v2: Go to extra effort to avoid flow control inserted to implement
short-circuit evaluation rules.
Results on the 308 shaders extracted from the fp64 portion of the OpenGL
CTS:
Tiger Lake and Ice Lake had similar results. (Tiger Lake shown)
total instructions in shared programs: 797779 -> 796849 (-0.12%)
instructions in affected programs: 3499 -> 2569 (-26.58%)
helped: 21
HURT: 0
helped stats (abs) min: 8 max: 112 x̄: 44.29 x̃: 44
helped stats (rel) min: 16.09% max: 33.15% x̄: 25.72% x̃: 24.62%
95% mean confidence interval for instructions value: -55.94 -32.63
95% mean confidence interval for instructions %-change: -28.14% -23.30%
Instructions are helped.
total cycles in shared programs: 6601355 -> 6588351 (-0.20%)
cycles in affected programs: 25376 -> 12372 (-51.25%)
helped: 21
HURT: 0
helped stats (abs) min: 156 max: 1410 x̄: 619.24 x̃: 526
helped stats (rel) min: 42.39% max: 53.98% x̄: 50.12% x̃: 50.75%
95% mean confidence interval for cycles value: -776.58 -461.89
95% mean confidence interval for cycles %-change: -51.57% -48.67%
Cycles are helped.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> [v1]
Reviewed-by: Matt Turner <mattst88@gmail.com> [v1]
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4142>
fsat is defined as min(max(a, 0.0), 1.0), and IEEE defines both min and
max to return the non-NaN value when one value is NaN. Based on this,
fsat should definitely return 0.0 for NaN.
Results on the 308 shaders extracted from the fp64 portion of the OpenGL
CTS:
Tiger Lake and Ice Lake had similar results. (Tiger Lake shown)
total instructions in shared programs: 841666 -> 841647 (<.01%)
instructions in affected programs: 122033 -> 122014 (-0.02%)
helped: 7
HURT: 0
helped stats (abs) min: 1 max: 4 x̄: 2.71 x̃: 3
helped stats (rel) min: 0.01% max: 0.02% x̄: 0.02% x̃: 0.01%
95% mean confidence interval for instructions value: -3.74 -1.69
95% mean confidence interval for instructions %-change: -0.02% -0.01%
Instructions are helped.
total cycles in shared programs: 6927246 -> 6926904 (<.01%)
cycles in affected programs: 1038987 -> 1038645 (-0.03%)
helped: 7
HURT: 0
helped stats (abs) min: 18 max: 72 x̄: 48.86 x̃: 54
helped stats (rel) min: 0.03% max: 0.05% x̄: 0.03% x̃: 0.03%
95% mean confidence interval for cycles value: -67.38 -30.33
95% mean confidence interval for cycles %-change: -0.05% -0.02%
Cycles are helped.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Fixes: a42163cbbc ("compiler: Add lowering support for 64-bit saturate operations to software")
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2585
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4142>
__fabs64 doesn't do anything special, and the value is still NaN
regardless of the value of the MSB. In a strict sense, it's possible
that both functions should set the "signal" bit.
lts on the 308 shaders extracted from the fp64 portion of the OpenGL
CTS:
Tiger Lake and Ice Lake had similar results. (Tiger Lake shown)
total instructions in shared programs: 844558 -> 843005 (-0.18%)
instructions in affected programs: 725975 -> 724422 (-0.21%)
helped: 53
HURT: 4
helped stats (abs) min: 1 max: 313 x̄: 29.87 x̃: 21
helped stats (rel) min: 0.01% max: 0.94% x̄: 0.30% x̃: 0.22%
HURT stats (abs) min: 4 max: 11 x̄: 7.50 x̃: 7
HURT stats (rel) min: 0.03% max: 0.09% x̄: 0.05% x̃: 0.04%
95% mean confidence interval for instructions value: -39.02 -15.47
95% mean confidence interval for instructions %-change: -0.34% -0.21%
Instructions are helped.
total cycles in shared programs: 6962024 -> 6944998 (-0.24%)
cycles in affected programs: 6185470 -> 6168444 (-0.28%)
helped: 59
HURT: 0
helped stats (abs) min: 64 max: 2863 x̄: 288.58 x̃: 208
helped stats (rel) min: 0.11% max: 0.87% x̄: 0.33% x̃: 0.27%
95% mean confidence interval for cycles value: -387.15 -190.00
95% mean confidence interval for cycles %-change: -0.38% -0.28%
Cycles are helped.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4142>
Replace all of the bool(qSign) with qSign != 0u. Remove unnecessary
parenthesis from around most of the existing qSign != 0u.
This dramatically simplifies the next commit.
Results on the 308 shaders extracted from the fp64 portion of the OpenGL
CTS:
Tiger Lake and Ice Lake had similar results. (Tiger Lake shown)
total instructions in shared programs: 848109 -> 848106 (<.01%)
instructions in affected programs: 53 -> 50 (-5.66%)
helped: 1
HURT: 0
total cycles in shared programs: 6969145 -> 6969125 (<.01%)
cycles in affected programs: 396 -> 376 (-5.05%)
helped: 1
HURT: 0
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4142>
findMSB returns -1 for an input of zero, so 31 - findMSB(a) is
sufficient on its own.
There's only one user of findMSB in shader-db, and it does not match
this pattern.
TODO: Add a pattern in the backend code generator that emits 31 -
nir_op_ufind_msb(a) as if it were nir_op_uclz. That should save a couple
instructions.
Results on the 308 shaders extracted from the fp64 portion of the OpenGL
CTS:
Tiger Lake and Ice Lake had similar results. (Tiger Lake shown)
total instructions in shared programs: 859509 -> 848109 (-1.33%)
instructions in affected programs: 841058 -> 829658 (-1.36%)
helped: 97
HURT: 0
helped stats (abs) min: 3 max: 1161 x̄: 117.53 x̃: 72
helped stats (rel) min: 0.98% max: 6.74% x̄: 1.70% x̃: 1.35%
95% mean confidence interval for instructions value: -147.21 -87.84
95% mean confidence interval for instructions %-change: -1.94% -1.46%
Instructions are helped.
total cycles in shared programs: 7072275 -> 6969145 (-1.46%)
cycles in affected programs: 6955767 -> 6852637 (-1.48%)
helped: 97
HURT: 0
helped stats (abs) min: 32 max: 10900 x̄: 1063.20 x̃: 560
helped stats (rel) min: 1.18% max: 7.58% x̄: 1.84% x̃: 1.45%
95% mean confidence interval for cycles value: -1339.43 -786.96
95% mean confidence interval for cycles %-change: -2.11% -1.57%
Cycles are helped.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4142>
This doesn't help a lot of shaders, but it helps those few a LOT.
This could also be implemented using bcsel. That version is very
slightly worse because the generated SEL instruction wants to have two
immediate sources, so one of them usually needs an extra MOV instruction
to load.
Results on the 308 shaders extracted from the fp64 portion of the OpenGL
CTS:
Tiger Lake and Ice Lake had similar results. (Tiger Lake shown)
total instructions in shared programs: 929619 -> 928859 (-0.08%)
instructions in affected programs: 1651 -> 891 (-46.03%)
helped: 8
HURT: 0
helped stats (abs) min: 38 max: 152 x̄: 95.00 x̃: 95
helped stats (rel) min: 42.70% max: 86.36% x̄: 49.88% x̃: 44.66%
95% mean confidence interval for instructions value: -132.97 -57.03
95% mean confidence interval for instructions %-change: -62.28% -37.49%
Instructions are helped.
total cycles in shared programs: 7280180 -> 7272912 (-0.10%)
cycles in affected programs: 12960 -> 5692 (-56.08%)
helped: 8
HURT: 0
helped stats (abs) min: 352 max: 1456 x̄: 908.50 x̃: 910
helped stats (rel) min: 52.45% max: 91.19% x̄: 59.24% x̃: 55.15%
95% mean confidence interval for cycles value: -1274.03 -542.97
95% mean confidence interval for cycles %-change: -70.06% -48.41%
Cycles are helped.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4142>
The pattern is added to opt_algebraic because, for example, comparisons
with constant 0.0 will produce (a1 < 0).
Even with a pass that optimized Boolean expressions, I think this would
be very difficult to automatically recognize and optimize.
Results on the 308 shaders extracted from the fp64 portion of the OpenGL
CTS:
Tiger Lake and Ice Lake had similar results. (Tiger Lake shown)
total instructions in shared programs: 933054 -> 929619 (-0.37%)
instructions in affected programs: 784041 -> 780606 (-0.44%)
helped: 59
HURT: 0
helped stats (abs) min: 2 max: 213 x̄: 58.22 x̃: 44
helped stats (rel) min: 0.02% max: 2.51% x̄: 0.72% x̃: 0.46%
95% mean confidence interval for instructions value: -70.80 -45.64
95% mean confidence interval for instructions %-change: -0.92% -0.53%
Instructions are helped.
total cycles in shared programs: 7304712 -> 7280180 (-0.34%)
cycles in affected programs: 7176260 -> 7151728 (-0.34%)
helped: 92
HURT: 0
helped stats (abs) min: 8 max: 1414 x̄: 266.65 x̃: 166
helped stats (rel) min: 0.04% max: 2.34% x̄: 0.43% x̃: 0.22%
95% mean confidence interval for cycles value: -333.05 -200.26
95% mean confidence interval for cycles %-change: -0.54% -0.31%
Cycles are helped.
Regular shader-db changes:
No changes on any Intel platform.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4142>
All the stubs in src/compiler/glsl/glcpp/pp_standalone_scaffolding.c
are duplicate symbols. They should only be used as replacement for
Mesa functions when building glcpp and glsl standalone compilers, but
in fact they are getting linked with Mesa.
This change fixes this by moving the standalone stubs to a
libglcpp_standalone target, that's only linked with the glcpp/glsl
tools.
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Neha Bhende <bhenden@vmware.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4186>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4186>
SPIR-V generates very granular barriers, however HW and backends might
not necessarily take advantage of those. This pass provides a general
mechanism to combine such barriers.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3224>
There was another enum entry in the draft versions of
nir_memory_semantics, but when it got dropped the entries were not
updated.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3224>
Currently when lowering mod() we add an extra instruction so if
mod(a,b) == b then 0 is returned instead of b, as mathematically
mod(a,b) is in the interval [0, b).
But Vulkan spec has relaxed this restriction, and allows the result to
be in the interval [0, b].
For the OpenGL case, while the spec does not allow this behaviour, due
the allowed precision errors we can end up having the same result, so
from a practical point of view, this behaviour is allowed (see
https://github.com/KhronosGroup/VK-GL-CTS/issues/51).
This commit takes this in account to remove the extra instruction
required to return 0 instead.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4118>
Some hardware doesn't support subgroup shuffle, and on such hardware
it makes no sense to lower quad broadcasts to shuffle. Instead, let's
lower them to four const quad broadcasts, paired with bcsel instructions.
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4147>
When lowering instructions that involve floating-point constants, pick
the appropriate type for the constant so that it will also work with
float16 parameters.
v2: Use float16_t constructor instead of helper function.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3929>
This is the same as ir_unop_f2f16 except that it comes with a promise
that it is safe to optimise it out if the result is immediately
converted back to float32 again. Normally this would be a lossy
operation but it is safe to do if the conversion was generated as part
of the precision lowering pass.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3929>
This way the generated constant folding code doesn't need to
understand fp16. All operations have to be expanded to full float for
evaulation on the CPU, so we might as well do it up front. As far as
GLSL is concerned, fp16 isn't a separate type from float, so
everything we're supposed to support for float we need to do for fp16.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3929>
This pass is intended to work around game bugs, only!
It also lowers nir_intrinsic_load_helper_invocation to
nir_intrinsic_is_helper_invocation for consistency.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4047>