Brian Paul
44519e18a4
softpipe: add option to do polygon stipple in softpipe vs. draw module
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For debugging purposes.
2010-04-19 08:51:07 -06:00
Brian Paul
8f3bdeaad6
Merge branch '7.8'
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Conflicts:
src/gallium/auxiliary/draw/draw_context.c
src/gallium/auxiliary/draw/draw_pipe_aaline.c
src/gallium/drivers/llvmpipe/lp_context.c
2010-04-19 08:45:20 -06:00
Brian Paul
e3a34cc7f6
gallium/draw: use correct rasterization state for wide/AA points/lines
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When points or lines are decomposed into triangles, we need to be sure
to disable polygon culling, stippling, "un-filled" modes, etc.
This patch sets the rasterization state to disable those things prior to
drawing points/lines with triangles, then restores the previous state
afterward.
The new piglit point-no-line-cull test checks this problem & solution.
2010-04-19 08:35:53 -06:00
José Fonseca
857c7c7ca2
docs: Document indexBias.
2010-04-19 15:08:14 +02:00
Dave Airlie
f7c2d4fee3
r300c/r300g: add 3155 rv380 pci id
2010-04-19 19:23:19 +10:00
Vinson Lee
7f8676c0b0
gallivm: Remove redundant initialization of dst_vec_type.
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dec_vec_type is already initialized to lp_build_vec_type(dst_type) at
its declaration.
2010-04-19 00:35:02 -07:00
Vinson Lee
57e71b8502
nv50: Fix include recursion.
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Don't include nv50_context.h and use a forward declaration instead.
nv50_context.h includes nv50_screen.h (itself).
2010-04-19 00:05:57 -07:00
José Fonseca
c184da9505
gallium: Add index bias parameter to draw_elements and friends.
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indexBias corresponds to:
- BaseVertexIndex parameter of D3D9's
IDirect3DDevice9::DrawIndexedPrimitive method
- BaseVertexLocation parameter of ID3D10Device::DrawIndexed
Although a positive indexBias can be easily be implemented in Gallium by
adding indexBias*stride to each vertex buffer base offset, a negative
indexBias cannot, as the final vertex buffer offset could be negative.
I'm not aware of this functionality being exposed to GL drivers, so for
now all hardware drivers will just assert(indexBias == 0).
See also:
- http://msdn.microsoft.com/en-us/library/bb174369.aspx (D3D9)
- http://msdn.microsoft.com/en-us/library/ff556126.aspx (D3D10 DDI)
2010-04-19 08:56:46 +02:00
Vinson Lee
11cea8196c
nvfx: Fix include recursion.
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Don't include nvfx_context.h and use a forward reference instead.
nvfx_context.h includes nvfx_screen.h (itself).
2010-04-18 23:44:24 -07:00
Vinson Lee
478f19ff49
auxiliary: Move loop variable declaration outside for loop.
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Fixes MSVC build.
2010-04-18 23:21:07 -07:00
Vinson Lee
c628a2e0c7
nvfx: Add missing header and forward declaration.
2010-04-18 23:09:31 -07:00
Vinson Lee
b2fc623497
nouveau: Add missing header.
2010-04-18 23:00:45 -07:00
Vinson Lee
5b83e0ea04
r300g: Remove unnecessary headers.
2010-04-18 22:51:35 -07:00
Vinson Lee
c61db7d200
i915g: Remove unnecessary header.
2010-04-18 22:49:55 -07:00
Vinson Lee
aa5be94139
auxiliary: Initialize variable.
2010-04-18 22:45:18 -07:00
Vinson Lee
349c168a6e
auxiliary: Add util/u_surfaces.c to SCons build.
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This was missed in commit ac4b8db62d .
2010-04-18 22:38:53 -07:00
Brian Paul
1aaf41fd8a
st/mesa: s/st_get_stobj_texture/st_get_stobj_resource/
2010-04-18 18:02:42 -06:00
Brian Paul
c3016dcee5
st/mesa: s/st_get_texobj_texture/st_get_texobj_resource/
2010-04-18 18:02:42 -06:00
Brian Paul
5d3d63d45a
st/mesa: remove st_texture_object::pipe field
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Just pass the pipe context to st_get_texture_sampler_view()
as is done for st_get_renderbuffer_sampler_view().
2010-04-18 18:02:42 -06:00
Brian Paul
073048c872
st/mesa: s/st_renderbuffer_get_sampler_view/st_get_renderbuffer_sampler_view/
2010-04-18 18:02:42 -06:00
Brian Paul
ef9a619ba9
st/mesa: s/st_sampler_view_from_texture/st_create_texture_sampler_view/
2010-04-18 18:02:42 -06:00
Brian Paul
8a7ea577ac
st/mesa: s/st_get_stobj_sampler_view/st_get_texture_sampler_view/
2010-04-18 18:02:42 -06:00
Marek Olšák
ec719ae199
r300g: implement TRUNC as floor
2010-04-19 00:36:20 +02:00
Marek Olšák
394803b2cd
r300/compiler: lower CEIL
2010-04-19 00:36:20 +02:00
Marek Olšák
e53a1576dd
r300/compiler: enable branch emulation for vertex shaders
2010-04-19 00:36:19 +02:00
Marek Olšák
ebd05a798e
r300/compiler: optimize CMP for vertex shaders a bit
2010-04-19 00:35:26 +02:00
Nicolai Hähnle
65fd6fb204
r300/compiler: Use memory_pool_array_reserve in deadcode elimination
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Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
2010-04-19 00:34:02 +02:00
Nicolai Hähnle
0321f9c6f1
r300/compiler: Use memory_pool_array_reserve in r500-fragprog_emit
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Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
2010-04-19 00:34:02 +02:00
Marek Olšák
340e5e65dc
r300/compiler: enable branch emulation for R500 fragment programs
2010-04-19 00:34:02 +02:00
Nicolai Hähnle
4d7ed84431
r300/compiler: Implement branch emulation for R300 fragment programs
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Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
2010-04-19 00:34:02 +02:00
Luca Barbieri
eeabe9d179
u_inlines: split pipe_surface_init in pipe_surface_reset and *_init
2010-04-18 22:58:09 +02:00
Brian Paul
0490116f96
tgsi: add comment about potential code removal
2010-04-18 10:02:11 -06:00
Brian Paul
8fd0e453d7
softpipe: new comment and assertion for face value
2010-04-18 10:02:11 -06:00
Brian Paul
1673bb38bb
tgsi: replace 0xf with TGSI_WRITEMASK_XYZW
2010-04-18 10:02:11 -06:00
Brian Paul
10e4ec448e
softpipe: fix computation of fragment[FACE] attribute
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In TGSI, front facing is +1 and back-facing is -1. We were computing
this attribute as +1 and 0 before. However, the value isn't actually
used anywhere because we machine->Face attribute overrides it in
tgsi_exec.c. That could be changed, removing some special-case code...
2010-04-18 10:02:11 -06:00
Brian Paul
6756c07b66
softpipe: clean-up and comments
2010-04-18 10:02:11 -06:00
Brian Paul
b806c3056f
softpipe: document MAX_QUADS
2010-04-18 10:02:11 -06:00
Marek Olšák
24ceef7a69
r300g: more solid is_buffer_referenced implementation
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This fixes crash from 7a1b5c937f ,
and also removes the unused "map" pointer.
2010-04-18 17:49:12 +02:00
Luca Barbieri
cea7b9f937
u_surfaces: silence warning
2010-04-18 17:35:17 +02:00
Marek Olšák
69d8b6d5fb
Revert "r300g: save vertex buffers around u_blitter calls"
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Not sure why it crashes.
2010-04-18 17:02:39 +02:00
Brian Paul
5acee66023
nvfx: move declarations before code
2010-04-18 08:43:42 -06:00
Brian Paul
27322eeb73
nvfx: fix void * arithmetic warning
2010-04-18 08:41:51 -06:00
Brian Paul
b74f4bc6b8
nvfx: move declarations before code
2010-04-18 08:41:25 -06:00
Brian Paul
d84b8cb1a8
llvmpipe: update comment
2010-04-18 08:38:19 -06:00
Brian Paul
d7c336dc49
nvfx: move declarations before code to silence warnings
2010-04-18 08:38:03 -06:00
Luca Barbieri
f9ea7a2ea9
auxiliary: add util_dirty_surfaces to track dirty render temporaries
2010-04-18 16:23:11 +02:00
Luca Barbieri
ac4b8db62d
auxiliary: add util_surfaces to track a resource's pipe_surface structs
2010-04-18 16:23:11 +02:00
Luca Barbieri
24af25df2b
u_inlines: add function to initialize pipe_surface
2010-04-18 16:23:11 +02:00
Luca Barbieri
2ac088141a
nvfx: fix fragment program constant updates
2010-04-18 16:23:11 +02:00
Marek Olšák
7a1b5c937f
r300g: do not tell st that a buffer is referenced by hw
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It saves a few libdrm calls and unnecessary flushes.
2010-04-18 16:09:21 +02:00