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v3d/ci: add new flakes and timeouts
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31403>
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2 changed files with 5 additions and 0 deletions
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@ -46,6 +46,7 @@ dEQP-VK.renderpass2.suballocation.load_store_op_none.depthstencil_d24_unorm_s8_u
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spec@ext_framebuffer_blit@fbo-sys-blit
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spec@ext_framebuffer_blit@fbo-sys-sub-blit
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dEQP-VK.draw.dynamic_rendering.primary_cmd_buff.multiple_interpolation.structured.no_sample_decoration.4_samples
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dEQP-VK.fragment_operations.occlusion_query.precise_test_scissors_depth_write_stencil_clear_stencil_write
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dEQP-VK.memory.pipeline_barrier.transfer_dst_uniform_texel_buffer.1024
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dEQP-VK.memory.pipeline_barrier.transfer_dst_uniform_texel_buffer.1048576
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@ -1,9 +1,13 @@
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# Slow tests (> 1 minute to run)
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spec@!opengl 1.1@streaming-texture-leak
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spec@!opengl 1.2@tex3d-maxsize
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spec@arb_shader_texture_lod@execution@tex-miplevel-selection \*gradarb 2dshadow
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spec@arb_texture_multisample@texelfetch fs sampler2dms 4 1x130-501x130
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spec@arb_texture_multisample@texelfetch fs sampler2dms 4 1x71-501x71
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spec@arb_texture_multisample@texelfetch fs sampler2dmsarray 4 98x1x9-98x129x9
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spec@glsl-1.30@execution@tex-miplevel-selection texture() 1darray
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spec@glsl-1.30@execution@tex-miplevel-selection texture() 2darrayshadow
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spec@glsl-1.30@execution@tex-miplevel-selection texturelod 2darray
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spec@glsl-1.30@execution@texelfetch fs sampler2d 1x281-501x281
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# Slow CL tests (> 5 minute to run)
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