texture object bindings, not contents of texture objects */
_mesa_lock_context_textures(dst);
for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
_mesa_reference_texobj(&dst->Texture.Unit[i].CurrentTex[tex],
src->Texture.Unit[i].CurrentTex[tex]);
_mesa_reference_texobj(&dst->Texture.Unit[u].CurrentTex[tex],
src->Texture.Unit[u].CurrentTex[tex]);
}
_mesa_unlock_context_textures(dst);
@ -333,20 +333,20 @@ _mesa_ClientActiveTextureARB(GLenum texture)
static void
update_texture_matrices( GLcontext *ctx )
{
GLuint i;
GLuint u;
ctx->Texture._TexMatEnabled = 0;
ctx->Texture._TexMatEnabled = 0x0;
for (i=0; i < ctx->Const.MaxTextureCoordUnits; i++) {
if (_math_matrix_is_dirty(ctx->TextureMatrixStack[i].Top)) {
_math_matrix_analyse( ctx->TextureMatrixStack[i].Top );
for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) {
if (_math_matrix_is_dirty(ctx->TextureMatrixStack[u].Top)) {
_math_matrix_analyse( ctx->TextureMatrixStack[u].Top );
if (ctx->Texture.Unit[i]._ReallyEnabled &&
ctx->TextureMatrixStack[i].Top->type != MATRIX_IDENTITY)
ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(i);
if (ctx->Texture.Unit[u]._ReallyEnabled &&
ctx->TextureMatrixStack[u].Top->type != MATRIX_IDENTITY)
ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(u);
if (ctx->Driver.TextureMatrix)
ctx->Driver.TextureMatrix( ctx, i, ctx->TextureMatrixStack[i].Top);
ctx->Driver.TextureMatrix( ctx, u, ctx->TextureMatrixStack[u].Top);
}
}
}
@ -411,6 +411,8 @@ texture_override(GLcontext *ctx,
static void
update_tex_combine(GLcontext *ctx, struct gl_texture_unit *texUnit)
{
struct gl_tex_env_combine_state *combine;
/* Set the texUnit->_CurrentCombine field to point to the user's combiner
* state, or the combiner state which is derived from traditional texenv
* mode.
@ -433,17 +435,19 @@ update_tex_combine(GLcontext *ctx, struct gl_texture_unit *texUnit)
texUnit->_CurrentCombine = & texUnit->_EnvMode;
}
combine = texUnit->_CurrentCombine;
/* Determine number of source RGB terms in the combiner function */
switch (texUnit->_CurrentCombine->ModeRGB) {
switch (combine->ModeRGB) {
case GL_REPLACE:
texUnit->_CurrentCombine->_NumArgsRGB = 1;
combine->_NumArgsRGB = 1;
break;
case GL_ADD:
case GL_ADD_SIGNED:
if (texUnit->EnvMode == GL_COMBINE4_NV)
texUnit->_CurrentCombine->_NumArgsRGB = 4;
combine->_NumArgsRGB = 4;
else
texUnit->_CurrentCombine->_NumArgsRGB = 2;
combine->_NumArgsRGB = 2;
break;
case GL_MODULATE:
case GL_SUBTRACT:
@ -451,44 +455,44 @@ update_tex_combine(GLcontext *ctx, struct gl_texture_unit *texUnit)
case GL_DOT3_RGBA:
case GL_DOT3_RGB_EXT:
case GL_DOT3_RGBA_EXT:
texUnit->_CurrentCombine->_NumArgsRGB = 2;
combine->_NumArgsRGB = 2;
break;
case GL_INTERPOLATE:
case GL_MODULATE_ADD_ATI:
case GL_MODULATE_SIGNED_ADD_ATI:
case GL_MODULATE_SUBTRACT_ATI:
texUnit->_CurrentCombine->_NumArgsRGB = 3;
combine->_NumArgsRGB = 3;
break;
default:
texUnit->_CurrentCombine->_NumArgsRGB = 0;
combine->_NumArgsRGB = 0;
_mesa_problem(ctx, "invalid RGB combine mode in update_texture_state");
return;
}
/* Determine number of source Alpha terms in the combiner function */
switch (texUnit->_CurrentCombine->ModeA) {
switch (combine->ModeA) {
case GL_REPLACE:
texUnit->_CurrentCombine->_NumArgsA = 1;
combine->_NumArgsA = 1;
break;
case GL_ADD:
case GL_ADD_SIGNED:
if (texUnit->EnvMode == GL_COMBINE4_NV)
texUnit->_CurrentCombine->_NumArgsA = 4;
combine->_NumArgsA = 4;
else
texUnit->_CurrentCombine->_NumArgsA = 2;
combine->_NumArgsA = 2;
break;
case GL_MODULATE:
case GL_SUBTRACT:
texUnit->_CurrentCombine->_NumArgsA = 2;
combine->_NumArgsA = 2;
break;
case GL_INTERPOLATE:
case GL_MODULATE_ADD_ATI:
case GL_MODULATE_SIGNED_ADD_ATI:
case GL_MODULATE_SUBTRACT_ATI:
texUnit->_CurrentCombine->_NumArgsA = 3;
combine->_NumArgsA = 3;
break;
default:
texUnit->_CurrentCombine->_NumArgsA = 0;
combine->_NumArgsA = 0;
_mesa_problem(ctx, "invalid Alpha combine mode in update_texture_state");
break;
}
@ -530,10 +534,10 @@ update_texture_state( GLcontext *ctx )
/* TODO: only set this if there are actual changes */
ctx->NewState |= _NEW_TEXTURE;
ctx->Texture._EnabledUnits = 0;
ctx->Texture._GenFlags = 0;
ctx->Texture._TexMatEnabled = 0;
ctx->Texture._TexGenEnabled = 0;
ctx->Texture._EnabledUnits = 0x0;
ctx->Texture._GenFlags = 0x0;
ctx->Texture._TexMatEnabled = 0x0;
ctx->Texture._TexGenEnabled = 0x0;
/*
* Update texture unit state.
@ -544,8 +548,8 @@ update_texture_state( GLcontext *ctx )
GLuint texIndex;
texUnit->_Current = NULL;
texUnit->_ReallyEnabled = 0;
texUnit->_GenFlags = 0;
texUnit->_ReallyEnabled = 0x0;
texUnit->_GenFlags = 0x0;
/* Get the bitmask of texture target enables.
* enableBits will be a mask of the TEXTURE_*_BIT flags indicating
@ -710,7 +714,7 @@ init_texture_unit( GLcontext *ctx, GLuint unit )
texUnit->_EnvMode = default_combine_state;
texUnit->_CurrentCombine = & texUnit->_EnvMode;
texUnit->TexGenEnabled = 0;
texUnit->TexGenEnabled = 0x0;
texUnit->GenS.Mode = GL_EYE_LINEAR;
texUnit->GenT.Mode = GL_EYE_LINEAR;
texUnit->GenR.Mode = GL_EYE_LINEAR;
@ -744,18 +748,18 @@ init_texture_unit( GLcontext *ctx, GLuint unit )
GLboolean
_mesa_init_texture(GLcontext *ctx)
{
GLuint i;
GLuint u;
/* Texture group */
ctx->Texture.CurrentUnit = 0; /* multitexture */
ctx->Texture._EnabledUnits = 0;
ctx->Texture._EnabledUnits = 0x0;
ctx->Texture.SharedPalette = GL_FALSE;
#if FEATURE_colortable
_mesa_init_colortable(&ctx->Texture.Palette);
#endif
for (i = 0; i < MAX_TEXTURE_UNITS; i++)
init_texture_unit( ctx, i );
for (u = 0; u < MAX_TEXTURE_UNITS; u++)
init_texture_unit(ctx, u);
/* After we're done initializing the context's texture state the default
* texture objects' refcounts should be at least MAX_TEXTURE_UNITS + 1.
@ -781,9 +785,8 @@ _mesa_free_texture_data(GLcontext *ctx)
/* unreference current textures */
for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++) {
struct gl_texture_unit *unit = ctx->Texture.Unit + u;
for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
_mesa_reference_texobj(&unit->CurrentTex[tgt], NULL);
_mesa_reference_texobj(&ctx->Texture.Unit[u].CurrentTex[tgt], NULL);
}
}
@ -792,11 +795,8 @@ _mesa_free_texture_data(GLcontext *ctx)
ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]);
#if FEATURE_colortable
{
GLuint i;
for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++)
_mesa_free_colortable_data( &ctx->Texture.Unit[i].ColorTable );
}
for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++)
_mesa_free_colortable_data(&ctx->Texture.Unit[u].ColorTable);
#endif
}
@ -809,10 +809,10 @@ _mesa_free_texture_data(GLcontext *ctx)
void
_mesa_update_default_objects_texture(GLcontext *ctx)
{
GLuint i, tex;
GLuint u, tex;
for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
for (u = 0; u < MAX_TEXTURE_UNITS; u++) {
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[u];
for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
_mesa_reference_texobj(&texUnit->CurrentTex[tex],
ctx->Shared->DefaultTex[tex]);