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radv: add debug flags for syncing shaders after every draw call
To improve GPU hangs detection when shaders are stucked. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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3 changed files with 17 additions and 0 deletions
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@ -32,6 +32,7 @@
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#include "sid.h"
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#include "gfx9d.h"
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#include "vk_format.h"
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#include "radv_debug.h"
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#include "radv_meta.h"
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#include "ac_debug.h"
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@ -368,6 +369,20 @@ void radv_cmd_buffer_trace_emit(struct radv_cmd_buffer *cmd_buffer)
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static void
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radv_cmd_buffer_after_draw(struct radv_cmd_buffer *cmd_buffer)
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{
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if (cmd_buffer->device->debug_flags & RADV_DEBUG_SYNC_SHADERS) {
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enum radv_cmd_flush_bits flags;
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/* Force wait for graphics/compute engines to be idle. */
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flags = RADV_CMD_FLAG_PS_PARTIAL_FLUSH |
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RADV_CMD_FLAG_CS_PARTIAL_FLUSH;
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si_cs_emit_cache_flush(cmd_buffer->cs, false,
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cmd_buffer->device->physical_device->rad_info.chip_class,
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NULL, 0,
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radv_cmd_buffer_uses_mec(cmd_buffer),
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flags);
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}
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radv_cmd_buffer_trace_emit(cmd_buffer);
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}
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@ -40,6 +40,7 @@ enum {
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RADV_DEBUG_DUMP_SPIRV = 0x400,
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RADV_DEBUG_VM_FAULTS = 0x800,
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RADV_DEBUG_ZERO_VRAM = 0x1000,
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RADV_DEBUG_SYNC_SHADERS = 0x2000,
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};
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enum {
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@ -413,6 +413,7 @@ static const struct debug_control radv_debug_options[] = {
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{"spirv", RADV_DEBUG_DUMP_SPIRV},
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{"vmfaults", RADV_DEBUG_VM_FAULTS},
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{"zerovram", RADV_DEBUG_ZERO_VRAM},
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{"syncshaders", RADV_DEBUG_SYNC_SHADERS},
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{NULL, 0}
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};
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