mesa/src/compiler
2020-03-09 16:31:08 +00:00
..
glsl glsl/lower_instructions: Handle fp16 for MOD_TO_FLOOR 2020-03-09 16:31:08 +00:00
nir nir: add pass to lower discard() to demote() 2020-03-09 12:29:32 +00:00
spirv Revert "spirv: Use a simpler and more correct implementaiton of tanh()" 2020-03-05 15:23:31 +00:00
Android.glsl.gen.mk mesa: android: Remove unnecessary dependency tracking rules 2019-05-06 11:29:25 +00:00
Android.glsl.mk
Android.mk
Android.nir.gen.mk nir: Add missing dependency in Android.nir.gen.mk 2019-08-19 09:53:18 +03:00
Android.nir.mk
builtin_type_macros.h
glsl_types.cpp spirv_to_nir: Reuse glsl_sampler_dim_coordinate_components(). 2020-02-24 18:25:02 +00:00
glsl_types.h glsl: Add type queries for fp16+float and fp16+float+double 2020-03-09 16:31:08 +00:00
Makefile.sources nir: add pass to lower discard() to demote() 2020-03-09 12:29:32 +00:00
meson.build meson: drop unused inc_nir 2019-10-07 21:49:40 +01:00
nir_types.cpp nir: fix compilation warning on glsl_get_internal_ifc_packing 2020-03-09 09:43:49 +00:00
nir_types.h nir: fix compilation warning on glsl_get_internal_ifc_packing 2020-03-09 09:43:49 +00:00
SConscript
SConscript.glsl compiler: move build definition of pp_standalone_scaffolding.c 2019-11-21 16:07:08 +11:00
SConscript.nir
SConscript.spirv
shader_enums.c compiler: add new SYSTEM_VALUE_BARYCENTRIC_* 2020-01-29 09:49:50 +00:00
shader_enums.h compiler: add new SYSTEM_VALUE_BARYCENTRIC_* 2020-01-29 09:49:50 +00:00
shader_info.h nir: gather info whether a shader uses demote_to_helper 2020-03-09 12:29:32 +00:00