Commit graph

100365 commits

Author SHA1 Message Date
Eric Anholt
34ea1aca92 broadcom/vc4: Remove dead vc4_bo_set_reference().
It would be broken if NULL was passed to it anyway, since it wouldn't
participate in screen->bo_handles management.
2018-02-23 08:42:13 -08:00
Eric Anholt
a49738290c broadcom/vc4: Use pipe_resource_reference in sampler views.
Improves u_debug_refcount output.
2018-02-23 08:42:13 -08:00
Eric Anholt
0c1dd9dee0 broadcom/vc4: Allow importing linear BOs with arbitrary offset/stride.
This is part of supporting YUV textures -- MMAL will be handing us a
single GEM BO with the planes at offsets within it, and MMAL-decided
stride.
2018-02-23 08:42:13 -08:00
Eric Anholt
978b884afc broadcom/vc4: Ignore PIPE_BIND_DISPLAY_TARGET in is_format_supported().
We were failing the retval == usage check at the end.

Fixes: f7604d8af5 ("st/dri: only expose config formats that are display targets")
2018-02-23 08:42:13 -08:00
Lucas Stach
8df11f3fad etnaviv: fix in-place resolve tile count
TS tiles map to a fixed amount of bytes in the color/depth surface,
so the blocksize of the format needs to be taken into account when
calculating the number of tiles to fill.

The simplest fix is to just use the layer stride, which is the surface
size in bytes.

Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
2018-02-23 15:34:39 +01:00
Lucas Stach
add23b59c9 etnaviv: switch magic single buffer state to "3"
Some of the 16bit formats misrender with missing tiles with the current
"2" state. As all the previously working formats also work with the "3"
state, just always use that one.

Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
2018-02-23 15:34:39 +01:00
Lucas Stach
8befc11186 etnaviv: add debug switch to disable single buffer feature
This feature has caused some trouble already. Add a debug switch to
allow users to quickly check if a specific issue is caused by this
feature.

Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
2018-02-23 15:34:31 +01:00
Dylan Baker
5c460337fd meson: Fix GL and EGL pkg-config files with glvnd
Currently meson will generate a pkg-config that links to EGL_mesa (or
GLX_mesa), but this isn't correct, it should always link to EGL or GL.
Probably the "right" solution is to have glvnd itself provide the pkg
config files for GL and EGL, but that also means that glvnd needs to
provide many of the header files, which makes it a more involved job.

Fixes: a47c525f32 ("meson: build glx")
Fixes: 035ec7a2bb ("meson: Add support for EGL glvnd")
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2018-02-23 13:30:28 +00:00
Frank Binns
6160bf97db egl/dri2: fix segfault when display initialisation fails
dri2_display_destroy() is called when platform specific display
initialisation fails. However, this would typically lead to a
segfault due to the dri2_egl_display vbtl not having been set up.

Fixes: 2db9548296 ("loader_dri3/glx/egl: Optionally use a blit
context for blitting operations")
Signed-off-by: Frank Binns <francisbinns@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-02-23 11:13:22 +00:00
Juan A. Suarez Romero
e1623b303c mesa: add missing RGB9_E5 format in _mesa_base_fbo_format
RGB9_E5 should be accepted by RenderbufferStorage if the
EXT_texture_shared_exponent is exposed. It is left to the
implementations to return GL_FRAMEBUFFER_UNSUPPORTED_EXT
when checking the framebuffer completeness if they do not
support rendering in this format.

Discussed in:
https://github.com/KhronosGroup/OpenGL-API/issues/32

This fixes KHR-GL45.internalformat.renderbuffer.rgb9_e5

v2: Added more info to the commit message (Antia)

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Antia Puentes <apuentes@igalia.com>
2018-02-23 10:12:06 +01:00
Christian Gmeiner
e72062b66d etnaviv: npot_tex_any_wrap needs one bit only
Reduces size of struct etna_specs from 100 to 94 bytes.

Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
2018-02-23 09:38:16 +01:00
Mathias Fröhlich
4562a7b0e8 vbo: Make use of _DrawVAO from the dlist code.
Finally use an internal VAO to execute display list draws. Avoid
duplicate state validation for display list draws. Remove client arrays
previously used exclusively for display lists.

Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
2018-02-23 05:34:14 +01:00
Mathias Fröhlich
2f35140846 mesa: Use atomics for shared VAO reference counts.
VAOs will be used in the next change as immutable object across multiple
contexts. Only reference counting may write concurrently on the VAO. So,
make the reference count thread safe for those and only those VAO objects.

v3: Use bool/true/false for gl_vertex_array_object::SharedAndImmutable.

Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
2018-02-23 05:34:11 +01:00
Mathias Fröhlich
8a3a4b6fae vbo: Make use of _DrawVAO from immediate mode draw
Finally use an internal VAO to execute immediate mode draws. Avoid
duplicate state validation for immediate mode draws. Remove client arrays
previously used exclusively for immediate mode draws.

Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
2018-02-23 05:34:07 +01:00
Mathias Fröhlich
c757e416ce vbo: Implement tool functions for vbo specific VAO setup.
Correct VBO_MATERIAL_SHIFT value.
The functions will be used next in this series.

Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
2018-02-23 05:34:04 +01:00
Mathias Fröhlich
ef8028017d mesa: Add flush_vertices to _mesa_bind_vertex_buffer.
We will need the flush_vertices argument later in this series.

Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
2018-02-23 05:34:01 +01:00
Mathias Fröhlich
354b76ad20 mesa: Make _mesa_vertex_attrib_binding public.
Change vertex_attrib_binding() to _mesa_vertex_attrib_binding(), add a
flush_vertices argument, and make it publicly available.
The function will be needed later in the series.

Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
2018-02-23 05:33:58 +01:00
Mathias Fröhlich
4331969ac4 mesa: Add flush_vertices to _mesa_{enable,disable}_vertex_array_attrib.
We will need the flush_vertices argument later in this series.

Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
2018-02-23 05:33:55 +01:00
Mathias Fröhlich
195bb990ed vbo: Use _DrawVAO for array type draw commands.
Switch over to use the _DrawVAO for all the array type draws.
The _DrawVAO needs to be set before we enter _mesa_update_state, so move
setting the draw method in front of the first call to _mesa_update_state
which is in turn called from the *validate*Draw* calls. Using the
gl_vertex_array_object::_Enabled bitmask, gl_vertex_program_state::_VPMode
and gl_vertex_array_object::_AttributeMapMode we can already set
varying_vp_inputs before we call _mesa_update_state the first time.
Thus remove duplicate state validation.

v2: Update comments.

Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
2018-02-23 05:33:50 +01:00
Mathias Fröhlich
6002ab564b vbo: Implement method to track the inputs array.
Provided the _DrawVAO and the derived state that is maintained if we have
the _DrawVAO set, implement a method to incrementally update the array of
gl_vertex_array input pointers.

v2: Add some more comments.
    Rename _vbo_array_init to _vbo_init_inputs.
    Rename vbo_context::arrays to vbo_context::draw_arrays.

Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
2018-02-23 05:33:46 +01:00
Mathias Fröhlich
08c7474189 mesa: Introduce a yet unused _DrawVAO.
During the patch series this VAO gets populated with either the currently
bound VAO or an internal VAO that will be used for immediate mode and
dlist rendering.

v2: More comments about the _DrawVAO, filter and enabled mask.
    Rename _DrawVAOEnabled to _DrawVAOEnabledAttribs.
v3: Fix and move comment.

Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
2018-02-23 05:33:43 +01:00
Mathias Fröhlich
ce3d2421a0 vbo: Remove get_vp_mode() and enum vp_mode.
Is now unused.

Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
2018-02-23 05:33:40 +01:00
Mathias Fröhlich
60c3ca1b23 vbo: Use _VPMode instead of get_vp_mode().
At those places where we used get_vp_mode() use
gl_vertex_program_state::_VPMode instead.

Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
2018-02-23 05:33:36 +01:00
Mathias Fröhlich
92d76a1691 mesa: Provide an alternative to get_vp_mode()
To get equivalent information than get_vp_mode(), track the vertex
processing mode in a per context variable at
gl_vertex_program_state::_VPMode.
This aims to replace get_vp_mode() as seen in the vbo module.
But instead of the get_vp_mode() implementation which only gives correct
answers past calling _mesa_update_state() this context variable is
immediately tracked when the vertex processing state is modified. The
correctness of this value is asserted on state validation.

With this in place we should be able to untangle the dependency with
varying_vp_inputs and state invalidation.

Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
2018-02-23 05:33:30 +01:00
Ilia Mirkin
d73f1f2ad8 nv50,nvc0: fix integer MS resolves using 2d engine
We don't want filtering for integer textures, same as depth/stencil.

Fixes: KHR-GL45.direct_state_access.renderbuffers_storage_multisample
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Tested-by: Karol Herbst <kherbst@redhat.com>
2018-02-22 20:47:48 -05:00
Ilia Mirkin
33ce3569c5 nvc0: fix writing query results into buffer
We need to mark the range as valid, and validate the resource using a
helper to ensure that the buffer status is marked properly.

Fixes some CTS pipeline stats query tests, and
KHR-GL45.direct_state_access.queries_functional

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Tested-by: Karol Herbst <kherbst@redhat.com>
2018-02-22 20:47:48 -05:00
Ilia Mirkin
f6e4f95668 nv50,nvc0: fix clear buffer acceleration
Two things were off:
 - valid range was not updated, which could affect waiting for future
   maps
 - fencing was done manually instead of using the *_resource_validate
   helper, which resulted in a missed dirty buffer flag being set

Fixes: KHR-GL45.direct_state_access.buffers_clear
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Tested-by: Karol Herbst <kherbst@redhat.com>
2018-02-22 20:47:48 -05:00
Lionel Landwerlin
bd9672695b i965: perf: ensure reading config IDs from sysfs isn't interrupted
Fixes: 458468c136 "i965: Expose OA counters via INTEL_performance_query"
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
2018-02-23 01:44:07 +00:00
Bas Nieuwenhuizen
032870beda radv: Fix autotools build.
Somewhere along the way the Makefile changes got lost ...

Fixes: 4db78f3a6b "radv: Put supported extensions in a struct."
Acked-by: Dave Airlie <airlied@redhat.com>
2018-02-23 01:54:12 +01:00
Bas Nieuwenhuizen
e72ad05c1d radv: Return NULL for entrypoints when not supported.
This implements strict checking for the entrypoint ProcAddr
functions.

 - InstanceProcAddr with instance = NULL, only returns the 3 allowed
   entrypoints.
 - DeviceProcAddr does not return any instance entrypoints.
 - InstanceProcAddr does not return non-supported or disabled
   instance entrypoints.
 - DeviceProcAddr does not return non-supported or disabled device
   entrypoints.
 - InstanceProcAddr still returns non-supported device entrypoints.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-02-23 00:39:02 +01:00
Bas Nieuwenhuizen
414f5e0e14 radv: Reword radv_entrypoints_gen.py
With a big inspiration from anv as always ...

Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-02-23 00:39:02 +01:00
Bas Nieuwenhuizen
076f7cfc6b radv: Track enabled extensions.
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-02-23 00:39:02 +01:00
Bas Nieuwenhuizen
4db78f3a6b radv: Put supported extensions in a struct.
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-02-23 00:39:02 +01:00
Jose Fonseca
1f5618e81c appveyor: Build with MSVC 2015.
The MSVC version we (at VMware) primarily care about from now on is
2015.

See https://ci.appveyor.com/project/jrfonseca/mesa/build/46

We can drop support for building with 2013 in a future commit.  I'm not
aware of significant changes in C99/C11 support from MSVC 2013 to 2015,
but there's no point in continuing supporting old MSVC versions when
nobody cares.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2018-02-22 21:10:20 +00:00
Samuel Pitoiset
d6b7539206 ac/nir: remove emission of nir_op_fpow
fpow is now lowered at NIR level.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-02-22 20:44:46 +01:00
Samuel Pitoiset
7aa008d1d7 radv: enable lowering of fpow to fexp2 and flog2
There is no fpow in hardware, so it's always lowered somewhere,
but it appears that lowering at NIR level is better. Figured while
comparing compute shaders between RadeonSI and RADV.

Polaris10:
Totals from affected shaders:
SGPRS: 18936 -> 18904 (-0.17 %)
VGPRS: 12240 -> 12220 (-0.16 %)
Spilled SGPRs: 2809 -> 2809 (0.00 %)
Code Size: 718116 -> 719848 (0.24 %) bytes
Max Waves: 1409 -> 1410 (0.07 %)

Vega10:
Totals from affected shaders:
SGPRS: 18392 -> 18392 (0.00 %)
VGPRS: 12008 -> 11920 (-0.73 %)
Spilled SGPRs: 3001 -> 2981 (-0.67 %)
Code Size: 777444 -> 778788 (0.17 %) bytes
Max Waves: 1503 -> 1504 (0.07 %)

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-02-22 20:40:47 +01:00
Samuel Pitoiset
63fb30c674 nir: lower fexp2(fmul(flog2(a), 2)) to fmul(a, a)
Similar for the 4 case.

Suggested by Bas.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-02-22 20:40:45 +01:00
Samuel Pitoiset
b18997876f nir: add is_used_once for fmul(fexp2(a), fexp2(b)) to fexp2(fadd(a, b))
Otherwise the code size increases because the original fexp2()
instructions can't be deleted.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-02-22 20:40:43 +01:00
Samuel Pitoiset
a01e9996b5 ac/nir: set GLC=1 for load/store of coherent/volatile images
This disables persistence accross wavefronts.

F1 2017 and Wolfenstein 2 appear to use some coherent images
but this patch doesn't seem to change anything.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-02-22 20:39:55 +01:00
Samuel Pitoiset
3c40be126f spirv: apply memory qualifiers to images
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-02-22 20:39:53 +01:00
Chuck Atkins
540e49e105 glx: Properly handle cases where screen creation fails
This fixes a segfault exposed by a29d63ecf7 which occurs when swr is
used on an unsupported architecture.

v2: re-work to place logic in xmesa_init_display

Signed-off-by: Chuck Atkins <chuck.atkins@kitware.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
Cc: George Kyriazis <george.kyriazis@intel.com>
Cc: Bruce Cherniak <bruce.cherniak@intel.com>
2018-02-22 10:20:32 -05:00
Iago Toral Quiroga
7668b594e6 anv/blorp: multisample resolve all attachment layers
We were only resolving the first.

v2:
  - Do not require that the number of layers on dst and src are an
    exact match, it is okay if the dst has more layers so long as
    it has at least the same that we are going to resolve.
  - Do not always resolve array_len layers, we should resolve
    only from base_array_layer to array_len.

v3:
  - v2 was assuming that array_len represented the total number of
    layers in the image, but it represents the number of layers
    starting at the base array ayer.

v4:
 - The number of layers to resolve should be taken from the
   framebuffer (Nanley).

Fixes new CTS tests for multisampled layered rendering:
dEQP-VK.renderpass.multisample_resolve.layers_*

Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
2018-02-22 08:23:39 +01:00
Jason Ekstrand
2dce4ac6ac intel/isl: Improve the documentation on get_default_aux_state
Reviewed-by: Chad Versace <chadversary@chromium.org>
2018-02-21 18:18:16 -08:00
Jason Ekstrand
24952160fd i965: Use finish_external instead of make_shareable in setTexBuffer2
The setTexBuffer2 hook from GLX is used to implement glxBindTexImageEXT
which has tighter restrictions than just "it's shared".  In particular,
it says that any rendering to the image while it is bound causes the
contents to become undefined.

The GLX_EXT_texture_from_pixmap extension provides us with an acquire
and release in the form of glXBindTexImageEXT and glXReleaseTexImageEXT.
The extension spec says,

    "Rendering to the drawable while it is bound to a texture will leave
    the contents of the texture in an undefined state.  However, no
    synchronization between rendering and texturing is done by GLX.  It
    is the application's responsibility to implement any synchronization
    required."

From the EGL 1.4 spec for eglBindTexImage:

    "After eglBindTexImage is called, the specified surface is no longer
    available for reading or writing.  Any read operation, such as
    glReadPixels or eglCopyBuffers, which reads values from any of the
    surface’s color buffers or ancillary buffers will produce
    indeterminate results.  In addition, draw operations that are done
    to the surface before its color buffer is released from the texture
    produce indeterminate results

In other words, between the bind and release calls, we effectively own
those pixels and can assume, so long as we don't crash, that no one else
is reading from/writing to the surface.  The GLX and EGL implementations
call the setTexBuffer2 and releaseTexBuffer function pointers that the
driver can hook.

In theory, this means that, between BindTexImage and ReleaseTexImage, we
own the pixels and it should be safe to track aux usage so we
can avoid redundant resolves so long as we start off with the right
assumption at the start of the bind/release pair.

In practice, however, X11 has slightly different expectations.  It's
expected that the server may be drawing to the image at the same time as
the compositor is texturing from it.  In that case, the worst expected
outcome should be tearing or partial rendering and not random corruption
like we see when rendering races with scanout with CCS.  Fortunately,
the GEM rules about texture/render dependencies save us here.  If X11
submits work to write to a pixmap after the compositor has submitted
work to texture from it, GEM inserts a dependency between the compositor
and X11.  If X11 is using a high-priority context, this will cause the
compositor to get a temporarily boosted priority while the batch from
X11 is waiting on it.  This means that we will never have an actual race
between X11 and the compositor so no corruption can happen.

Unfortunately, however, this means that X11 will likely be rendering to it
between the compositor's BindTexImage and ReleaseTexImage calls.  If we
want to avoid strange issues, we need to be a bit careful about
resolves because we can't really transition it away from the "default"
aux usage.  The only case where this would practically be a problem is
with image_load_store where we have to do a full resolve in order to use
the image via the data port.  Even there it would only be a problem if
batches were split such that X11's rendering happens between the resolve
and the use of it as a storage image.  However, the chances of this
happening are very slim so we just emit a warning and hope for the best.

This commit adds a new helper intel_miptree_finish_external which resets
all aux state to whatever ISL says is the right worst-case "default" for
the given modifier.  It feels a little awkward to call it "finish"
because it's actually an acquire from the perspective of the driver, but
it matches the semantics of the other prepare/finish functions.  This
new helper gets called in intelSetTexBuffer2 instead of make_shareable.
We also add an intelReleaseTexBuffer (we passed NULL to releaseTexBuffer
before) and call intel_miptree_prepare_external in it.  This probably
does nothing most of the time but it means that the prepare/finish calls
are properly matched.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chad Versace <chadversary@chromium.org>
2018-02-21 18:18:16 -08:00
Jason Ekstrand
00926a2730 i965/tex_image: Reference the renderbuffer miptree in setTexBuffer2
The old code made a new miptree that referenced the same BO as the
renderbuffer and just trusted in the memory aliasing to work.  There are
only two ways in which the new miptree is liable to differ from the one
in the renderbuffer and neither of them matter:

 1) It may have a different target.  The only targets that we can ever
    see in intelSetTexBuffer2 are GL_TEXTURE_2D and GL_TEXTURE_RECTANGLE
    and the difference between the two doesn't matter as far as the
    miptree is concerned; genX(update_sampler_state) only looks at the
    gl_texture_object and not the miptree when determining whether or
    not to use normalized coordinates.

 2) It may have a very slightly different format.  Again, this doesn't
    matter because we've supported texture views for quite some time so
    we always look at the gl_texture_object format instead of the
    miptree format for hardware setup anyway.

On the other hand, because we were recreating the miptree, we were using
intel_miptree_create_for_bo which doesn't understand modifiers.  We
really want this function to work without doing a resolve so long as you
have modifiers so we need to fix that.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chad Versace <chadversary@chromium.org>
2018-02-21 18:18:16 -08:00
Jason Ekstrand
41d45eb21e i965/tex_image: Pull the tex format from the renderbuffer in intelSetTexBuffer2
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chad Versace <chadversary@chromium.org>
2018-02-21 18:18:16 -08:00
Jason Ekstrand
344b57b10b i965/miptree: Loosen the format check in miptree_match_image
This function is used to determine when we need to re-allocate a
miptree.  Since we do nothing different in miptree allocation for
sRGB vs. linear, loosening this should be safe and may lead to less
copying and reallocating in some odd cases.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chad Versace <chadversary@chromium.org>
2018-02-21 18:18:16 -08:00
Jason Ekstrand
5b1b710e6f i965/state: Ignore intel_obj->_Format for depth/stencil and ETC2
We're about to start letting the intel_obj->_Format be the "real"
texture format.  For depth/stencil textures, this may be a combined
depth stencil format.  For ETC2 on gen7 and earlier, this will be the
actual ETC2 format.  This makes a bit more GL sense but means we have to
be careful in state upload.

Reviewed-by: Chad Versace <chadversary@chromium.org>
2018-02-21 18:18:16 -08:00
Kenneth Graunke
183ce5e629 glsl: Parse 'layout' as a token with advanced blending or bindless
Both KHR_blend_equation_advanced and ARB_bindless_texture provide
layout qualifiers, and are exposed in compatibility contexts.  We
need to parse the layout qualifier as a token in order for those
to work, but forgot to extend this check.

ARB_shader_image_load_store would need a similar treatment, but we
don't expose that in legacy OpenGL contexts.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105161
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2018-02-21 17:50:57 -08:00
Daniel Stone
c7e22483fe vulkan/wsi/x11: Consistently update and return swapchain status
Use a helper function for updating the swapchain status. This will be
used later to handle VK_SUBOPTIMAL_KHR, where we need to make a
non-error status stick to the swapchain until recreation.  Instead of
direct comparisons to VK_SUCCESS to check for error, test for negative
numbers meaning an error status, and positive numbers indicating
non-error statuses.

v2 (Jason Ekstrand):
 - Use a pattern of "return x11_swapchain_result(chain, VK_WHATEVER)"
 - Handle wsi_queue_pull returning VK_TIMEOUT
 - Call x11_swapchain_result in x11_present_to_x11

Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-02-21 22:37:10 +00:00