Commit graph

179025 commits

Author SHA1 Message Date
Iago Toral Quiroga
3b9aaf25a0 v3dv: expose scalarBlockLayout on V3D 7.x
This version of V3D doesn't have the restriction that vector accesses
must not cross 16-byte boundaries.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:44 +00:00
Iago Toral Quiroga
dff60b9ee5 v3dv: expose depthClamp in V3D 7.x
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:44 +00:00
Iago Toral Quiroga
2212ee82b7 v3dv: expose fullDrawIndexUint32 in V3D 7.x
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:44 +00:00
Juan A. Suarez Romero
7999326f07 broadcom/simulator: add per-hw version calls
Add a wrapper to allow calling the right simulator function based on
the hardware under simulation.

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:44 +00:00
Juan A. Suarez Romero
314c8965a6 broadcom: add performance counters for V3D 7.x
Some of the counters need to be defined correctly.

v2: Remove references to extended performance counters. The hw does
    not support them.

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:44 +00:00
Iago Toral Quiroga
d25aec0d38 v3d,v3dv: fix compute for V3D 7.1.6+
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:44 +00:00
Iago Toral Quiroga
8a69888803 v3d,v3dv: fix depth bias for v3d 7.x
In v3d 7.x we don't need to scale up depth bias for D16 buffers.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:44 +00:00
Iago Toral Quiroga
cd8afef9f1 v3dv: fix color write mask for v3d 7.x
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Iago Toral Quiroga
147112cfb1 v3dv: use new texture shader state rb_swap and reverse fields in v3d 7.x
In v3d 4.x we handle formats that are reversed or R/B swapped by
applying a format swizzle. This doesn't work on border colors though,
and for that there is a specific bit to reverse the border color in
the texture shader state.

In v3d 7.x we have new reverse and swap R/B bits and we no longer have
a bit to reverse the border color because the new reverse bit applies
to border texels too. Because of this, we absolutely need to use these
new bits in order to get correct border colors in all cases with these
formats.

When we enable the reverse and/or swap R/B bits, we are effectively
applying the format swizzle through them, so in these cases we need to
make sure the swizzle we program in the texture shader state is the
view swizzle provided by the API and not the composition of the format
swizzle with the view swizzle like we do in 4.x for all formats. The
same applies to custom border colors: we must not apply the format
swizzle to them for formats that are reversed or R/B swapped, because
again, this format swizzle is already applied through these new bits.

While we are doing this, we also fully adopt the texture shader state
spec from v3d 7.1.5 for v3d 7.x instead of using a description from
7.1.2 which is incompatible and required the driver to manually pack
some of the bits.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Iago Toral Quiroga
6fe85136ef v3d,v3dv: propagate NaNs bits in shader state records are reserved in v7.x
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Alejandro Piñeiro
a5f0305804 v3dv: implement depthBounds support for v71
Just for for v71, as that feature is not supported by older hw.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Iago Toral Quiroga
cb9d079739 v3d,v3dv: don't use max internal bpp for tile sizing in V3D 7.x
We can use the actual bpp of each color attachment to compute real
tile memory requirements, which may allow us to choose a larger tile
size configuration than in V3D 4.2 in certain scenarios.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Iago Toral Quiroga
9e90d95508 v3d,v3dv: support up to 8 render targets in v7.1+
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Iago Toral Quiroga
904519d245 v3d/v3dv: fix texture state array stride packing for V3D 7.1.5
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Alejandro Piñeiro
30920c5de4 v3d: add support for TFU blit in v71
TFU has changed on v71, specially on which registers to use, so that
means that support code change across versions. So as part of this
commit TFU copying is moved to a v3dx file.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Alejandro Piñeiro
e54fbc197c v3d: handle Z clipping in v71
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Alejandro Piñeiro
6eb063c66e v3d: don't convert floating point border colors in v71
The TMU does this for us now.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Alejandro Piñeiro
610799cb4f v3d: GFX-1461 does not affect V3D 7.x
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Alejandro Piñeiro
e743d41756 v3d: setup render pass color clears for any format bpp in v71
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Alejandro Piñeiro
9be4d4def6 v3d: handle new TEXTURE_SHADER_STATE v71 YCbCr fields
There are some new fields for YCbCr with pointers for the various
planes in multi-planar formats. These need to match the base address
pointer in the texture state, or the hardware will assume this is a
multi-planar texture.

Notice we don't use an address type for these fields in the XML
description. This is because the addresses are 64-bit aligned (even
though the PRM doesn't say it) which means the 6 LSB bits are
implicitly 0, but the fields are encoded before the 6th bit of their
starting byte, so we can't use the usual trick we do with address
types where the first 6 bits in the byte are implicitly overwritten by
other fields and we have to encode this manually as a uint field. This
would mean that if we had an actual BO we would also need to add it
manually to the job's list, but since we don't have one, we don't have
to do anything about it.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Alejandro Piñeiro
80923c889a v3d: handle new texture state transfer functions in v71
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Alejandro Piñeiro
b09f915666 v3d/uniforms: update VIEWPORT_X/Y_SCALE uniforms for v71
As the packet CLIPPER_XY scaling, this needs to be computed on 1/64ths
of pixel, instead of 1/256ths of pixels.

As this is the usual values that we get from macros, we add manually a
v42 and v71 macro, and define a new helper to get those.

Those granularity values are the same for Vulkan and OpenGL, so
perhaps we should move them to a common place.

As with v3dv, V3D_X macro name is somewhat confusing. It is
specifically created to ask for define values that depends on the
version. But I also felt that V3D_DEFINE_X was too long.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Alejandro Piñeiro
2908b2782a v3d: default vertex attributes values are not needed for v71
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Alejandro Piñeiro
b833243348 v3d: no specific separate_segments flag for V3D 7.1
On V3D 7.1 there is not a flag on the Shader State Record to specify
if we are using shared or separate segments. This is done by setting
the vpm input size to 0 (so we need to ensure that the output would be
the max needed for input/output).

We were already doing the latter on the prog_data_vs, so we just need
to use those values, instead of assigning default values.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Alejandro Piñeiro
12e968046c v3d: emit CLIPPER_XY_SCALING for v71
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Alejandro Piñeiro
6561f58b0d v3d: just don't fill up early-z fields for CFG_BITS for v71
v71 doesn't include early_z_enable/early_z_updates_enable. They are
configured with packet 121.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Alejandro Piñeiro
22817f4f89 v3d: emit CLEAR_RENDER_TARGETS for v71
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Alejandro Piñeiro
68b3b7c851 v3d: TILE_RENDERING_MODE_CFG_RENDER_TARGET_PART1
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Alejandro Piñeiro
da11be4bdf v3d: emit TILE_BINNING_MODE_CFG and TILE_RENDERING_MODE_CFG_COMMON for v71
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Alejandro Piñeiro
4dfe17a762 v3d: add v71 hw generation
Starting point for v71 version inclusion:
 * Adds as one of the versions to be compiled on meson
 * Updated the v3d_X and v3dX macros to include version 71
 * Update the code enough to get it building when using v71.

Any real v71 support will be implemented on following commits.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Iago Toral Quiroga
48383668a7 v3dv: fix depth clipping then Z scale is too small in V3D 7.x
When the Z scale is too small guardband clipping may not clip
correctly, so disable it, which is a new option in V3D 7.x.

This fixes this test in V3D 7.x without needing any workarounds:
dEQP-VK.draw.renderpass.inverted_depth_ranges.nodepthclamp_deltazero

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Iago Toral Quiroga
662d6e296e v3dv: make v3dv_viewport_compute_xform depend on the V3D version
For 4.x we have a workaround for too small Z scale values that is not
required for V3D 7.x.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Alejandro Piñeiro
146ceadcf4 v3dv: add support for TFU jobs in v71
This includes update the simulator.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Iago Toral Quiroga
8f2704a28d v3dv: handle Z clipping in v71
Fixes the following tests:

dEQP-VK.clipping.clip_volume.*
dEQP-VK.draw.inverted_depth_ranges.nodepthclamp_* (except deltazero)

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Iago Toral Quiroga
acd99e08b4 v3dv: don't convert floating point border colors in v71
The TMU does this for us now.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Alejandro Piñeiro
452421dfe5 v3dv: no specific separate_segments flag for V3D 7.1
On V3D 7.1 there is not a flag on the Shader State Record to specify
if we are using shared or separate segments. This is done by setting
the vpm input size to 0 (so we need to ensure that the output would be
the max needed for input/output).

We were already doing the latter on the prog_data_vs, so we just need
to use those values, instead of assigning default values.

As we are here, we also add some comments on the compiler part.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Iago Toral Quiroga
ef60f6db0d v3dv: handle RTs with no color targets in v71
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Iago Toral Quiroga
f4fa1c8586 v3dv: handle early Z/S clears for v71
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Iago Toral Quiroga
8c191d1103 broadcom/compiler: update thread end restrictions validation for v71
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Iago Toral Quiroga
f7b16f91e1 v3dv: GFX-1461 does not affect V3D 7.x
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Iago Toral Quiroga
84ca72ace2 v3dv: handle render pass global clear for v71
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Iago Toral Quiroga
76a019f8cc v3dv: implement noop job for v71
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Iago Toral Quiroga
5ad415c0e6 v3dv: handle new texture state transfer functions in v71
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Iago Toral Quiroga
fe6594c4c1 v3dv: fix up texture shader state for v71
There are some new fields for YCbCr with pointers for the various
planes in multi-planar formats. These need to match the base address
pointer in the texture state, or the hardware will assume this is a
multi-planar texture.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Iago Toral Quiroga
f514ad5dd2 v3dv: setup TLB clear color for meta operations in v71
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Iago Toral Quiroga
b5e3322d93 v3dv: setup render pass color clears for any format bpp in v71
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Alejandro Piñeiro
9c92a758cc v3dv/pipeline: handle GL_SHADER_STATE_RECORD changed size on v71
It is likely that we would need more changes, as this packet changed,
but this is enough to get basic tests running. Any additional support
will be handled with new commits.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Alejandro Piñeiro
5750926d0e v3dv/pipeline: default vertex attributes values are not needed for v71
There are not part of the shader state record.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:42 +00:00
Alejandro Piñeiro
53773f3ea7 v3dv: default vertex attribute values are gen dependant
Content, structure and size would depend on the generation. Even if it
is needed at all.

So let's move it to the v3dvx files.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:42 +00:00
Alejandro Piñeiro
0abf7c1407 v3dv/cmd_buffer: just don't fill up early-z fields for CFG_BITS for v71
For v71 early_z_enable/early_z_updates_enable is configured with
packet 121.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:42 +00:00