anv: Move and make anv_can_hiz_clear_ds_view non-static

v2:
- Pass const image view param. (Nanley)

Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20175>
This commit is contained in:
Sagar Ghuge 2020-09-10 14:40:08 -07:00 committed by Marge Bot
parent e04a414206
commit ee03b30e45
3 changed files with 49 additions and 41 deletions

View file

@ -2481,6 +2481,47 @@ anv_image_aspect_get_planes(VkImageAspectFlags aspect_mask)
return util_bitcount(aspect_mask);
}
bool
anv_can_hiz_clear_ds_view(struct anv_device *device,
const struct anv_image_view *iview,
VkImageLayout layout,
VkImageAspectFlags clear_aspects,
float depth_clear_value,
VkRect2D render_area)
{
/* If we're just clearing stencil, we can always HiZ clear */
if (!(clear_aspects & VK_IMAGE_ASPECT_DEPTH_BIT))
return true;
/* We must have depth in order to have HiZ */
if (!(iview->image->vk.aspects & VK_IMAGE_ASPECT_DEPTH_BIT))
return false;
const enum isl_aux_usage clear_aux_usage =
anv_layout_to_aux_usage(device->info, iview->image,
VK_IMAGE_ASPECT_DEPTH_BIT,
VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,
layout);
if (!blorp_can_hiz_clear_depth(device->info,
&iview->image->planes[0].primary_surface.isl,
clear_aux_usage,
iview->planes[0].isl.base_level,
iview->planes[0].isl.base_array_layer,
render_area.offset.x,
render_area.offset.y,
render_area.offset.x +
render_area.extent.width,
render_area.offset.y +
render_area.extent.height))
return false;
if (depth_clear_value != ANV_HZ_FC_VAL)
return false;
/* If we got here, then we can fast clear */
return true;
}
VkResult
anv_CreateImageView(VkDevice _device,
const VkImageViewCreateInfo *pCreateInfo,

View file

@ -4063,6 +4063,14 @@ anv_cmd_buffer_fill_area(struct anv_cmd_buffer *cmd_buffer,
VkDeviceSize size,
uint32_t data);
bool
anv_can_hiz_clear_ds_view(struct anv_device *device,
const struct anv_image_view *iview,
VkImageLayout layout,
VkImageAspectFlags clear_aspects,
float depth_clear_value,
VkRect2D render_area);
enum isl_aux_state ATTRIBUTE_PURE
anv_layout_to_aux_state(const struct intel_device_info * const devinfo,
const struct anv_image *image,

View file

@ -414,47 +414,6 @@ anv_can_fast_clear_color_view(struct anv_device * device,
return true;
}
static bool
anv_can_hiz_clear_ds_view(struct anv_device *device,
const struct anv_image_view *iview,
VkImageLayout layout,
VkImageAspectFlags clear_aspects,
float depth_clear_value,
VkRect2D render_area)
{
/* If we're just clearing stencil, we can always HiZ clear */
if (!(clear_aspects & VK_IMAGE_ASPECT_DEPTH_BIT))
return true;
/* We must have depth in order to have HiZ */
if (!(iview->image->vk.aspects & VK_IMAGE_ASPECT_DEPTH_BIT))
return false;
const enum isl_aux_usage clear_aux_usage =
anv_layout_to_aux_usage(device->info, iview->image,
VK_IMAGE_ASPECT_DEPTH_BIT,
VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,
layout);
if (!blorp_can_hiz_clear_depth(device->info,
&iview->image->planes[0].primary_surface.isl,
clear_aux_usage,
iview->planes[0].isl.base_level,
iview->planes[0].isl.base_array_layer,
render_area.offset.x,
render_area.offset.y,
render_area.offset.x +
render_area.extent.width,
render_area.offset.y +
render_area.extent.height))
return false;
if (depth_clear_value != ANV_HZ_FC_VAL)
return false;
/* If we got here, then we can fast clear */
return true;
}
#define READ_ONCE(x) (*(volatile __typeof__(x) *)&(x))
#if GFX_VER == 12