Marek Olšák
35232172db
r300g: inline update_derived_shader_state
2010-05-02 12:56:34 +02:00
Marek Olšák
45d79af644
r300g: fix segfault when resizing a DRI2 framebuffer
...
Resetting tiling flags might happen after a texture is destroyed...
Looking at the kernel sources, we don't actually need to reset the tiling
flags.
2010-05-02 12:56:34 +02:00
Marek Olšák
5c6ea462be
r300g: cache tiling flags to reduce the number of DRM calls
2010-05-02 12:56:33 +02:00
Vinson Lee
fc1be4a994
mesa: s/sprintf/_mesa_snprintf/
2010-05-02 01:03:59 -07:00
Vinson Lee
3c86e2f1dc
i965g: s/sprintf/util_snprintf/
2010-05-02 00:21:04 -07:00
Vinson Lee
f4874705d9
glsl: s/sprintf/_mesa_snprintf/
2010-05-01 22:01:28 -07:00
Vinson Lee
9446fd8f69
glapi: s/strcpy/strncpy/
2010-05-01 15:34:47 -07:00
Vinson Lee
70c7531051
llvmpipe: Remove unused variable.
2010-05-01 15:12:45 -07:00
Vinson Lee
33c34c0806
progs/tests: Remove meaningless const qualifiers.
2010-05-01 15:07:45 -07:00
Jakob Bornecrantz
cd502e5f5c
swrastg: Use trace
2010-05-01 11:31:59 +01:00
Vinson Lee
19aa77313c
progs/demos: Remove meaningless const qualifier in vao_demo.c.
2010-05-01 01:28:06 -07:00
Christoph Bumiller
f5a4d70189
nv50: raise constant buffers size to maximum
...
Removed the param heaps, haven't been using them for a long
time now.
2010-04-30 22:57:23 +02:00
Christoph Bumiller
75ee309ca9
nv50: relax restriction on surface_copy format equality a bit
2010-04-30 22:50:42 +02:00
Christoph Bumiller
6df1e5c4aa
nv50: don't segfault on OPCODE_END for empty programs
2010-04-30 22:50:31 +02:00
Brian Paul
d225221e70
llvmpipe: fix out-of-bounds texture sampling
...
If we're using a wrap mode in which border color sampling is possible
it means that texcoords may be outside of the texture image bounds.
Fetching the texel may result in a segfault.
Use the 'use_border' variable to catch such texcoords and replace
the texel offset with zero (which will be in bounds).
Fixes segfault in Lightsmark demo, fd.o bug 27877.
2010-04-30 13:59:07 -06:00
Brian Paul
3a757b722d
llvmpipe: added lp_build_sample_nop() for debugging
2010-04-30 13:59:07 -06:00
Jakob Bornecrantz
58590a112a
svga: Fix index offset
2010-04-21 01:14:03 +01:00
Brian Paul
e648d4a1d1
st/mesa: ignore gl_texture_object::BaseLevel when allocating gallium textures
...
Previously, when we created a gallium texture for a corresponding Mesa
texture we'd only allocate space for mipmap levels >= BaseLevel.
This patch undoes that mechanism. This fixes a render-to-texture bug
when rendering to level 0 when BaseLevel=1.
Also, it makes sense to allocate the whole texture object memory when
BaseLevel > 0 since a common use of GL_TEXTURE_BASE_LEVEL is to
progressively load/render mipmaps. Eventually, the app almost always
fills in the level=0 mipmap image.
Finally, the texture image code is bit easier to understand now.
2010-04-30 12:33:40 -06:00
José Fonseca
e9bf09a98a
draw: Fix memory leaks in llvm code.
2010-04-30 19:32:20 +01:00
Adam Jackson
124ef03223
x86-64: Make assembly routines .hidden like on x86
2010-04-30 14:09:57 -04:00
Jakob Bornecrantz
ed94c26ce8
svga: Init surface functions
2010-04-20 23:16:20 +01:00
Jakob Bornecrantz
f86def5e74
util: Add missing break statement in u_caps.c
...
Thanks Vinson.
2010-04-30 14:46:18 +01:00
Brian Paul
7c769bef05
st/mesa: remove unused/disabled code
2010-04-29 15:50:30 -06:00
Brian Paul
421e9aa71c
mesa: added _mesa_print_framebuffer() for debugging
2010-04-29 15:50:30 -06:00
Eric Anholt
ee29b86129
i965: Reject shaders with uninlined function calls instead of hanging.
...
Most of the failure from using uninlined function calls ends up being
just bad rendering, but nested function calls in the VS currently hang
the GPU, so reject them and explain why.
2010-04-29 13:37:27 -07:00
Eric Anholt
07a248a366
mesa: Don't overwrite a driver's shader infolog with generic failure message.
2010-04-29 13:37:27 -07:00
Jakob Bornecrantz
f7cf8b4658
util: Update caps after helpfull input
...
In no particular order:
* Make list const
* Add function comments
* Clearly state that demo lists are not complete
* Fix whitespace
* Use __FUNCTION__ instead of __func__
* Add unimplemented check which always fail
Thanks Brian and Keith.
2010-04-29 17:59:47 +01:00
Jakob Bornecrantz
110a956a64
util: Add small caps checker helper
2010-04-29 17:00:21 +01:00
Jakob Bornecrantz
3865e3abd4
util: Format error format string as the rest of the pipe formats
2010-04-29 17:00:21 +01:00
Jakob Bornecrantz
c4e89d130f
softpipe & llvmpipe: Enable SM3 cap
2010-04-29 17:00:21 +01:00
Zack Rusin
b7618c89b1
draw llvm: stay in bounds even if fetch_count % 4 != 0
...
if fetch_count % 4 != 0 then on the last iteration we fetch garbage.
this patch makes sure we stay within bounds
2010-04-29 11:53:32 -04:00
Brian Paul
4ccee74725
cso: remove commented-out code, update function docs
2010-04-29 09:39:17 -06:00
Brian Paul
60a6bfefd1
gallivm: add some assertions in special-case sampler code
2010-04-29 09:39:17 -06:00
Eric Anholt
7d8f0fc282
i965: Fix cube map layouts on Ironlake.
...
We were doubling up the offsets for the mipmap levels for CPU access.
Instead of reimplementing i945_miptree_layout_2d with 6 cube images
separated by qpitch, share that function and provide the level offsets
later.
Fixes piglit cubemap and fbo-cubemap.
2010-04-29 08:34:15 -07:00
Eric Anholt
d05c35914d
i965: Implement VS MAX in a more obvious way.
...
This should be functionally equivalent, with the possible exception of
NaN handling.
2010-04-29 08:34:14 -07:00
Eric Anholt
084d8fdd36
i965: Use immediate float operands for some VS instructions.
...
We could use this to reduce constant register pressure, but for now it
makes the resulting program assembly much more readable.
2010-04-29 08:34:14 -07:00
Brian Paul
ba6d8448e1
llvmpipe: fix texture/display target memory leak
2010-04-29 09:10:05 -06:00
Michel Dänzer
7327a84b18
gallium/draw: Fix PPC compiler warning.
2010-04-29 10:05:49 +02:00
Michel Dänzer
63d1134c86
gallium/draw: Fix PPC build failure.
2010-04-29 10:05:48 +02:00
Marek Olšák
9be226c8b5
r300g: fix compiler error
...
Ouch.
2010-04-29 07:32:56 +02:00
Marek Olšák
18a5da7a65
r300g: use the enum for color swizzles in the rasterizer
2010-04-29 07:18:37 +02:00
Marek Olšák
04c1536bf7
r300g: rasterizer debug logging
2010-04-29 06:57:08 +02:00
Marek Olšák
9dd06b8da4
r300g: fix tests/yuvrect and possibly even rendering to YUV textures
2010-04-29 05:26:41 +02:00
Marek Olšák
2ba0c64c26
r300g: enable the RGBA16F renderbuffer too
2010-04-29 05:07:23 +02:00
Marek Olšák
195160f8e9
r300g: enable float textures
...
We still need to wait for state tracker support.
2010-04-29 05:00:17 +02:00
Marek Olšák
3b667700a5
r300g: compose swizzles from texture formats and sampler views
2010-04-29 04:39:19 +02:00
Marek Olšák
95bfc8f325
r300g: init s3tc fetching functions
2010-04-29 03:18:42 +02:00
Jakob Bornecrantz
35d960cc74
svga: More don't recurse
2010-04-19 21:42:49 +01:00
Jakob Bornecrantz
aa857509bd
svga: Translate svga reloc flags to pb flags
2010-04-19 21:42:49 +01:00
Jakob Bornecrantz
2a5667a008
svga: Don't recurse
2010-04-19 21:42:49 +01:00