rusticl: stop clearing shader images after every dispatch

this causes thrashing when the same images are used in successive kernels

Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33322>
This commit is contained in:
Mike Blumenkrantz 2025-01-30 14:56:30 -05:00 committed by Marge Bot
parent 72849ffbcd
commit 50dbcb1d00

View file

@ -1598,7 +1598,6 @@ impl Kernel {
}
ctx.clear_global_binding(globals.len() as u32);
ctx.clear_shader_images(iviews.len() as u32);
ctx.clear_sampler_views(sviews_len as u32);
ctx.clear_sampler_states(samplers.len() as u32);