When pipeline->dynamic_state.sample_locations.samples is not set
because the state is dynamic, we're currently calling
genX(emit_multisample) with a 0 samples value which is incorrect.
Found when using renderdoc with the drawing overlay.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 4ad4cd8906 ("anv: Enabled the VK_EXT_sample_locations extension")
Cc: <mesa-stable>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10282>
It would be later used by Turnip in implementation of
VK_KHR_pipeline_executable_properties.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8877>
Makes calling code more explicit about what is being set, and allows
take advantage of zero initialization for the ones the callsite don't
care.
Besides moving to the struct, two extra "ergonomic" changes were done:
- Add a new shader_time boolean, so shader_time_index is ignored when
unused -- this allow taking advantage of the zero initialization of
unset fields.
- Since we have a struct, provide space for the error_str pointer.
Both iris and i965 were using it, and the extra rstrdup in case of
failure shouldn't be a burden for the others.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9779>
Makes calling code more explicit about what is being set, and allows
take advantage of zero initialization for the ones the callsite don't
care.
Besides moving to the struct, two extra "ergonomic" changes were done:
- Add a new shader_time boolean, so shader_time_index is ignored when
unused -- this allow taking advantage of the zero initialization of
unset fields.
- Since we have a struct, provide space for the error_str pointer.
Both iris and i965 were using it, and the extra rstrdup in case of
failure shouldn't be a burden for the others.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9779>
This makes UBO loads in the variable pointers or bindless case work just
like SSBO loads in the sense that they use A64 messages and 64-bit
global addresses. The primary difference is that we have an
optimization in anv_nir_lower_ubo_loads which uses a (possibly
predicated) block load message when the offset is constant so we get
roughly the same performance as we would from plumbing load_ubo all the
way to the back-end.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8635>
This patch renames functions, structures, enums etc. with "gen_"
prefix defined in common code.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9413>
Changes in this patch include:
- Rename all files in src/intel/common path
- Update the filenames used in source and build files
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9413>
Allowing the user to set custom sample locations, by filling the
extension structs and chaining them to the pipeline structs according
to the Vulkan specification section [26.5. Custom Sample Locations]
for the following structures:
'VkPipelineSampleLocationsStateCreateInfoEXT'
'VkSampleLocationsInfoEXT'
'VkSampleLocationEXT'
Once custom locations are used, the default locations are lost and need
to be re-emitted again in the next pipeline creation. For that, we emit
the 3DSTATE_SAMPLE_PATTERN at every pipeline creation.
v2: In v1, we used the custom anv_sample struct to store the location
and the distance from the pixel center because we would then use
this distance to sort the locations and send them in increasing
monotonical order to the GPU. That was because the Skylake PRM Vol.
2a "3DSTATE_SAMPLE_PATTERN" says that the samples must have
monotonically increasing distance from the pixel center to get the
correct centroid computation in the device. However, the Vulkan
spec seems to require that the samples occur in the order provided
through the API and this requirement is only for the standard
locations. As long as this only affects centroid calculations as
the docs say, we should be ok because OpenGL and Vulkan only
require that the centroid be some lit sample and that it's the same
for all samples in a pixel; they have no requirement that it be the
one closest to center. (Jason Ekstrand)
For that we made the following changes:
1- We removed the custom structs and functions from anv_private.h
and anv_sample_locations.h and anv_sample_locations.c (the last
two files were removed). (Jason Ekstrand)
2- We modified the macros used to take also the array as parameter
and we renamed them to start by GEN_. (Jason Ekstrand)
3- We don't sort the samples anymore. (Jason Ekstrand)
v3 (Jason Ekstrand):
Break the refactoring out into multiple commits
v4: Merge dynamic/non-dynamic changes into a single commit (Lionel)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/1887>
cs_prog_data->slm_size is basically redundant with
prog_data->total_shared, which is the field that we actually use for
controlling the shared local memory size in all drivers. We were
still using it in one place for VK_EXT_pipeline_executable_properties,
but we should just fix that and delete the field.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7152>
It's included in declaration of INTEL_DEBUG.
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6732>
It's just a container around a devinfo. The one useful purpose it did
serve is that gen_disasm_create initialized the compaction table
singletons. Now that those no longer exist, this isn't necessary.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6244>
inputs_read/outputs_written are used for a shader stage to
determine the layout of input and output storage. Adjacent stages must
agree on the layout, so adjacent input/output bitfields must match.
Most of the time, cross-stage optimizations make that happen anyway,
but there are some cases (with special values like clip distances and
point size) where this doesn't happen.
Fixes crashes in dEQP-VK.subgroups.*.framebuffer.*_tess_eval
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3210
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6102>
This is done using 3DSTATE_VF_TOPOLOGY packet that overrides topology
used in subsequent 3DPRIMITIVE commands. For gen7[5] we override the
pipeline topology when emitting draw commands.
v2: fix the way gen7[5] is handled (Lionel)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5604>
We're about to make the SPIR-V -> NIR path generate a bit more complex
SSA chains for certain derefs. This will ensure we don't regress anyone
when we start making vec2's of derefs.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5278>
v2:
* Set pPipeline to NULL in the corresponding
graphics/compute_create_pipeline function.
* Keep current ANV behavior of bailing on the first real error.
v3:
* Don't return early if the pipeline succeeded.
v:4(5?):
* Simplify return conditions.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5136>
This cleans up pipline create/destroy a bit after the compute/gfx split.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5457>
This allows us to do API specific checks before removing variable
without filling nir_remove_dead_variables() with API specific code.
In the following patches we will use this to support the removal
of dead uniforms in GLSL.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4797>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Kristian H. Kristensen <hoegsberg@google.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4690>
We should keep this very minimal; I don't know that we need to go all
struct gl_context on it. However, this gives us at least a tiny base on
which we can start building some common functionality.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Kristian H. Kristensen <hoegsberg@google.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4690>
The motivating factor is: this lowering may cause
nir_intrinsic_load_local_group_size intrinsics to be added to the
shader, and by moving this around we make possible for the drivers to
lower that intrinsic by themselves.
Iris will do just that in a later patch for implementing variable
group size.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4794>
When we originally wrote spirv_to_nir we didn't have a good scalar value
union to handily use so we rolled our own thing for spec constants. Now
that we have nir_const_value, we can use that and simplify a bunch of
the spec constant logic.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4675>
Move the calculation to helper functions -- similar to what GL already
needs to do.
This is a preparation for dropping this field since this value is
expected to be calculated by the drivers now for variable group size
case. And also the field would get in the way of brw_compile_cs
producing multiple SIMD variants (like FS).
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4504>
Identify if view_index is used only for position calculation, and use
Primitive Replication to implement Multiview in Gen12. This feature
allows storing per-view position information in a single execution of
the shader, treating position as an array.
The shader is transformed by adding a for-loop around it, that have an
iteration per active view (in the view_mask). Stores to the position
now store into the position array for the current index in the loop,
and load_view_index() will return the view index corresponding to the
current index in the loop.
The feature is controlled by setting the environment variable
ANV_PRIMITIVE_REPLICATION_MAX_VIEWS, which defaults to 2 if unset.
For pipelines with view counts larger than that, the regular
instancing will be used instead of Primitive Replication. To disable
it completely set the variable to 0.
v2: Don't assume position is set in vertex shader; remove only stores
for position; don't apply optimizations since other passes will
do; clone shader body without extract/reinsert; don't use
last_block (potentially stale). (Jason)
Fix view_index immediate to contain the view index, not its order.
Check for maximum number of views supported.
Add guard for gen12.
v3: Clone the entire shader function and change it before reinsert;
disable optimization when shader has memory writes. (Jason)
Use a single environment variable with _DEBUG on the name.
v4: Change to use new nir_deref_instr.
When removing stores, look for mode nir_var_shader_out instead
of the walking the list of outputs.
Ensure unused derefs are removed in the non-position part of the
shader.
Remove dead control flow when identifying if can use or not
primitive replication.
v5: Consider all the active shaders (including fragment) when deciding
that Primitive Replication can be used.
Change environment variable to ANV_PRIMITIVE_REPLICATION.
Squash the emission of 3DSTATE_PRIMITIVE_REPLICATION into this patch.
Disable Prim Rep in blorp_exec_3d.
v6: Use a loop around the shader, instead of manually unrolling, since
the regular unroll pass will kick in.
Document that we don't expect to see copy_deref or load_deref
involving the position variable.
Recover use_primitive_replication value when loading pipeline from
the cache.
Set VARYING_SLOT_LAYER to 0 in the shader. Earlier versions were
relying on ForceZeroRTAIndexEnable but that might not be
sufficient.
Disable Prim Rep in cmd_buffer_so_memcpy.
v7: Don't use Primitive Replication if position is not set, fallback
to instancing; change environment variable to be
ANV_PRIMITVE_REPLICATION_MAX_VIEWS and default it to 2 based on
experiments.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2313>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2313>