Commit graph

9167 commits

Author SHA1 Message Date
Brian
2ccd264695 Added new directory of GL shading language demos: glsl 2007-01-15 17:27:24 -07:00
Brian
f6507157e2 Reimplement the post-increment/decrement functions.
Instead of defining functions with an extra dummy parameter to distinguish
from the pre-incr/decr functions, just use new function names: __postIncr
and __postDecr.
2007-01-15 16:54:38 -07:00
Brian
c410994653 Implement the ++var and --var operators, improve some constructors. 2007-01-15 16:38:12 -07:00
Brian
0a097675f1 added vec3 constructor code 2007-01-15 16:34:33 -07:00
Brian
82258b7af3 added IR_ELEMENT 2007-01-15 16:33:54 -07:00
Brian
04ac15fd80 checkpoint: ++, -- and && operators 2007-01-15 15:51:49 -07:00
Brian
83d3ff590d Redo the way array indexes are handled. Resolve storage location at code emit time, not codegen time. 2007-01-15 13:58:45 -07:00
Brian
c807169888 remove old globals 2007-01-15 11:10:11 -07:00
Brian
a5bbe206a8 comments 2007-01-15 11:08:10 -07:00
Brian
8de3dc1701 Move some global vars into slang_assemble_ctx. 2007-01-15 11:07:46 -07:00
Brian
4f5901b265 fix the subassig, mulassign and divassign cases 2007-01-15 10:35:59 -07:00
Brian
629fd78f79 clean-up slang_allocate_storage() 2007-01-15 10:35:03 -07:00
Brian
64414ea0e9 added glUniform1fv_func, glUniform2fv_func 2007-01-13 14:51:02 -07:00
Brian
691ed5e54b Rework code related to temp register allocation, both for user variables
and expression temporarires.  Much better register utilization now.
Lots of other fixes.
The OpenGL GLSL "orange book" brick shader demo works now.
2007-01-13 14:49:52 -07:00
Brian
5daa99d2a4 slang_variable_scope now stores array of pointers to slang_variables. 2007-01-13 14:47:48 -07:00
Brian
97c7937c65 added another vec4 constructor, updated += operator 2007-01-13 14:46:12 -07:00
Brian
95a441112e Fix a problem with inlined "return" statements. Make some attempt to free temporaries. 2007-01-11 11:22:26 -07:00
Brian
063f3f7fc4 disable some code that'll eventually go away 2007-01-11 11:21:38 -07:00
Brian
749ed66549 new vec3 constructor, replace float_add w/ vec4_add 2007-01-11 11:20:23 -07:00
Brian
c8e148e38c tweak output 2007-01-11 11:19:11 -07:00
Brian
c0c31024a3 checkpoint: codegen for global vars/constants now working 2007-01-10 13:51:48 -07:00
Brian
88e2dbfd10 checkpoint: codegen for global vars w/ initializers 2007-01-10 13:33:38 -07:00
Brian
8a48f35574 assorted code clean-ups 2007-01-10 12:18:50 -07:00
Brian
ee11842bfc fix size bug in _mesa_add_attribute() 2007-01-10 12:18:33 -07:00
Brian
29bff4e12d simplify _mesa_add_state_reference() 2007-01-10 08:37:59 -07:00
Brian
88f7212312 Update _save_VertexAttrib() functions for non-aliasing behaviour. 2007-01-10 08:15:35 -07:00
Brian
01a91eb657 get rid of STATE_USER_ATTRIB/STATE_AUTO_ATTRIB 2007-01-09 19:26:22 -07:00
Brian
b7978af693 clean up a bunch of program parameter stuff 2007-01-09 19:17:17 -07:00
Brian
cc858bfa84 added a few more 2.0 functions 2007-01-09 17:49:53 -07:00
Brian
3209c3ed0d Implement vertex attribute binding.
Users can set explicit binding with glBindAttribLocation(), otherwise the
linker will allocate generic attribute slots.
2007-01-09 17:49:24 -07:00
Brian
5e75db12d7 more debug code (disabled) 2007-01-09 17:47:13 -07:00
Brian
e8673143ea add code for generic attributes 16..31 2007-01-09 17:46:45 -07:00
Brian
048412473b added _mesa_count_texture_indirections(), _mesa_count_texture_instructions() 2007-01-09 11:00:47 -07:00
Brian
21f99792a9 Moved NumTexInstructions, NumTexIndirections, etc. into gl_program since
they can now apply to vertex programs.
2007-01-09 11:00:21 -07:00
Brian
ae80d13f6d remove old comment 2007-01-09 10:10:59 -07:00
Brian
829da4c345 Vertex program texture samplers done, but untested (need to add TEX/TXB to
the T&L vertex program interpreter).
2007-01-09 09:31:30 -07:00
Brian
855ebb26d1 Implement shadow samplers and dFdx(), dFdy() code generation. 2007-01-09 09:14:32 -07:00
Brian
20aec24ac7 implement biased texture functions 2007-01-08 16:56:52 -07:00
Brian
41a4e828d9 check if _Current == NULL for TXB 2007-01-08 16:49:43 -07:00
Brian
8cad795a80 added 1D texture functions 2007-01-08 16:10:55 -07:00
Brian
9a78ef980d Remove if (tObj) conditional so that texture units without a texture image
return black (0,0,0,1) when sampled.
2007-01-08 16:10:34 -07:00
Brian
85e0634b54 update texture1D functions 2007-01-08 16:02:40 -07:00
Brian
42153d7858 Implement projective texture sampling, 3D textures. Disable some debug output. 2007-01-08 15:58:14 -07:00
Brian
483ca39bca Move some code around, add some comments. 2007-01-08 14:11:54 -07:00
Brian
d3fe7398e3 Move storage allocation functions from slang_emit.c to slang_codegen.c 2007-01-08 14:06:00 -07:00
Brian
27cc9068ce checkpoint: more work on variable/storage allocation 2007-01-08 13:36:53 -07:00
Brian
cf4d4342c9 Checkpoint: re-org of (global) variable allocation code. More to come... 2007-01-08 13:09:47 -07:00
Brian
5cf7326132 Checkpoint glsl compiler work: sampler uniforms now implemented, linked properly. 2007-01-05 16:02:45 -07:00
Brian
b2ab693d68 added PROGRAM_SAMPLER 2007-01-05 16:01:43 -07:00
Brian
eef70ff79a added Sampler field to prog_instruction struct 2007-01-05 16:01:26 -07:00