Brian Paul
ef193c10e7
mesa: remove old GLView.h header for BeOS
2009-01-10 12:07:58 -07:00
Brian Paul
c3a00a728b
mesa: remove deprecated headers from Makefile.am
2009-01-10 12:06:29 -07:00
Brian Paul
287102ddcc
mesa: deprecate GL/amesa.h header (allegro driver)
2009-01-10 12:04:39 -07:00
Brian Paul
f5979b0c15
mesa: deprecate the GL/fxmesa.h header
2009-01-10 12:01:40 -07:00
Brian Paul
d25cc16efa
mesa: remove the ancient include/GL/ugl*.h headers
2009-01-10 12:00:27 -07:00
Brian Paul
1636328b0a
xmesa: deprecate the "XMesa" interface
...
Move the include/GL/xmesa*.h files to src/mesa/drivers/x11/ so they're no
longer considered public.
2009-01-10 11:57:13 -07:00
Brian Paul
2c56dd7757
docs: prerequisite updates
2009-01-10 11:52:55 -07:00
Younes Manton
8ee238be75
nouveau: Factor out common winsys bits into libnouveaudrm.a
2009-01-10 13:52:07 -05:00
Younes Manton
734b3cb182
g3dvl: Use Gallium thread wrappers.
2009-01-10 13:52:07 -05:00
Younes Manton
1e9c3efcc7
g3dvl: Use Gallium MALLOC wrappers.
2009-01-10 13:52:07 -05:00
Younes Manton
db1021a37c
g3dvl: Get rid of old unbuffered motion compensation code.
2009-01-10 13:52:06 -05:00
Younes Manton
3c1b790c31
g3dvl: Map vertex bufs once per frame/flush.
2009-01-10 13:52:06 -05:00
Younes Manton
9beb004885
nouveau: Catch some more leaks.
2009-01-10 13:52:06 -05:00
Younes Manton
c10db52fcd
g3dvl: Fix some memory leaks.
2009-01-10 13:52:06 -05:00
Younes Manton
87e39466dc
g3dvl: Allocate one set of bufs, let winsys rename them as necessary.
2009-01-10 13:52:06 -05:00
Younes Manton
af2a856caa
nouveau: Add busy() query, determines if BOs can be mapped immediately.
2009-01-10 13:52:05 -05:00
Younes Manton
7289c388f4
nouveau: Use PIPE_BUFFER_USAGE_CPU_* instead of custom.
2009-01-10 13:52:05 -05:00
Younes Manton
0e1301ec8f
g3dvl: Expand YCbCr to full RGB range by default.
2009-01-10 13:52:05 -05:00
Younes Manton
9cbcdd86d0
g3dvl: Work around mplayer weirdness in XvMCPutSurface().
2009-01-10 13:52:05 -05:00
Younes Manton
ebd38dd0d6
g3dvl: Flag textures holding incoming data as dynamic.
2009-01-10 13:52:05 -05:00
Younes Manton
34c0281879
nouveau: Put dynamic textures in GART for CPU access and don't swizzle.
...
Also flag shadows as dynamic since they're for CPU access as well.
2009-01-10 13:52:05 -05:00
Younes Manton
fbf418d9dc
gallium: Define PIPE_TEXTURE_USAGE_DYNAMIC.
...
Knowing how the client intends to use the texture will give the
driver the opportunity to optimize for such cases.
2009-01-10 13:52:04 -05:00
Younes Manton
72aa42e594
nouveau: Swizzle textures larger than nv04 SIFM limit in parts.
...
Limit of SIFM on nv40 is 1024x1024, not sure about others.
2009-01-10 13:52:04 -05:00
Brian Paul
6333005f7a
glsl: force creation of new scope for for-loop body
...
Fixes regression in progs/demos/convolution.c due to loop unrolling.
This also allows the following to be compiled correctly:
for (int i = 0; i < n; i++) {
int i;
...
}
This fix is a bit of a hack, however. The better fix would be to change
the slang_shader.syn grammar. Will revisit that...
2009-01-10 11:40:20 -07:00
Brian Paul
1d352b42a1
glsl: replace 0/1 with GL_FALSE/GL_TRUE
2009-01-10 11:39:05 -07:00
Ian Romanick
9939a306f7
swrast: Fix GL_ATI_separate_stencil
...
GL_ATI_separate_stencil is enabled by default for software
rasterizers, but the extension functions weren't hooked up to the
dispatch table.
2009-01-09 16:44:08 -08:00
José Fonseca
7844b4e730
draw: Add missing include.
2009-01-09 21:35:09 +00:00
Keith Whitwell
61e843ff4b
xlib: move state tracker to glx/xlib
...
Also, remove makefile hacks.
2009-01-09 17:52:06 +00:00
Brian Paul
ca03e881a8
glsl: make minimum struct size = 2, not 1
...
1-component structs such as "struct foo { float x; }" could get placed at
any position within a register. This caused some trouble computing the
field offset which assumed all struct objects were placed at R.x.
It would be unusual to hit this case in normal shaders.
2009-01-09 09:59:49 -07:00
Keith Whitwell
75aac1b496
xlib: disable more cell calls when GALLIUM_CELL not defined
2009-01-09 14:38:23 +00:00
Keith Whitwell
93bad7ffa1
xlib: strip out some CI and overlay support
2009-01-09 14:36:39 +00:00
Keith Whitwell
b7ab4a6e99
xlib: strip out some overlay support
2009-01-09 14:36:39 +00:00
Keith Whitwell
6322d638ce
xlib: strip out glXAllocateMemoryNV & friends
2009-01-09 14:36:39 +00:00
Keith Whitwell
05f8e41b95
xlib: combine and eliminate some header files
2009-01-09 14:31:45 +00:00
Alan Hourihane
834c93687f
st: build fix
2009-01-09 11:23:47 +00:00
Brian Paul
ffe7bda603
mesa: 7.3-rc-1 Makefile changes
2009-01-09 11:16:44 +00:00
Brian Paul
4441e0a7b2
mesa: latest glxext.h header, no version change
2009-01-09 11:16:44 +00:00
Brian Paul
258c55db11
mesa: import glext.h version 44
2009-01-09 11:16:43 +00:00
Brian Paul
bd03d9bdbb
docs: dri2proto, libdrm tweaks
2009-01-09 11:16:42 +00:00
Brian Paul
233a58ff56
glsl: fix typo in the vec2 += operator function
2009-01-09 11:16:42 +00:00
Brian Paul
f75910e9b7
mesa: set version string to 7.3-rc1
2009-01-09 11:16:42 +00:00
Brian Paul
da37940973
docs: more 7.3 doc updates
2009-01-09 11:16:41 +00:00
Brian Paul
178f1ff486
docs: import 7.2 relnotes, start on 7.3 relnotes
2009-01-09 11:16:41 +00:00
Brian Paul
ebccb250f7
glsl: fix broken +=, -=, *=, /= operators
...
These functions need to return the final computed value.
Now expressions such as a = (b += c) work properly.
Also, no need to use __asm intrinsics in these functions. The resulting
code is the same when using ordinary arithmetic operators and is more legible.
2009-01-09 11:16:40 +00:00
Brian Paul
5273a5f0d7
mesa: fix off-by-one bug in _mesa_delete_instructions()
2009-01-09 11:16:40 +00:00
Eric Anholt
28c503d4bb
i965: Fix GLSL FS DPH to return the right value instead of src0.w * src1.w.
2009-01-09 11:16:40 +00:00
Eric Anholt
739d38c8e9
i965: Remove worrisome comment about _NEW_PROGRAM signaling fp change.
...
Everything now depends on either BRW_NEW_FRAGMENT_PROGRAM or
BRW_NEW_VERTEX_PROGRAM.
2009-01-09 11:16:39 +00:00
Eric Anholt
510916f509
mesa: Remove _Active and _UseTexEnvProgram flags from fragment programs.
...
There was a note in state.c about _Active deserving to die, and there were
potential issues with it due to i965 forgetting to set _UseTexEnvProgram.
Removing both simplifies things.
Reviewed-by: Brian Paul <brianp@vmware.com>
2009-01-09 11:16:39 +00:00
Eric Anholt
5e116e52a2
i965: Remove dead brw_vs_tnl.c
2009-01-09 11:16:39 +00:00
Brian Paul
ac984c95ed
i965: allow gl_FragData[0] usage when there's only one color buffer
...
If gl_FragData[0] is written but not gl_FragCOlor, use the former.
2009-01-09 11:16:38 +00:00