Previously it was assumed that between the and the variable there was
only one deref.
To handle all cases a new function is introduced that recreates a chain
of derefs.
Fixes: 5a4083349f ("zink: add provoking vertex mode lowering")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22678>
Previously the passthrough gs shader loaded some values with uniform
loads using sevaral hardcoded values.
This was not flexible for other drivers and started becoming too
unflexible for zink itself.
Use system values instead and use a lowering pass in zink.
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22667>
We use dwords (32 bit) quite a bit around the code base. Previously
we used '* 4', '<< 2', or '* sizeof(uint32_t)' to go from dwords to
bytes. The conversion isn't always clear when other operations
happen in the same line, which can leave one wondering where the
multiplication came from.
PVR_DW_TO_BYTES() should make the code more obvious as well as
making the conversion more consistent.
Signed-off-by: Karmjit Mahil <Karmjit.Mahil@imgtec.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22658>
Some chips support firmware based mcbp. If supported this means
radeonsi needs to allocate 3 buffers and pass them to the firmware.
From there, the firmware will handle mcbp and register shadowing
on its own so we don't need to insert LOAD packet in the preamble.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21986>
src/virtio/vulkan/vn_common.c: In function ‘vn_ring_monitor_acquire’:
src/virtio/vulkan/vn_common.c:129:16: error: implicit declaration of function ‘gettid’; did you mean ‘getgid’? [-Werror=implicit-function-declaration]
129 | pid_t tid = gettid();
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22489>
It's not a lazy loaded type so doing the Once::call_once in every
Platform::get gives us a pointless atomic, which might be slow on some
platforms.
Every application has to call clGetPlatformIDs so we only need to do it
there.
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22649>
Enabling fp64 support makes rarely sense, but in case we do claim it, we
should also tell if it's a pure software implementation.
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22649>
Move loop var decls into loops.
Use designated initializers.
Replace some questionable memcpy/memset() calls with assignments.
Line-wrap, whitespace fixes.
Signed-off-by: Brian Paul <brianp@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22467>
Simplify the code which puts query results into the destination
buffer:
* Use a uint64 or uint32 pointer instead of uint8 to write the results
to the buffer for less casting and simplifient pointer incrementing.
* Use MIN2() macro to be more concise.
And fix some indentation.
Signed-off-by: Brian Paul <brianp@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22467>
this avoids doing any llvm work during lavapipe enumeration which
might otherwise explode if lavapipe is not the actual driver that
gets used
cc: mesa-stable
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22600>
Now that we are exposing OpenGL 3.1, let's enable the proper supported
GLSL versions.
Acked-by: Eric Engestrom <eric@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22660>
This happened to work before because the arg to OUT_REG() was also
called 'ring' (or there was a suitable local var in scope!!)
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22646>
The first attempt at the sprintf would have consumed part of va, so if
we're going to recurse on overflow to try again in a new allocation then
we have to do our work on a copy.
This was a common failure mode for MESA_GLSL=source, where it would just print:
Mesa: info: GLSL source for fragment shader 1:
Mesa: info: (null)
Fixes: 7a18a1712a ("util/log: improve logger_file newline handling")
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22618>
There's only one caller of this function and always passes false.
v2: (Nanley Chery)
- Also remove the aspect parameter
v3: (Nanley Chery)
- Rename the function so it's more clear in which direction it works
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20175>
Instead of doing a slow depth clear, we can do depth fast clear in
vkClearAttachments.
Sascha Willems occlusionquery demo shows more than 2% perf boost with
this series.
On Felix's Tigerlake with the GPU at fixed frequency, this patch
improves performance of RoTR by +0.5%.
v2: (Nanley Chery)
- Clear stencil surface along with depth.
- Check for multilayer resources.
- Lookout for state.attachments.
- Fallback on slow clear for BDW and CHV if conditional rendering
enabled.
- Keep flush in same function.
v3: (Nanley Chery)
- Return immediately after fast clearing.
- Remove unnecessary comment.
v4: (Nanley Chery)
- Add assertion for BLORP_BATCH_NO_EMIT_DEPTH_STENCIL.
- Remove unnecessary local variable.
- Add 3DSTATE_WM_HZ_OP comment.
v5: (Nanley Chery)
- Fix comments.
- Don't take fast depth clear path if BLORP_BATCH_PREDICATE_ENABLE set.
- Refactor code in can_hiz_clear_att.
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20175>
Refactoring code from anv_image_hiz_clear which helps in future patches
to support fast depth clear in vkCmdClearAttachments.
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20175>