These params can change per frame, so we need to send the values
to firmware on every frame instead of only once at session init.
Cc: mesa-stable
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36353>
(cherry picked from commit e3715df4ee)
This traces back to c688f8f8c5, but the
shape of the fix would be different if against that. So we do the
optimal for the current code flow and only port to stable.
Cc: mesa-stable
Reviewed-by: Lucas Fryzek <lfryzek@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36335>
(cherry picked from commit 16e3293c31)
Per spec of VkBindImageMemorySwapchainInfoKHR:
> If swapchain is not NULL, the swapchain and imageIndex are used to
determine the memory that the image is bound to, instead of memory and
memoryOffset.
Meanwhile, common wsi is doing dedicated allocation for swapchain image
memory, so it's required to use zero memoryOffset by the spec. Then here
we can safely set to zero memoryOffset before passing to the actual
binding call.
In practice, when the struct is initialized with proper sType and memory
being VK_NULL_HANDLE, the memoryOffset is most likely left being zero
initialized. Not a critical must fix but still a bug.
Fixes: ace49d9e52 ("lavapipe: adopt wsi_common_get_memory")
Reviewed-by: Lucas Fryzek <lfryzek@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36335>
(cherry picked from commit 74f53a9293)
This pulls in the newest version of the file form
open-gpu-kernel-modules version 575.64.05. This should give us updated
names that correspond to our new hardware support.
The new version also added a ton of lines where the name was "(null)".
Since these would only make our device names more confusing, I've
removed all of these lines in the new version using a script that is
also included in this commit.
Backport-to: 25.2
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36333>
(cherry picked from commit 658f3db465)
The old Nouveau GL driver has no support for GPUs after Ada. Instead,
users will always get NVK+Zink on Hopper+. Right now, if the user sets
NOUVEAU_USE_ZINK=false, the loader will return "nouveau" and EGL/GLX
will try to load that, fail, and then fall back to Zink. With this
patch, we instead print a warning message and then load Zink anyway.
Backport-to: 25.2
Reviewed-by: Mel Henning <mhenning@darkrefraction.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36329>
(cherry picked from commit 36631a4edc)
block->imm_dom is NULL for unreachable phis, so the dominance checks would crash.
These blocks should be removed by nir_opt_dead_cf, so don't bother optimizing
them here.
Fixes: 60776f87c3 ("nir/opt_remove_phis: rematerialize constants")
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35935>
(cherry picked from commit fcc9203550)
According to screen.rst, sample_count of 1 is the same as a sample_count
of 0, neither of which are multi-sampling. We only want to include
formats that support multi-sampling when calculating max samples,
otherwise we can't support the combination of floating-point textures
and multi-sampling on DX9-class GPUs.
...There's one special-case, though; FakeMSAA, which is implemented as
sample_count = 1. In that case, we actually need to check for a single
sample. So let's check for that first, to figure out what the actual
min value is. Ugh, this is hairy.
This brings back GL_EXT_framebuffer_multisample and
GL_EXT_framebuffer_multisample_blit_scaled on R300, and should get
Crocus back to GL 3.x as it was before.
Fixes: f56443ac ("st/mesa: search for smallest supported sample-count")
Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36156>
(cherry picked from commit c7bc454dbd)
f065c2f0ac actually always triggers the rule it adds because
that commit itself changes one of these files, so the case where none of
these files are changed was not actually tested.
The two options are to drop the `changes:` line from that commit, to
make every staging pipeline run that job, or to add the missing
"no changes" corresponding rule, which this commit does, which aligns
with the "run when files changed, don't run otherwise" behaviour of the
other rules above.
Fixes: f065c2f0ac ("ci: fix rustfmt job rules")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36306>
(cherry picked from commit f4166ab1e1)
Fix an off-by-one error in the texture mipmap descriptor code.
This fixes a segfault in applications that acutually use all
available mipmap levels.
Fixes: a3f827319f ("lima: add genxml for texture descriptor")
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36300>
(cherry picked from commit 92213f647e)
ChromaSiting::COSITED_VERTICAL and ChromaSiting::COSITED_BOTH only exist
in api level 35 and above.
Fixes: 64d18f84b0 ("u_gralloc/mapper4: fill u_gralloc_buffer_color_info properly")
Reported-by: Alessandro Astone <ales.astone@gmail.com>
Reviewed-by: Alessandro Astone <ales.astone@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36277>
(cherry picked from commit 2553628369)
programs start with one reference per contained shader. the only other
places they can be referenced are:
* batch refs
* merged separable programs during compile
this unref did not match any of those cases and caused early deletion
caselist:
dEQP-GLES31.functional.atomic_counter.inc.8_counters_5_calls_10_threads
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.linear_mipmap_linear_linear_mirror_repeat
dEQP-GLES31.functional.texture.specification.texsubimage3d_pbo.rgb32i_cube_array
dEQP-GLES31.functional.texture.specification.texsubimage3d_pbo.rgb8_image_height_cube_array
dEQP-GLES31.functional.texture.specification.texsubimage3d_depth.depth24_stencil8_cube_array
dEQP-GLES31.functional.sample_shading.min_sample_shading.multisample_texture_samples_2_color
dEQP-GLES31.functional.vertex_attribute_binding.usage.mixed_usage.mixed_attribs_instanced_binding
cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36294>
(cherry picked from commit 6570184201)
For example, divergence analysis can call nir_print_instr with an
instruction that doesn't have a block set. When that happens,
print_state::shader will be NULL.
I stumbled on this while testing !36147.
v2: Use nir_instr::has_debug_info instead. Suggested by Konstantin.
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Fixes: ce0f30b230 ("nir: Add variable debug info to instructions")
Fixes: 3aeab4ce40 ("nir/print: Do not print debug information when gathering it")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36267>
(cherry picked from commit 477c0cbbf9)
This prevents memory being allocated with a size
of 0 as the sampler count will be 0.
Fixes: #13539
Co-authored-by: Stéphane Cerveau <scerveau@igalia.com>
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36165>
(cherry picked from commit b781ae57a5)
A few device features (most importantly bufferDeviceAddress) are behind
a check for has_vm_always_valid. When replaying fossilize captures using
SPIR-V capabilities like PhysicalStorageBuffer addresses (which itself
depends on bufferDeviceAddress) on a null device, these features will be
hidden and replay will fail. Claim vm_always_valid support in the null
winsys - it's not like we'll ever create any BOs anyway.
Fixes: df1224c8 ("radv: rework VM_ALWAYS_VALID handling")
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36221>
(cherry picked from commit 87ebe6b31a)
The pipe_context might never be reused or the new queue won't ever reuse
all shader image slots leading to stale objects being referenced by the
driver.
Fixes: 50dbcb1d00 ("rusticl: stop clearing shader images after every dispatch")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36243>
(cherry picked from commit dad43d6c4a)
Tested with:
commit 3a252ff9d8b6dc22b20463bfcb31a4e8992b0e8f
Merge: 9800bf6fae3b 11895f375939
Author: Simona Vetter <simona.vetter@ffwll.ch>
Date: Fri Jul 11 11:25:34 2025 +0200
Note that the kernel treats WCL similar to PTL, so 94de1dfd4729
("drm/xe/ptl: Drop force_probe requirement") also removed the
force_probe for WCL.
Backport-to: 25.1
Ref: 3c0f211bc8fc ("drm/xe: Add Wildcat Lake device IDs to PTL list")
Ref: 94de1dfd4729 ("drm/xe/ptl: Drop force_probe requirement")
Ref: drm/drm-next 3a252ff9d8b6dc22b20463bfcb31a4e8992b0e8f
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36148>
(cherry picked from commit bca1acbb42)