r600: reduce num compute threads to 1024.

I copied this value from radeonsi, but it was wrong, 1024
seems to be correct answer from looking at gpuinfo.

This should fix a few compute shader related hangs. (at least in CTS)

Cc: <mesa-stable@lists.freedesktop.org>
(airlied: pushed because it avoids hangs)
This commit is contained in:
Dave Airlie 2018-07-25 13:14:58 +10:00
parent 0ea243dcd5
commit 9039cf70fa

View file

@ -998,7 +998,7 @@ static unsigned get_max_threads_per_block(struct r600_common_screen *screen,
if (ir_type != PIPE_SHADER_IR_TGSI)
return 256;
if (screen->chip_class >= EVERGREEN)
return 2048;
return 1024;
return 256;
}