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nir/lower_double_ops: relax lower mod()
Currently when lowering mod() we add an extra instruction so if mod(a,b) == b then 0 is returned instead of b, as mathematically mod(a,b) is in the interval [0, b). But Vulkan spec has relaxed this restriction, and allows the result to be in the interval [0, b]. For the OpenGL case, while the spec does not allow this behaviour, due the allowed precision errors we can end up having the same result, so from a practical point of view, this behaviour is allowed (see https://github.com/KhronosGroup/VK-GL-CTS/issues/51). This commit takes this in account to remove the extra instruction required to return 0 instead. Reviewed-by: Daniel Schürmann <daniel@schuermann.dev> Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4118>
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1 changed files with 22 additions and 9 deletions
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@ -426,19 +426,32 @@ lower_mod(nir_builder *b, nir_ssa_def *src0, nir_ssa_def *src1)
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*
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* If the division is lowered, it could add some rounding errors that make
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* floor() to return the quotient minus one when x = N * y. If this is the
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* case, we return zero because mod(x, y) output value is [0, y).
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* case, we should return zero because mod(x, y) output value is [0, y).
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* But fortunately Vulkan spec allows this kind of errors; from Vulkan
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* spec, appendix A (Precision and Operation of SPIR-V instructions:
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*
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* Worth to note that Vulkan allows the output value to be in range [0, y],
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* so mod(x, y) could return y; but as OpenGL does not allow this, we add
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* the extra instruction to ensure the value is always in [0, y).
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* "The OpFRem and OpFMod instructions use cheap approximations of
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* remainder, and the error can be large due to the discontinuity in
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* trunc() and floor(). This can produce mathematically unexpected
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* results in some cases, such as FMod(x,x) computing x rather than 0,
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* and can also cause the result to have a different sign than the
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* infinitely precise result."
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*
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* In practice this means the output value is actually in the interval
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* [0, y].
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*
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* While Vulkan states this behaviour explicitly, OpenGL does not, and thus
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* we need to assume that value should be in range [0, y); but on the other
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* hand, mod(a,b) is defined as "a - b * floor(a/b)" and OpenGL allows for
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* some error in division, so a/a could actually end up being 1.0 - 1ULP;
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* so in this case floor(a/a) would end up as 0, and hence mod(a,a) == a.
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*
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* In summary, in the practice mod(a,a) can be "a" both for OpenGL and
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* Vulkan.
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*/
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nir_ssa_def *floor = nir_ffloor(b, nir_fdiv(b, src0, src1));
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nir_ssa_def *mod = nir_fsub(b, src0, nir_fmul(b, src1, floor));
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return nir_bcsel(b,
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nir_fne(b, mod, src1),
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mod,
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nir_imm_double(b, 0.0));
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return nir_fsub(b, src0, nir_fmul(b, src1, floor));
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}
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static nir_ssa_def *
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