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rusticl: stop clearing shader images after every dispatch
this causes thrashing when the same images are used in successive kernels Reviewed-by: Karol Herbst <kherbst@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33322>
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@ -1598,7 +1598,6 @@ impl Kernel {
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}
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ctx.clear_global_binding(globals.len() as u32);
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ctx.clear_shader_images(iviews.len() as u32);
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ctx.clear_sampler_views(sviews_len as u32);
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ctx.clear_sampler_states(samplers.len() as u32);
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