radv/gfx9: fix image resource handling.

GFX9 changes how images are layed out, so this needs updating.

Fixes: dEQP-VK.query_pool.statistics_query.*

Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie 2017-08-15 15:35:52 +10:00
parent aba441be44
commit 3633bae36b

View file

@ -1059,23 +1059,34 @@ radv_DestroyImage(VkDevice _device, VkImage _image,
}
void radv_GetImageSubresourceLayout(
VkDevice device,
VkDevice _device,
VkImage _image,
const VkImageSubresource* pSubresource,
VkSubresourceLayout* pLayout)
{
RADV_FROM_HANDLE(radv_image, image, _image);
RADV_FROM_HANDLE(radv_device, device, _device);
int level = pSubresource->mipLevel;
int layer = pSubresource->arrayLayer;
struct radeon_surf *surface = &image->surface;
pLayout->offset = surface->u.legacy.level[level].offset + surface->u.legacy.level[level].slice_size * layer;
pLayout->rowPitch = surface->u.legacy.level[level].nblk_x * surface->bpe;
pLayout->arrayPitch = surface->u.legacy.level[level].slice_size;
pLayout->depthPitch = surface->u.legacy.level[level].slice_size;
pLayout->size = surface->u.legacy.level[level].slice_size;
if (image->type == VK_IMAGE_TYPE_3D)
pLayout->size *= u_minify(image->info.depth, level);
if (device->physical_device->rad_info.chip_class >= GFX9) {
pLayout->offset = surface->u.gfx9.offset[level] + surface->u.gfx9.surf_slice_size * layer;
pLayout->rowPitch = surface->u.gfx9.surf_pitch * surface->bpe;
pLayout->arrayPitch = surface->u.gfx9.surf_slice_size;
pLayout->depthPitch = surface->u.gfx9.surf_slice_size;
pLayout->size = surface->u.gfx9.surf_slice_size;
if (image->type == VK_IMAGE_TYPE_3D)
pLayout->size *= u_minify(image->info.depth, level);
} else {
pLayout->offset = surface->u.legacy.level[level].offset + surface->u.legacy.level[level].slice_size * layer;
pLayout->rowPitch = surface->u.legacy.level[level].nblk_x * surface->bpe;
pLayout->arrayPitch = surface->u.legacy.level[level].slice_size;
pLayout->depthPitch = surface->u.legacy.level[level].slice_size;
pLayout->size = surface->u.legacy.level[level].slice_size;
if (image->type == VK_IMAGE_TYPE_3D)
pLayout->size *= u_minify(image->info.depth, level);
}
}