Commit graph

390 commits

Author SHA1 Message Date
Lionel Landwerlin
f53748c481 nir: fixup nir_printf intrinsic description
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26505>
2023-12-12 11:11:10 +00:00
Alyssa Rosenzweig
c43c90a5fa asahi: rewrite pointsize handling
In the wise words of Mike Blumenkrantz, "I hate gl_PointSize and so can you".

The mesa/st lowering won't mesh well with vertex shader epilogues, and it falls
over in various circumstances. I am too tired to go against the grain, so let's
just pretend to be a normal gallium driver and trust in the rasterizer CSO,
lowering point size internally. This properly handles transform feedback without
any hacks, both GL and GLES behaviours, etc.

Fixes:

   KHR-GL31.transform_feedback.capture_vertex_separate_test
   gl-2.0-large-point-fs

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26614>
2023-12-09 12:08:39 -04:00
Alyssa Rosenzweig
5987e47a29 asahi: rework GS input assembly
in prep for tessellation (which will share the IA lowering), and for multidraw
indirect (which greatly complicates IA lowering with geom/tess).

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26614>
2023-12-09 12:08:39 -04:00
Marek Olšák
7d2faa88ab nir,radeonsi: add FLAGS into load_vector_arg_amd to record color input usage
This will be needed for gathering color usage from lowered PS.

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26307>
2023-12-09 00:05:27 +00:00
Faith Ekstrand
eda940c855 nak: Make barriers SSA-friendly
The NIR intrinsics now take and return a barrier whenever one is
modified instead of modifying in-place.  In NAK, we give the internal
instructions the same treatment and convert everything to use barrier
SSA values and RegRefs.  In nak_from_nir, we move all barriers to/from
GPRs.  We'll clean up the massive pile of OpBMov later.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26463>
2023-12-05 18:59:40 +00:00
Mary Guillemard
60544cae07 nir: Add a ldtram_nv intrinsic
Signed-off-by: Mary Guillemard <mary.guillemard@collabora.com>
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26224>
2023-11-18 02:46:47 +00:00
Daniel Schürmann
88afbbba11 nir: optimize open-coded quadVote* directly to new nir_quad intrinsics
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/218>
2023-11-17 09:45:40 +00:00
Connor Abbott
1cfb0ae92c nir: Add quad vote intrinsics
Both Intel and AMD have special hardware support for these.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/218>
2023-11-17 09:45:40 +00:00
Faith Ekstrand
618bdb8571 nak: Rework FS input interpolation
This gives FS I/O the same treatment as we did for vertex attributes in
that we now have a NIR intrinsic which pretty closely matches the
hardware and we lower to that before going into NAK.  This gives us a
bit more control in the NIR.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26181>
2023-11-14 16:38:03 +00:00
Faith Ekstrand
eb0d9a1b88 nir: Add nvidia barrier intrinsics
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24998>
2023-11-14 00:48:14 +00:00
Mary Guillemard
0aa4148978 nir: Add AGX-specific doorbell and stack mapping opcodes
Signed-off-by: Mary Guillemard <mary@mary.zone>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26056>
2023-11-07 00:05:55 +00:00
Alyssa Rosenzweig
d0a4a8cda0 nir: Add intrinsics for lowering bindless textures/samplers
Needed for merged stages to work properly.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Antonino Maniscalco <antonino.maniscalco@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26056>
2023-11-07 00:05:54 +00:00
Alyssa Rosenzweig
33e80918de nir: Add intrinsics for lowering GS
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Antonino Maniscalco <antonino.maniscalco@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26056>
2023-11-07 00:05:54 +00:00
Alyssa Rosenzweig
b65636ca40 nir/lower_gs_intrinsics: Count decomposed primitives too
We need both: decomposed primitives for transform feedback and regular
primitives for the sizing the index buffer.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Antonino Maniscalco <antonino.maniscalco@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26056>
2023-11-07 00:05:54 +00:00
Alyssa Rosenzweig
f157a3de4e nir/lower_gs_intrinsics: Include primitive counts
Generic GS lowering needs this, we already calculate it.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Antonino Maniscalco <antonino.maniscalco@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26056>
2023-11-07 00:05:54 +00:00
Mary Guillemard
5308378a35 nir: Add NVIDIA-specific geometry shader opcodes
Signed-off-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25000>
2023-10-24 22:21:18 +00:00
Faith Ekstrand
1fa7c37a36 nir: Add NVIDIA-specific I/O intrinsics
NVIDIA hardware doesn't take a vertex index for per-vertex I/O.
Instead, it takes an offset into the primitive.  This has to be fetched
using a combination of SR_INVOCATION_INFO and the ISBERD instruction.
To keep things simple and allow for maximum CSE, we do the lowering in
NIR and patch the load/store_per_vertex_input/output intrinsic.

Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25000>
2023-10-24 22:21:18 +00:00
Faith Ekstrand
8188842fdc nir: Add a range to most I/O intrinsics
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25000>
2023-10-24 22:21:18 +00:00
Faith Ekstrand
a2b799c53c nir: Add an load_barycentric_at_offset_nv intrinsic
NVIDIA hardware takes the offset as two 4.12 fixed-point values packed
into a single 32-bit value.

Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25000>
2023-10-24 22:21:18 +00:00
Faith Ekstrand
5984265d45 nir: Add a load_sysval_nv intrinsic
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25000>
2023-10-24 22:21:18 +00:00
Rhys Perry
4c3677094e aco,nir: add export_row_amd intrinsic
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25040>
2023-10-24 21:36:06 +00:00
Bas Nieuwenhuizen
a29cd20d17 nir: Add AMD cooperative matrix intrinsics.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24683>
2023-10-24 13:24:18 +00:00
Rhys Perry
ad5be40303 nir: add fetch inactive index to quad_swizzle_amd/masked_swizzle_amd
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25525>
2023-10-04 18:53:43 +00:00
Danylo Piliaiev
a5f0f7d4b1 turnip,ir3: Implement A7XX push consts load via preamble
New push consts loading consist of:
- Push consts are set for the entire pipeline via HLSQ_SHARED_CONSTS_IMM
  array which could fit up to 256b of push consts.
- For each shader stage that uses push consts READ_IMM_SHARED_CONSTS
  should be set in HLSQ_*_CNTL, otherwise push consts may get overwritten
  by new push consts that are set after the draw.
- Push consts are loaded into consts reg file in a shader preamble via
  stsc at the very start of the preamble.

OPC_PUSH_CONSTS_LOAD_MACRO is used instead of directly translating NIR
intrinsic into stsc because: we don't want to teach legalize pass how
to set (ss) between stores and loads of consts reg file, don't want for
stsc to be reordered, etc.

Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25086>
2023-10-04 15:51:54 +00:00
Georg Lehmann
289b369597 nir: make quad intrinsic dst bit size match src0
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25501>
2023-10-03 12:49:28 +00:00
Alyssa Rosenzweig
10b9c2fa36 nir: Support arrays in block_image_store_agx
For layered rendering, runs once per layer.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2023-10-01 12:32:12 -04:00
Alyssa Rosenzweig
f4042afd57 nir: Add layer_id_written_agx sysval
We'll implement layer ID reads in the frag shader with a varying read, but if
the VS doesn't write the varying we need to return 0 per the spec. Add a sysval
to detect that case so we can handle it at runtime without keys.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2023-10-01 12:32:11 -04:00
Caio Oliveira
3105d516d0 nir: Add new intrinsics for Cooperative Matrix
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23825>
2023-09-28 07:35:02 +00:00
Samuel Pitoiset
1ce80653b2 nir: rename atomic_add_gs_invocation_count_amd to make it more generic
It will be re-used to implement mesh/tash shader invocations queries.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25331>
2023-09-26 07:50:15 +00:00
Connor Abbott
4282386311 nir/spirv: Add inverse_ballot intrinsic
This is actually a no-op on AMD, so we really don't want to lower it to
something more complicated.  There may be a more efficient way to do
this on Intel too. In addition, in the future we'll want to use this for
lowering boolean reduce operations, where the inverse ballot will
operate on the backend's "natural" ballot type as indicated by
options->ballot_bit_size, instead of uvec4 as produced by SPIR-V. In
total, there are now three possible lowerings we may have to perform:

- inverse_ballot with source type of uvec4 from SPIR-V to inverse_ballot
with natural source type, when the backend supports inverse_ballot
natively.
- inverse_ballot with source type of uvec4 from SPIR-V to arithmetic,
when the backend doesn't support inverse_ballot.
- inverse_ballot with natural source type from reduce operation, when
the backend doesn't support inverse_ballot.

Previously we just did the second lowering unconditionally in vtn, but
it's just a combination of the first and third. We add support here for
the first and third lowerings in nir_lower_subgroups, instead of simply
moving the second lowering, to avoid unnecessary churn.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25123>
2023-09-20 14:41:18 +00:00
Karol Herbst
513cd29eda nir: make num_workgroups 32 bit only
Signed-off-by: Karol Herbst <git@karolherbst.de>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24905>
2023-08-30 07:04:33 +00:00
Karol Herbst
1b22b67199 nir: make workgroup_id 32 bit only
No backend supports 64 bit values natively anyway.

Signed-off-by: Karol Herbst <git@karolherbst.de>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24905>
2023-08-30 07:04:33 +00:00
Alyssa Rosenzweig
5189bae50c asahi: Move UBO lowering into GL driver
In Vulkan, UBOs are lowered by nir_lower_explicit_io, and the ubo_base_agx
sysval is unused (since it doesn't handle descriptor sets). That makes the UBO
lowering GL-only and hence belongs with the GL driver rather than the compiler.
This lets us delete the ubo_base_agx sysval.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24847>
2023-08-23 15:06:55 +00:00
Alyssa Rosenzweig
1d77fb967d nir,asahi: Remove texture_base_agx
Doing a descriptor crawl with binding tables requires a real binding table in
the shader, which won't work for VK or merged shader stages in GL. Instead,
let's lower anything that needs a crawl to bindless in the driver, so the
compiler code doesn't need to know anything about descriptor binding models.
That gets rid of the texture_base_agx sysval, which is problematic when there
are multiple descriptor sets worth of textures.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24847>
2023-08-23 15:06:55 +00:00
Alyssa Rosenzweig
ec2ab7d771 nir: Add load_sysval_agx intrinsic
For merging shader stages, it will be useful to express a load from an explicit
GL "descriptor set", so we can represent things like UBO loads with merged
shaders where UBOs can come from either stage. To do so, we add an intrinsic
representing a load from the driver's uniform tables, indexed like "descriptor
sets" with "bindings".

In principle, a layered GL-on-Vulkan implementation would use literal descriptor
sets for each stage, so I feel comfortable with the analogy here.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24847>
2023-08-23 15:06:54 +00:00
Konstantin Seurer
ccc52ae887 nir: Add shader enqueue data structures and handling
There are two new variable modes:
- nir_var_mem_node_payload
- nir_var_mem_node_payload_in

Also add a few more intrinsics and some shader info.

Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24512>
2023-08-18 16:57:22 +00:00
antonino
19d318d88a zink/nir: add a zink specific intrinsic for push constants
Push costants in Zink are not flat indexed like in vulkan drivers which
makes the `nir_intrinsic_load_push_constant` intrinsic inappropiate.

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24401>
2023-08-12 12:20:31 +00:00
Alyssa Rosenzweig
10cdc0ad9f nir: Add load_coefficients_agx intrinsic
For lowering interpolation.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24498>
2023-08-11 09:50:11 +00:00
Alyssa Rosenzweig
51db19f7a2 nir: Rename scoped_barrier -> barrier
sed + ninja clang-format + fix up spacing for common code.

If you are unhappy that I did not manually change the whitespace of your driver,
you need to enable clang-format for it so the formatting would happen
automatically.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24428>
2023-08-01 23:18:29 +00:00
Christian Gmeiner
fb48d3d1da nir: add enta specific intrinsic used for txs lowering
Non of the know etnaviv GPUs support this feature in hardware
and the binary blob provides sizes via uniforms too.

Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24217>
2023-07-21 08:52:03 +00:00
Alyssa Rosenzweig
9109830bb0 nir: Promote tess_coord_r600 to tess_coord_xy
This intrinsic (vec2 tess_coord) is generally useful for non-r600 backends.
Promote it.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24159>
2023-07-17 17:31:52 +00:00
Alyssa Rosenzweig
9bcdc45ee7 nir: Devendor load_sample_mask
AGX will use this too for its MSAA lowerings.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24148>
2023-07-15 19:48:30 +00:00
Alyssa Rosenzweig
56d61d9a64 nir: Add fence_{pbe,mem}_to_tex(_pixel)_agx intrinsics
Read-after-write hazards require special handling on AGX, since image loads are
implemented with texturing. Add intrinsics to handle these hazards.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24148>
2023-07-15 19:48:30 +00:00
Christian Gmeiner
9ddedf4554 nir: rename intrinsic to have a more generic nameing
Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24054>
2023-07-12 10:03:06 +00:00
Alyssa Rosenzweig
7229bffcb1 nir: Add intrinsics for register access
Note the writemask handling is chosen for consistency with the rest of NIR. In
every other instance, writemask=w requires a vec4 source. This is hardcoded into
nir_validate and nir_print as what it means to have a writemask.

More importantly, consistency with how register writemasks currently work.
nir_print hides it, but r0.w = fneg ssa_1.x is actually a vec4 instruction with
source ssa_1.xxxx. As a silly example nir_dest_num_components(that) = 4 in the
old model. I realize this is quite strange coming from a scalar ISA, but it's
perfectly natural for the class of vec4 hardware for which this was designed. In
that hardware, conceptually all instructions are vec4`, so the sequence "fneg
ssa_1 and write to channel w" is implemented as "fneg a vec4 with ssa_1.x in the
last component and write that vec4 out but mask to write only the w channel".

Isn't this inefficient? It can be. To save power, Midgard has scalar ALUs in
addition to vec4 ALUs. Those details are confined to the backend VLIW scheduler;
the instruction selection is still done as vec4. This mechanism has little in
common with AMD's SALUs. Midgard has a wave size of 1, with special hacks for
derivatives.

As a result, all backends consuming register writemasks are expecting this
pattern of code. Changing the store to take a vec1 instead of a vec4 would
require changing every backend to reswizzle the sources to resurrect the vec4. I
started typing a branch to do this yesterday, but it made a mess of both Midgard
and nir-to-tgsi. Without any good reason to think it'd actually help
performance, I abandoned the idea. Getting all 15 backends converted to the
helpers is enough of a challenge without forcing 10 backends to reswizzle their
sources too.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23089>
2023-07-12 01:34:26 +00:00
Rhys Perry
58f8e0e2a0 nir,aco: add INCLUDE_HELPERS index to reduce intrinsic
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23621>
2023-06-27 18:53:50 +00:00
Alyssa Rosenzweig
c7067660b2 nir: Add pixel_coord, frag_coord_zw intrinsics
On some architectures, gl_FragCoord.xy is available as an integer but
gl_FragCoord.zw requires interpolation. Add dedicated intrinsics so we can
lower it all in NIR.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23836>
2023-06-27 14:38:21 +00:00
Alyssa Rosenzweig
942c206cd1 nir: Add discard_agx intrinsic
sample_mask_agx corresponds directly to the hardware's 2-source instruction, but
it's hard to use correctly and even harder to legalize after the fact, since
it's responsible for not only discard but also late depth/stencil testing. For
our various high-level lowering passes, it's easier to use a one-source discard
(where we don't have to worry about sample masks), which the compiler will
internally lower to the two-source instruction. Introduce such an instruction.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23832>
2023-06-23 17:37:41 +00:00
Caio Oliveira
59cc77f0fa compiler: Move from nir_scope to mesa_scope
Just moving the enum and performing renames, no behavior change.

Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23328>
2023-06-19 23:29:26 +00:00
Lionel Landwerlin
4ee1a8bb9c nir: add a load_global_constant uniform intel variant
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23477>
2023-06-14 12:04:05 +00:00