Instead of plain snprintf(). To fix the MSVC 2013 build:
Compiling src\gallium\auxiliary\util\u_tests.c ...
u_tests.c
src\gallium\auxiliary\util\u_tests.c(624) : warning C4013: 'snprintf' undefined; assuming extern returning int
...
gallium.lib(u_tests.obj) : error LNK2019: unresolved external symbol _snprintf referenced in function _test_texture_barrier
build\windows-x86-debug\gallium\targets\graw-gdi\graw.dll : fatal error LNK1120: 1 unresolved externals
scons: *** [build\windows-x86-debug\gallium\targets\graw-gdi\graw.dll] Error 1120
scons: building terminated because of errors.
Fixes: 56342c97ee ("gallium/u_tests: test FBFETCH and shader-based blending with MSAA")
Cc: Marek Olšák <marek.olsak@amd.com>
Cc: Brian Paul <brianp@vmware.com>
Cc: Roland Scheidegger <sroland@vmware.com>
Cc: Dieter Nützel <Dieter@nuetzel-hh.de>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 18d9dc179f)
Zeroing memory after calloc is not necessary. This also allows to avoid
possible crash when allocation fails, because memset is called before
checking screen for NULL.
Fixes: a29d63ecf7 "swr: refactor swr_create_screen to allow
for proper cleanup on error"
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
(cherry picked from commit 9d3a2394e4)
get_supported_modifiers() and pixmap_from_buffers() requests both
expect a window as drawable, passing a pixmap will fail as the Xserver
will fail to match the given drawable to a window.
That leads to dri3_alloc_render_buffer() to return NULL and breaks
rendering when using GLX_DOUBLEBUFFER on pixmaps.
Query the root window of the pixmap on first init, and use the root
window instead of the pixmap drawable for get_supported_modifiers()
and pixmap_from_buffers().
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107117
Fixes: 069fdd5 ("egl/x11: Support DRI3 v1.1")
Signed-off-by: Olivier Fourdan <ofourdan@redhat.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 03a61b977e)
a needle in the haystack?
Cc: 18.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit c5c6e0187f)
Fixes: d0bed0b494 ("etnaviv: support HI performance counters")
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Chris Healy <cphealy@gmail.com>
(cherry picked from commit e1d4882d05)
I copied this value from radeonsi, but it was wrong, 1024
seems to be correct answer from looking at gpuinfo.
This should fix a few compute shader related hangs. (at least in CTS)
Cc: <mesa-stable@lists.freedesktop.org>
(airlied: pushed because it avoids hangs)
(cherry picked from commit 9039cf70fa)
v2: use nir_metadata_preserve
preserve metadata in case of !progress
Fixes: 074f5ba0b5
"nir: Add a simple int64 lowering pass"
Signed-off-by: Karol Herbst <kherbst@redhat.com>
(cherry picked from commit bc0e0c2818)
Fixes: d800b7daa5 "nir: Add a helper for figuring out what..."
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
(cherry picked from commit 9a4ab4c120)
Android build system will try to compile vk_format_table.c
as a shipped source, but at compile time it will be missing,
we move it to generated source, where it belongs
Fixes: f4e499ec79 ("radv: add initial non-conformant radv vulkan driver")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Robert Foss <robert.foss@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit c67b36c8a1)
Patch changes radv entrypoints generator to not skip this extension even
though it is set as disabled in the vk.xml
Reference: 63525ba730 ("android: enable VK_ANDROID_native_buffer")
Fixes: 69f447553c ("vulkan: Drop vk_android_native_buffer.xml")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Robert Foss <robert.foss@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 1eb65c51ad)
It's OK to pass them in memory, which is what kernel invocation needs.
Fixes regressions since llvm r337535 ("Reapply "AMDGPU: Fix handling of alignment padding in DAG argument lowering"):
scalar-arithmetic-char
scalar-arithmetic-uchar
scalar-arithemtic-short
scalar-arithmetic-ushort
scalar-comparison-char
scalar-comparison-uchar
scalar-comparison-short
scalar-comparison-ushort
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
(cherry picked from commit c2942141ae)
Merge conflicts resolved by Dylan
Conflicts:
src/gallium/state_trackers/clover/llvm/compat.hpp
Trigger waiter condition variable.
Passes 'events' CTS on carrizo and turks.
v2: reduce to 0
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
(cherry picked from commit 1e8b8e0878)
For one thing, the NIR opcodes for image load/store always take and
return a vec4 value regardless of the image type. We need to fix up
both the source and destination to handle it. For another thing, we
weren't actually setting up a destination in the OpAtomicLoad case.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 5e030deaf2)
Conflicts resolved by Dylan
Conflicts:
src/compiler/spirv/spirv_to_nir.c
The original pass only looked for load_uniform intrinsics but there are
a number of other places that could end up loading a push constant. One
obvious omission was images which always implicitly use a push constant.
Legacy VS clip planes also get pushed into the shader. This fixes some
new Vulkan CTS tests that test random combinations of bindings and, in
particular, test lots of UBOs and images together.
Cc: mesa-stable@lists.freedesktop.org
Cc: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 820d5e51b7)
Applied cleanly, but required backport performed by Dylan, as suggested
by Jason
This fixes a nasty hang in Batman: Arkham City which apparently calls
vkCmdClearColorImage on a linear RGB image.
cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
(cherry picked from commit daa78f30b6)
Conflicts resolved by Dylan
Conflicts:
src/intel/blorp/blorp_blit.c
The previous version was sort-of strapped on in that it just adjusted
the blit rectangle and trusted in the fact that we would use texelFetch
and round to the nearest integer to ensure that the component positions
matched. This new version, while slightly more complicated, is more
accurate because all three components end up with exactly the same
dst_pos and so they will get interpolated and sampled at the same
texture coordinate. This makes the workaround suitable for using with
scaled blits.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
(cherry picked from commit 293b8de161)
That we don't have a background disk cache does not mean we should
prevent the app caching anything.
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 28b8c18d84)
nir_sweep assumes that constants area always allocated off the variable
to which they belong. Violating this assumption causes them to get
freed early and leads to use-after-free bugs.
Fixes: 120da00975 "nir: add serialization and deserialization"
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107366
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tested-by: Mark Janes <mark.a.janes@intel.com>
(cherry picked from commit f214baf72f)
After optimization passes and many trasfromations most of memory
NIR holds is a garbage which was being freed only after shader deletion.
Freeing it at the end of linking will save memory which would be useful
in case there are a lot of complex shaders being compiled.
The common case for this issue is 32bit game running under Wine.
The cost of the optimization is around ~3-5% of compilation speed
with complex shaders.
V2: by Jason Ekstrand
- Move nir_sweep up, right after the last change of NIR
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103274
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit d219521379)
Clamp the x and y co-ordinates of the rectangles.
v2: Clamp width/height after converting to co-ordinates
(Ilia Merkin)
Signed-off-by: Harish Krupo <harish.krupo.kps@intel.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
(cherry picked from commit fd734608c3)
The pt emit path can only handle 65535 - the number of vertices is
truncated to a ushort, resulting in a too small buffer allocation, which
will crash.
Forcing the pipeline path looks suboptimal, then again this bug is
probably there ever since GS is supported, so it seems it's not
happening often. (Note that the vertex_id in the vertex header is 16
bit too, however this is only used by the draw pipeline, and it denotes
the emit vertex nr, and that uses vbuf code, which will only emit smaller
chunks, so should be fine I think.)
Other solutions would be to simply allow 32bit counts for vertex
allocation, however 65535 is already larger than this was intended for
(the idea being it should be more cache friendly). Or could try to teach
the pt emit path to split the emit in smaller chunks (only the non-index
path can be affected, since gs output is always linear), but it's a bit
tricky (we don't know the primitive boundaries up-front).
Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=107295
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
(cherry picked from commit 09828feab0)
There might be a nicer way to do this, but this is at least correct.
This fixes:
KHR-GL44.tessellation_shader.single.max_patch_vertices
KHR-GL44.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_PatchVerticesIn
Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit d73f1026b4)
The commit 76dfed8ae2 changed nir_intrinsics.h to be a generated
header, but the corresponding dependency was not updated for Android.
It causes the error:
[ 0% 19/4336] target C: libmesa_pipe_radeonsi <= external/mesa/src/gallium/drivers/radeonsi/si_debug.c
...
In file included from external/mesa/src/gallium/drivers/radeonsi/si_debug.c:25:
In file included from external/mesa/src/gallium/drivers/radeonsi/si_pipe.h:28:
In file included from external/mesa/src/gallium/drivers/radeonsi/si_shader.h:140:
In file included from external/mesa/src/amd/common/ac_llvm_build.h:30:
external/mesa/src/compiler/nir/nir.h:966:10: fatal error: 'nir_intrinsics.h' file not found
^~~~~~~~~~~~~~~~~~
1 error generated.
Fixes: 76dfed8ae2 ("nir: mako all the intrinsics")
Signed-off-by: Chih-Wei Huang <cwhuang@linux.org.tw>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Mauro Rossi <issor.oruam@gmail.com>
(cherry picked from commit e7ffd3fb08)
This patch applies the necessary changes in Android.common.mk
as per automake rules, to avoid following building error:
external/mesa/src/gallium/drivers/nouveau/nouveau_screen.c:159:8:
error: implicit declaration of function 'disk_cache_get_function_timestamp'
is invalid in C99 [-Werror,-Wimplicit-function-declaration]
if (disk_cache_get_function_timestamp(nouveau_disk_cache_create,
^
1 error generated.
(v2) -DENABLE_SHADER_CACHE Android cflag is kept, to leave the AS-IS capability enabled
Fixes: cc10b34 ("util/disk_cache: Fix disk_cache_get_function_timestamp with disabled cache.")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 6cbbd5b4f8)
We've had several broadwell hangs that have come down to this bit just
not working correctly. Most recently, we've had a pile of hangs
reported with apps running under DXVK:
https://github.com/doitsujin/dxvk/issues/469
Instead, use the bit that doesn't try to imply weird D3D coherency
things and just force-enables the PS like we want.
cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit abd629eb3d)
modules[i] can be NULL for merged shaders but we have to
free the NIR code. radv_can_dump_shader_stats() already handles
if modules[i] is NULL, no need to check it twice.
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 6e32d9e7b0)
According to the spec, these should apply to all read/write access
types (so would be equivalent to specifying all other access types
individually). Currently, they were doing nothing.
v2: Handle VK_ACCESS_MEMORY_WRITE_BIT in dstAccessMask.
Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 54f8f1545f)
There always is a continue block, so let us just do unreachable.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Fixes: 8cacf38f52 "nir: Do not use continue block after removing it."
CC: 18.1 <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107312
(cherry picked from commit e1febbefe8)
radv always needs it, so just check the header instead. Also
do not declare the function if the variable is not set, so we
get a nice compile error instead of failing to open a device
at runtime.
Fixes: b87ef9e606 "util: fix MSVC build issue in disk_cache.h"
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
(cherry picked from commit cc10b34e9e)
Reinserting code directly before a jump means the block gets split
and merged, removing the original block and replacing it in the
process.
Hence keeping a pointer to the continue block over a reinsert
causes issues.
This code changes nir_opt_if to simply look for the new continue
block.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107275
CC: 18.1 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 8cacf38f52)
A ZPASS_DONE or PIXEL_STAT_DUMP_EVENT (of the DB occlusion
counters) must immediately precede every timestamp event to
prevent a GPU hang on GFX9.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
These are not unit tests, as they rely on the host's XVMC and some user
configuration. Switch them over to being general installed tools, to fix
unit testing.
Fixes: 22a817af8a ("meson: build gallium xvmc state tracker")
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
(cherry picked from commit 162fcdad6a)
Minor merge conflict resolved by Dylan
Conflicts:
meson_options.txt
The current code is buggy: if there are only 12 dwords left in cbuf,
we emit a zero data length command which will be rejected by virglrenderer.
Fix it by calling flush in this case.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 04e278f793)
Abort all dependent events.
v2: Abort the current event as well.
CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
(cherry picked from commit 866b25fd01)
CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
(cherry picked from commit 154fbd03cc)
The assert is checking that we are not binding more descriptor sets
than the supported by the driver. When binding the descriptor set
number MAX_SETS-1, it was breaking the assert because
descriptorSetCount = 1.
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
(cherry picked from commit 0f29006256)
They might lead to unrecoverable GPU hang.
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 9baacf3fa7)
Used the wrong register ...
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 760211b77c)
Overshot it by one every time.
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 82664af6cf)
pthread types are used in some files without explicitely including pthread.h.
This leads to compile errors on Android 7.x nougat-x86
e.g. in src/amd/vulkan/winsys/amdgpu/radv_amdgpu_winsys.h
In file included from external/mesa/src/amd/vulkan/winsys/amdgpu/radv_amdgpu_bo.c:31:
In file included from external/mesa/src/amd/vulkan/winsys/amdgpu/radv_amdgpu_bo.h:32:
external/mesa/src/amd/vulkan/winsys/amdgpu/radv_amdgpu_winsys.h:52:2: error: unknown type name 'pthread_mutex_t'
pthread_mutex_t global_bo_list_lock;
^
1 error generated.
Including pthread.h explicitely solves the building error
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 1a1f2b134c)
I had mistakenly used the COHERENT flag, which can only be set when
PERSISTENT is mapped, but isn't always.
Fixes: a2014c2eb9 ("vc4: Simplify the DISCARD_RANGE handling")
(cherry picked from commit 50a3a283d0)
It's optional, only implemented by the etnaviv driver so far.
Fixes: 501d0edeca "st/mesa: call resource_changed when binding a
EGLImage to a texture"
Fixes: a37cf630b4 "gallium: add pipe_screen::resource_changed callback
wrappers"
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
(cherry picked from commit 34e89e4d38)