v3dv/pipeline: handle GL_SHADER_STATE_RECORD changed size on v71

It is likely that we would need more changes, as this packet changed,
but this is enough to get basic tests running. Any additional support
will be handled with new commits.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
This commit is contained in:
Alejandro Piñeiro 2021-07-28 13:45:52 +02:00 committed by Marge Bot
parent 5750926d0e
commit 9c92a758cc

View file

@ -360,7 +360,7 @@ v3dX(pipeline_pack_state)(struct v3dv_pipeline *pipeline,
static void
pack_shader_state_record(struct v3dv_pipeline *pipeline)
{
assert(sizeof(pipeline->shader_state_record) ==
assert(sizeof(pipeline->shader_state_record) >=
cl_packet_length(GL_SHADER_STATE_RECORD));
struct v3d_fs_prog_data *prog_data_fs =
@ -453,9 +453,6 @@ pack_shader_state_record(struct v3dv_pipeline *pipeline)
shader.vertex_shader_has_separate_input_and_output_vpm_blocks =
prog_data_vs->separate_segments;
#endif
#if V3D_VERSION >= 71
unreachable("HW generation 71 not supported yet.");
#endif
shader.coordinate_shader_input_vpm_segment_size =
prog_data_vs_bin->separate_segments ?