Commit graph

763 commits

Author SHA1 Message Date
Eric Engestrom
31237b054e radv: replace conditional compilation with MAYBE_UNUSED
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2017-09-19 09:46:18 +01:00
Bas Nieuwenhuizen
969537d935 radv: Add support for more DCC compression with VK_KHR_image_format_list.
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-09-16 11:55:56 +02:00
Bas Nieuwenhuizen
d398db2acb radv: Add code to check if two formats can share DCC metadata.
Ported from radeonsi.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-09-16 11:55:42 +02:00
Bas Nieuwenhuizen
5ef3c2bcef radv: Don't redundantly emit pipelines after secondary cmd buffer.
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-09-15 23:12:25 +02:00
Emil Velikov
3c5fb7346f automake: include radv_shader.h in the sources list
Otherwise it will be missing from the tarball, leadin to build failure.

Fixes: d4d777317b ("radv: move shaders related code to radv_shader.c")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-09-15 13:56:27 +01:00
Samuel Pitoiset
8e8c7c6703 radv: fix a potential crash if attachments allocation failed
Also, it's useless to set the error code twice. Though, we
should probably skip the next commands when the command buffer
is considered invalid.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-09-15 09:16:38 +02:00
Samuel Pitoiset
a0495d4bb3 radv: dump the device name into the hang report
Similar to RadeonSI renderer string.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-09-15 09:16:35 +02:00
Samuel Pitoiset
176c2ad10c radv: add get_chip_name() callback
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-09-15 09:16:34 +02:00
Samuel Pitoiset
49c72d84c2 radv: dump the list of enabled options when a hang occured
Useful to know which debug/perftest options were enabled when
a hang report is generated.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-09-14 10:37:57 +02:00
Samuel Pitoiset
302e34d24b radv: dump last 60 lines of dmesg when a hang occured
Copied from dd_dump_dmesg().

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-09-14 10:37:57 +02:00
Samuel Pitoiset
26bc664ca0 radv: dump descriptors when a hang occured
Might be useful for checking if all descriptors are sets by
the application.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-09-14 10:37:57 +02:00
Samuel Pitoiset
b3c8de1c55 radv: save all descriptor pointers into the trace BO
To dump them when a hang is detected.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-09-14 10:37:57 +02:00
Samuel Pitoiset
d7f2430703 radv: dump annotated shaders using UMR
This might be very useful in order to figure out where a shader
is stucked. This uses UMR to detect which instruction is executing
bad things.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-09-14 10:37:57 +02:00
Samuel Pitoiset
8181427b14 radv: dump some status MMIO registers when a hang occured
Might report some useful information to help figuring out where
does the hang happened.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-09-14 10:37:57 +02:00
Samuel Pitoiset
140621f7c4 radv/winsys: add a read_registers() callback
To dump some status MMIO registers when a hang is detected.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-09-14 10:37:57 +02:00
Samuel Pitoiset
6d957a86ff radv: dump shader stats when a hang occured
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-09-14 10:37:57 +02:00
Samuel Pitoiset
80b8d9f7e7 radv: add radv_shader_dump_stats() helper
To dump the shader stats when a hang is detected.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-09-14 10:37:57 +02:00
Samuel Pitoiset
d28cbf6f9e radv: dump the active shaders when a hang occured
Only the disassembly is currently dumped.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-09-14 10:37:57 +02:00
Samuel Pitoiset
e2e72477c0 radv: add debug flags for syncing shaders after every draw call
To improve GPU hangs detection when shaders are stucked.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-09-14 10:37:57 +02:00
Samuel Pitoiset
061f5b7d73 radv: add radv_cmd_buffer_after_draw() helper function
To share common code after every draw/compute calls.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-09-14 10:37:57 +02:00
Samuel Pitoiset
bcf7698211 radv: save the bound pipeline pointers into the trace BO
When a GPU hang is detected in radv_gpu_hang_occured() we know
which command buffer is faulty but the bound pipelines might
have been updated during the execution.

The pointers to the radv_pipeline objects are emitted just
after the second trace ID, that way it would be easy to dump
the active shaders at the moment of the hang.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-09-14 10:37:57 +02:00
Samuel Pitoiset
3c61c99ed5 radv: add a comment that describes the trace BO layout
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-09-14 10:37:57 +02:00
Samuel Pitoiset
4224b31bf3 radv: initialize the trace BO to 0
To avoid random initial values.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-09-14 10:37:57 +02:00
Dave Airlie
64d9bd149a radv/nir: call opt_remove_phis after trivial continues.
With the shaders in the ssao demo, the nir_opt_if wasn't
working properly without this, after this the if gets optimised
so that loop unrolling gets called.

(loop unrolling fails due to instruction count, but at least
it gets to do that.)

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-09-13 21:13:03 +01:00
Eric Engestrom
c0b81af0dc radv: compile out unused code
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
2017-09-13 11:19:30 +01:00
Samuel Pitoiset
375c4868ef radv: clear push_constant_stages when resetting a command buffer
Per the spec:

   "Resetting a command buffer is an operation that discards any
   previously recorded commands and puts a command buffer in the
   initial state."

As far I'm concerned, that flag can be changed by calling
VkCmdPushConstants() (or any other functions which update it),
so it should be cleared as well.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-09-13 09:47:45 +02:00
Samuel Pitoiset
ef197ead75 radv: add more radv_emit_XXX() helpers for the dynamic state
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-09-13 09:47:43 +02:00
Samuel Pitoiset
ce218c31eb radv: remove useless 'cmd_buffer' param from radv_buffer_view_init()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-09-13 09:47:41 +02:00
Dave Airlie
3633bae36b radv/gfx9: fix image resource handling.
GFX9 changes how images are layed out, so this needs updating.

Fixes: dEQP-VK.query_pool.statistics_query.*

Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-09-13 17:17:07 +10:00
Dave Airlie
ebd2a5354d radv/gfx9: set mip0-depth correctly for 2d arrays/3d images
This field covers the whole resource.

Fixes:
dEQP-VK.pipeline.image.suballocation.sampling_type.combined.view_type.3d.format.*
dEQP-VK.texture.filtering.3d.combinations.*

Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-09-13 17:16:52 +10:00
Dave Airlie
1bcb953e16 radv: handle GFX9 1D textures
As GFX9 can't handle 1D depth textures, radeonsi and
apparantly pro just update all 1D textures to 2D,
and work around it.

This ports the workarounds from radeonsi.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-09-13 08:40:41 +10:00
Dave Airlie
2f5b4490b5 radv: don't use iview for meta image width/height.
Work out the width/height from the level manually, as on GFX9
we won't minify the iview width/height.

This fixes:
dEQP-VK.api.image_clearing.core.clear_color_image* on gfx9

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-09-13 08:40:18 +10:00
Bas Nieuwenhuizen
1a172fb113 radv: Don't allocate CMASK for linear images.
We can't use it anyway in fast clears, and on GFX9 it seems to
actually hange the card if we specify it.

Fixes: f4e499ec79 "radv: add initial non-conformant radv vulkan driver"
2017-09-12 22:06:55 +02:00
Bas Nieuwenhuizen
bee83b2661 radv: Disable multilayer & multilevel DCC.
The current DCC init routine doesn't account for initializing a
single layer or level. Multilayer seems hard for small textures on
pre-GFX9 as tre metadata for the layers can be interleaved. For
GFX9 multilevel textures are a problem for similar reasons.

So just disable this for now, until we handle the texture modes
correctly.

Fixes: f4e499ec79 "radv: add initial non-conformant radv vulkan driver"
2017-09-12 22:06:24 +02:00
Dave Airlie
f2d0f587ca radv: work out a base ia_multi_vgt_param.
This just reduces the calculations a bit further.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-09-11 23:55:15 +01:00
Dave Airlie
ded1dbfd96 radv: calculate non-draw related ia_multi_vgt_param bits in pipeline
This moves a bunch of non-draw dependent calcs into the pipeline code,
to reduce CPU overheads in the draw path.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-09-11 23:55:15 +01:00
Dave Airlie
d2490eb2d1 radv: move calculating primgroup_size to pipeline.
This moves this out of the draw paths.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-09-11 23:55:15 +01:00
Dave Airlie
16eac0a756 radv: only calculate num_prims when required.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-09-11 23:55:15 +01:00
Dave Airlie
6cc545b212 radv: use upload_data to upload push descriptors.
This is just a reusing code.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-09-11 23:55:15 +01:00
Dave Airlie
1dbcfd2941 radv: realign vgt flush on hawaii workaround with radeonsi.
This realigns this code with the radeonsi version and fixes
the indirect case to work properly.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-09-11 23:55:14 +01:00
Samuel Pitoiset
4f395e28a7 radv: return an error code when resetting a command buffer
If the upload BO allocation failed.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-09-11 21:57:02 +02:00
Samuel Pitoiset
03542d1663 radv: remove unnecessary goto in radv_create_cmd_buffer()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-09-11 21:57:01 +02:00
Samuel Pitoiset
fcab014f7d radv: do not pass a pipeline object to radv_emit_graphics_pipeline()
To be consistent with radv_emit_compute_pipeline().

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-09-11 21:56:58 +02:00
Dave Airlie
310fca375c radv: add debug flags to zero vram allocations.
We are seeing apps that sometimes rely on Windows behaviour, add
a flag to rule out vram zeroing.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-09-12 05:37:15 +10:00
Bas Nieuwenhuizen
e3c9425158 radv: Actually check for vm faults.
The code can check for vm faults having happened. If we only do it
on a hang we don't know when the faults happened. This changes the
behavior to when the first VM faults is found, even without a hang.

Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2017-09-09 11:50:30 +02:00
Samuel Pitoiset
885d75760b radv: keep track of the disasm string in debug mode only
This will allow to dump the active shaders when a hang is
detected. Only the ASM will be dumped for now.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-09-08 17:18:17 +02:00
Samuel Pitoiset
92db23f3f9 radv: add shader_variant_create() helper function
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-09-08 17:17:40 +02:00
Samuel Pitoiset
47efc5264a radv: drop 'dump' parameters from some shader related functions
The device object contains the debug flags.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-09-08 17:17:40 +02:00
Samuel Pitoiset
d4d777317b radv: move shaders related code to radv_shader.c
Reduce size of radv_pipeline.c and improve code isolation. More
code can probably moved but it's a start.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-09-08 17:17:40 +02:00
Samuel Pitoiset
988d792375 radv: fix error code when initializing the push descriptors
malloc() failures are unrelated to the device memory.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-09-08 16:15:21 +02:00