Our usage of vk_error to expound on error messages returned by drivers
probably falls more into the warning category.
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31292>
This gives us the possibility of describing other GOB formats in the
future. This also cleans things up a bit as it replaces all of the uses
of GOB_WIDTH/DEPTH with an extent which we can change in the future.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31410>
Take advantage of 3 spare JSL in Collabora lab to load the balance of
those jobs:
job name avg duation (min)
Signed-off-by: Guilherme Gallo <guilherme.gallo@collabora.com>
--- ---
anv-jsl 15
anv-jsl-angle 20
iris-jsl-deqp 18
Signed-off-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31414>
As we don't have capacity for more parallelism atm, increase the
fraction of the CTS for those jobs.
job name average min
Signed-off-by: Guilherme Gallo <guilherme.gallo@collabora.com>
--- ---
radv-stoney-angle 16
radv-stoney-vkcts 15
Signed-off-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31414>
It is taking 19 min on average to run this job.
As we don't have more capacity, introduce a fraction of 2 and create the
`full` version to be run on nightly pipelines.
Signed-off-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31414>
By rebalancing the `a618_vk` job fraction from **2** to **3**, we have
freed up 2 `kingoftown` devices. These devices can now be reallocated to
the `a618_traces` and `a618_skqp` jobs to optimize resource utilization.
Signed-off-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31414>
the original handling here was supposed to be more granular, but I
never got around to making the granularity work
now it should do something like:
* run through all the modifiers and check for one that supports expected usage
* do not ever remove mutable; this should always be supported for SOME modifier
* use LINEAR as a fallback (with mutable)
supporting mutable for srgb is the most important aspect of modifier selection
here since it avoids having to later reallocate the dmabuf
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31413>
We can't just always negate the alu instruction's cmod, because negating
it can produce different results when the argument is NaN float. We can
still do that if the condition is == or !=.
Fixes: 0ba9497e ("intel/fs: Improve discard_if code generation")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11800
Signed-off-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31042>
The per-primitive have their own separate section in the FS thread
payload, and are not considered when setting the mask in
3STATE_SBE's ConstantInterpolationEnable.
This is also consistent with what is done for brw_interp_reg().
Fixes
- dEQP-VK.mesh_shader.ext.misc.clip_geom_provoking_last
- dEQP-VK.mesh_shader.ext.misc.clip_geom_and_task_shader_provoking_last
Backport-to: 24.2
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11844
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31417>
This is what callers actually want, and it simplifies nir_opt_remove_phis
because we can assume dominance meta data is valid.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31031>
When allocating a buffer normally, this flag gets to the allocator from
the memory requirements, but when sparse bindings are created we were
checking for them but never setting them.
Fixes sparse descriptor buffers on Xe2.
Makes the failure on TRTT more obvious.
Fixes: c6a91f1695 ("anv: add new heap/pool for descriptor buffers")
Fixes: 692e1ab2c1 ("anv: get rid of the second dynamic state heap")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31372>
Valgrind doesn't seem to know that drmSyncobjQuery() writes to the
variable that we pass as 'last_value'. This gets rid of:
==6275== Conditional jump or move depends on uninitialised value(s)
==6275== at 0x5308370: anv_sparse_trtt_garbage_collect_batches (anv_sparse.c:540)
==6275== by 0x53091E2: anv_sparse_bind_trtt (anv_sparse.c:825)
==6275== by 0x5309771: anv_sparse_bind (anv_sparse.c:953)
==6275== by 0x5309A3B: anv_free_sparse_bindings (anv_sparse.c:1041)
==6275== by 0x529FF21: anv_DestroyBuffer (anv_buffer.c:248)
==6275== by 0x932ADBD: ??? (in /usr/lib/x86_64-linux-gnu/libVkLayer_khronos_validation.so)
==6275== by 0x127AA2: MyVkBuffer::~MyVkBuffer() (sparse.cpp:364)
==6275== by 0x12B2D4: MyApp::test1_trivial_sparse() (sparse.cpp:1421)
==6275== by 0x13E01A: MyApp::run_test(int) (sparse.cpp:6594)
==6275== by 0x13E3B0: main (sparse.cpp:6656)
==6275== Uninitialised value was created by a stack allocation
==6275== at 0x53082D3: anv_sparse_trtt_garbage_collect_batches (anv_sparse.c:525)
An alternative to these Valgrind macros would simply have been to
zero-intialize last_value.
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31332>
I just noticed that my custom sparse program was not working correctly
when I used ANV_QUEUE_OVERRIDE (instead of enabling the compute queue
by default or using INTEL_ENGINE_CLASS_COMPUTE, which was removed by
commit 600d88ab3c ("intel: Remove INTEL_ENGINE_CLASS_COMPUTE and
INTEL_ENGINE_CLASS_COPY parameters").
It turns out we were not setting the same engine class type when using
ANV_QUEUE_OVERRIDE vs the other cases. Move the code around so the
behavior can stay the same.
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31332>
This avoids massively long shader compile times when there is lots of
spilling, at a minor cost of a few more spills/fills. Choose 15 as it is
already the default used by the Cyberpunk 2077 driconf workaround.
Surprisingly the number of additional spills/fills are miniscule in
fossil-db:
Instructions in all programs: 152680595 -> 152681525 (+0.0%)
SENDs in all programs: 7672789 -> 7672789 (+0.0%)
Loops in all programs: 48469 -> 48469 (+0.0%)
Cycles in all programs: 11981743456 -> 11984228708 (+0.0%)
Spills in all programs: 42989 -> 42779 (-0.5%)
Fills in all programs: 76380 -> 76776 (+0.5%)
partly because of the chaotic unpredictability that the choice of
registe to spill has on a shader. For example, this patch massively
helps some shaders in terms of spills/fills:
Spills helped fossils/fossil-db/steam-native/red_dead_redemption2.vk-g6.foz/4101ff9c9b83bf22/SIMD8 fragment: 3208 -> 2894 (-9.8%)
Fills helped fossils/fossil-db/steam-native/red_dead_redemption2.vk-g6.foz/4101ff9c9b83bf22/SIMD8 fragment: 7258 -> 6795 (-6.4%)
Spills helped fossils/q2rtx/q2rtx-rt-pipeline.976f4ab1c0fee975.1.foz/c496e8a549f6b4bf/compute: 109 -> 92 (-15.6%)
Related: https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31133
Related: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9241
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11709
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11844
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31269>