Michel Dänzer
5f8a3e586f
intel_batchbuffer_flush: Don't assert cliprects when lock is not held.
...
This is a legitimate situation when copying texture data between mipmap trees.
2006-12-14 11:01:39 +01:00
Michel Dänzer
4cb09df015
intelTexSubimage: Fix last parameter for intel_miptree_image_map().
2006-12-14 11:01:38 +01:00
Michel Dänzer
9c09259b8b
_mesa_swizzle_ubyte_image: Only use single swizzle_copy call when strides match.
...
This fixes texture data corruption with glTexSubimage (and probably glTexImage
under some circumstances) with the texstore swizzle path.
2006-12-14 11:01:38 +01:00
Ben Skeggs
99878298da
Improve SwapBuffers a bit.
2006-12-14 04:34:38 +00:00
Ben Skeggs
c95557f48b
0x4497 doesn't have NV30_TCL_PRIMITIVE_3D_NORMALIZE_ENABLE
2006-12-14 04:12:05 +00:00
Ben Skeggs
15c7e8896b
Some more voodoo to get 3D going with a minimal initial context.
2006-12-14 03:24:57 +00:00
Roland Scheidegger
2956a0c8a8
submit vertex weights to make World of Warcraft maybe happy (bug 8250)
...
submit the vertex weights to hw, which will enable broken vertex programs
errorneously using them to work. Note however that this will only work
if glWeight is used, there is no code in mesa at all to deal with weight
vertex array (glWeightPointerARB).
2006-12-14 00:34:44 +01:00
Brian
8dcfcad7a2
Move all the code for computing ctx->_TriangleCaps into state.c.
...
ctx->_TriangleCaps should probably go away altogether someday...
2006-12-13 15:31:14 -07:00
George Sapountzis
5b35132b41
Bug 7260: mach64 texture memory mng cleanup
...
mach64 uses its own set of texture memory management routines which are buggy,
running a second DRI client kills the first one. This patch ports mach64 code
to the stock dri texture managment code.
2006-12-12 12:51:37 +02:00
George Sapountzis
c180678d92
Bug 7861: mach64 with render acceleration should restore texture state
...
RENDER acceleration uses texturing, thus when RENDER acceleration is enabled,
the mach64 DRI driver should restore texture state when acquiring the DRI lock.
2006-12-12 12:51:33 +02:00
George Sapountzis
eed1a6de4b
Bug 7790: Polygons incorrectly clipped by mach64 driver
...
un-break strict-aliasing rules
2006-12-12 12:51:27 +02:00
Eric Anholt
d7b24fec24
i965: Fix a crash with wine by not allocating >1MB on the stack.
2006-12-09 22:35:07 -08:00
Patrice Mandin
aadcf1a9ff
Update spot light params also for nv20 and nv30
2006-12-08 18:56:51 +00:00
Patrice Mandin
5c80270b91
grr, always check twice before commit
2006-12-08 16:40:34 +00:00
Patrice Mandin
65c54a685a
Resend spot light parameters when part of it changes
2006-12-08 16:39:12 +00:00
Ben Skeggs
c04c74bc5d
Skeletal extension handling across chipsets.
2006-12-08 14:12:47 +00:00
Ben Skeggs
fe91d00e33
NV_44 uses nv30InitStateFuncs too
2006-12-08 12:36:26 +00:00
Ben Skeggs
046ece3a2d
state cache is automagically flushed on a normal BEGIN_RING_SIZE
2006-12-08 11:51:50 +00:00
Ben Skeggs
e62b2f9c2e
Implement a simple nv30Clear, and make sure we get a nouveau_renderbuffer
...
for the depth buffer and not a Mesa renderbuffer adaptor
2006-12-08 11:45:39 +00:00
Xiang, Haihao
f79360858d
fix bug#9237
2006-12-08 17:05:14 +08:00
Xiang, Haihao
5449f5a975
fix bug#9045
2006-12-08 17:00:59 +08:00
Ben Skeggs
bda66ac426
oops, typo
2006-12-08 07:27:39 +00:00
Ben Skeggs
011377622f
Create visuals for modes the ddx provides
2006-12-08 07:15:43 +00:00
Ben Skeggs
1d6f13986c
oops, we don't want this by default just yet...
2006-12-08 03:04:10 +00:00
Ben Skeggs
4cfb762c3e
Some work on buffer handling, most likely not entirely correct and
...
incomplete. But, it works well enough that windows can be
moved/resized.
2006-12-08 03:01:33 +00:00
Michel Dänzer
7a10d66590
i915tex: Recalculate viewport related hardware state in intelWindowMoved().
...
This fixes vertically displaced rendering with some apps like Google Earth.
Simplify other parts of the function somewhat.
2006-12-07 11:03:48 +01:00
Michel Dänzer
75e4cfd997
Make git ignore some more generated files.
2006-12-06 15:14:43 +01:00
Michel Dänzer
14f92636b0
Make git ignore files only generated at build time.
2006-12-06 14:17:56 +01:00
Michel Dänzer
7daf301046
Re-generate options.h with Swedish translations.
2006-12-06 14:06:52 +01:00
Daniel Nylander
e8c5e0f0b4
Swedish translation of driconf options.
2006-12-06 13:21:02 +01:00
Stephane Marchesin
3867bc9780
Fix the swtcl module.
2006-12-03 11:46:18 +00:00
Patrice Mandin
f95fe81fff
Remove duplicate nv10 tcl defines
2006-12-03 10:08:04 +00:00
Stephane Marchesin
d88d895e5a
Merge the pciid work. Use lock step versioning with the drm.
2006-12-03 09:08:26 +00:00
Ben Skeggs
b4dcb99cbc
Fix a copy+paste'o that caused some *very* strange bugs..
2006-12-03 02:01:49 +00:00
Gary Wong
7a43a6b4ff
Structure CopyPixels similarly to i915 do_texture_copypixels, to ease future unification.
2006-12-02 01:13:06 +00:00
Claudio Ciccani
e99d6746ed
Be aware that the surface storage can change between locks.
2006-12-01 20:58:26 +00:00
Claudio Ciccani
73fdecca9f
Remove DirectFBGL header from Mesa bacause since 1.0.0 DirectFB installs its own header.
...
Updated to the current DirectFBGL interface (i.e. added GetProcAddress()).
2006-12-01 14:12:05 +00:00
Thomas Hellström
682393944c
Fix an infinite loop error that may occur when many contexts are bound
...
to the same drawable in a multithreading environment. This one slipped out
of the texman merge.
2006-12-01 12:41:43 +00:00
Claudio Ciccani
40dc5902d3
Fixed compilation errors/warnings.
...
Duplicate destination surface to avoid saving/restoring the rendering state during each Clear.
2006-12-01 11:42:58 +00:00
Sean D'Epagnier
10cbd089ae
the following improvements to linux-fbdev:
...
1. updated makefiles to build libOSMesa as well as libGL
these are improvements to fbdev-glut
1. mouse cursor will timeout and be invisible if not being used
2. do not restore colormaps to truecolor targets, this causes problems at
exit on my g450
3. fixed a crash when cleaning up from failure by munmaping what had not
yet been mmaped
4. Resize event handling is improved, the resize function is not invoked
from a signal handler now.
5. The main loop can detect if it is running very fast (greater than 2khz)
6. keyboard up and special up events are generated from stdin input mode
and if it is also not redrawing, it sleeps
7. corrections in escape sequences for function keys for stdin input
2006-11-30 03:25:28 +00:00
Roland Scheidegger
21cf414489
fix mixed conventional / generic vertex arrays which caused a wrong array order leading to very bogus rendering (for instance WoW intro screen mentioned in #8250 ).
2006-11-30 00:52:54 +00:00
Roland Scheidegger
e731d8aafa
check for target instead of program->Target in _tnl_program_string, avoids segfault if program is NULL
2006-11-29 22:16:16 +00:00
Roland Scheidegger
ac8620f375
fix a bug in the sanity code when outputting vertex progs
2006-11-29 19:18:50 +00:00
Roland Scheidegger
5785e328e0
call Driver.ProgramStringNotify if a ati_fragment_shader changes and pick up the change in the r200 driver accordingly.
2006-11-29 16:41:28 +00:00
Eric Anholt
3cd06cf8c5
Add accelerated CopyPixels for non-overlapping, 1:1 blits.
...
Submitted by Gary Wong <gtw@gnu.org>
2006-11-29 01:16:12 +00:00
Brian Paul
716091a6a0
indent, comments, etc
2006-11-28 15:46:50 +00:00
Dave Airlie
c058f69daa
add support to miniglx for updating drawables ..
...
requires hacks to DRM to remove MASTER from UPDATE_DRAW and ADD_DRAW
2006-11-28 04:50:54 +00:00
Dave Airlie
4a6f47c23b
Update miniglx support for new memory manager
2006-11-28 04:50:07 +00:00
Brian Paul
d9a8cc430d
comments
2006-11-27 17:48:59 +00:00
Brian Paul
c0815bc01f
remove assertions to match i915tex code (bug 8726)
2006-11-27 17:40:07 +00:00