Commit graph

7319 commits

Author SHA1 Message Date
Michel Dänzer
5f8a3e586f intel_batchbuffer_flush: Don't assert cliprects when lock is not held.
This is a legitimate situation when copying texture data between mipmap trees.
2006-12-14 11:01:39 +01:00
Michel Dänzer
4cb09df015 intelTexSubimage: Fix last parameter for intel_miptree_image_map(). 2006-12-14 11:01:38 +01:00
Michel Dänzer
9c09259b8b _mesa_swizzle_ubyte_image: Only use single swizzle_copy call when strides match.
This fixes texture data corruption with glTexSubimage (and probably glTexImage
under some circumstances) with the texstore swizzle path.
2006-12-14 11:01:38 +01:00
Ben Skeggs
99878298da Improve SwapBuffers a bit. 2006-12-14 04:34:38 +00:00
Ben Skeggs
c95557f48b 0x4497 doesn't have NV30_TCL_PRIMITIVE_3D_NORMALIZE_ENABLE 2006-12-14 04:12:05 +00:00
Ben Skeggs
15c7e8896b Some more voodoo to get 3D going with a minimal initial context. 2006-12-14 03:24:57 +00:00
Roland Scheidegger
2956a0c8a8 submit vertex weights to make World of Warcraft maybe happy (bug 8250)
submit the vertex weights to hw, which will enable broken vertex programs
errorneously using them to work. Note however that this will only work
if glWeight is used, there is no code in mesa at all to deal with weight
vertex array (glWeightPointerARB).
2006-12-14 00:34:44 +01:00
Brian
8dcfcad7a2 Move all the code for computing ctx->_TriangleCaps into state.c.
ctx->_TriangleCaps should probably go away altogether someday...
2006-12-13 15:31:14 -07:00
George Sapountzis
5b35132b41 Bug 7260: mach64 texture memory mng cleanup
mach64 uses its own set of texture memory management routines which are buggy,
running a second DRI client kills the first one. This patch ports mach64 code
to the stock dri texture managment code.
2006-12-12 12:51:37 +02:00
George Sapountzis
c180678d92 Bug 7861: mach64 with render acceleration should restore texture state
RENDER acceleration uses texturing, thus when RENDER acceleration is enabled,
the mach64 DRI driver should restore texture state when acquiring the DRI lock.
2006-12-12 12:51:33 +02:00
George Sapountzis
eed1a6de4b Bug 7790: Polygons incorrectly clipped by mach64 driver
un-break strict-aliasing rules
2006-12-12 12:51:27 +02:00
Eric Anholt
d7b24fec24 i965: Fix a crash with wine by not allocating >1MB on the stack. 2006-12-09 22:35:07 -08:00
Patrice Mandin
aadcf1a9ff Update spot light params also for nv20 and nv30 2006-12-08 18:56:51 +00:00
Patrice Mandin
5c80270b91 grr, always check twice before commit 2006-12-08 16:40:34 +00:00
Patrice Mandin
65c54a685a Resend spot light parameters when part of it changes 2006-12-08 16:39:12 +00:00
Ben Skeggs
c04c74bc5d Skeletal extension handling across chipsets. 2006-12-08 14:12:47 +00:00
Ben Skeggs
fe91d00e33 NV_44 uses nv30InitStateFuncs too 2006-12-08 12:36:26 +00:00
Ben Skeggs
046ece3a2d state cache is automagically flushed on a normal BEGIN_RING_SIZE 2006-12-08 11:51:50 +00:00
Ben Skeggs
e62b2f9c2e Implement a simple nv30Clear, and make sure we get a nouveau_renderbuffer
for the depth buffer and not a Mesa renderbuffer adaptor
2006-12-08 11:45:39 +00:00
Xiang, Haihao
f79360858d fix bug#9237 2006-12-08 17:05:14 +08:00
Xiang, Haihao
5449f5a975 fix bug#9045 2006-12-08 17:00:59 +08:00
Ben Skeggs
bda66ac426 oops, typo 2006-12-08 07:27:39 +00:00
Ben Skeggs
011377622f Create visuals for modes the ddx provides 2006-12-08 07:15:43 +00:00
Ben Skeggs
1d6f13986c oops, we don't want this by default just yet... 2006-12-08 03:04:10 +00:00
Ben Skeggs
4cfb762c3e Some work on buffer handling, most likely not entirely correct and
incomplete. But, it works well enough that windows can be
    moved/resized.
2006-12-08 03:01:33 +00:00
Michel Dänzer
7a10d66590 i915tex: Recalculate viewport related hardware state in intelWindowMoved().
This fixes vertically displaced rendering with some apps like Google Earth.

Simplify other parts of the function somewhat.
2006-12-07 11:03:48 +01:00
Michel Dänzer
75e4cfd997 Make git ignore some more generated files. 2006-12-06 15:14:43 +01:00
Michel Dänzer
14f92636b0 Make git ignore files only generated at build time. 2006-12-06 14:17:56 +01:00
Michel Dänzer
7daf301046 Re-generate options.h with Swedish translations. 2006-12-06 14:06:52 +01:00
Daniel Nylander
e8c5e0f0b4 Swedish translation of driconf options. 2006-12-06 13:21:02 +01:00
Stephane Marchesin
3867bc9780 Fix the swtcl module. 2006-12-03 11:46:18 +00:00
Patrice Mandin
f95fe81fff Remove duplicate nv10 tcl defines 2006-12-03 10:08:04 +00:00
Stephane Marchesin
d88d895e5a Merge the pciid work. Use lock step versioning with the drm. 2006-12-03 09:08:26 +00:00
Ben Skeggs
b4dcb99cbc Fix a copy+paste'o that caused some *very* strange bugs.. 2006-12-03 02:01:49 +00:00
Gary Wong
7a43a6b4ff Structure CopyPixels similarly to i915 do_texture_copypixels, to ease future unification. 2006-12-02 01:13:06 +00:00
Claudio Ciccani
e99d6746ed Be aware that the surface storage can change between locks. 2006-12-01 20:58:26 +00:00
Claudio Ciccani
73fdecca9f Remove DirectFBGL header from Mesa bacause since 1.0.0 DirectFB installs its own header.
Updated to the current DirectFBGL interface (i.e. added GetProcAddress()).
2006-12-01 14:12:05 +00:00
Thomas Hellström
682393944c Fix an infinite loop error that may occur when many contexts are bound
to the same drawable in a multithreading environment. This one slipped out
of the texman merge.
2006-12-01 12:41:43 +00:00
Claudio Ciccani
40dc5902d3 Fixed compilation errors/warnings.
Duplicate destination surface to avoid saving/restoring the rendering state during each Clear.
2006-12-01 11:42:58 +00:00
Sean D'Epagnier
10cbd089ae the following improvements to linux-fbdev:
1. updated makefiles to build libOSMesa as well as libGL

these are improvements to fbdev-glut
1. mouse cursor will timeout and be invisible if not being used
2. do not restore colormaps to truecolor targets, this causes problems at
   exit on my g450
3. fixed a crash when cleaning up from failure by munmaping what had not
   yet been mmaped
4. Resize event handling is improved, the resize function is not invoked
   from a signal handler now.
5. The main loop can detect if it is running very fast (greater than 2khz)
6. keyboard up and special up events are generated from stdin input mode
   and if it is also not redrawing, it sleeps
7. corrections in escape sequences for function keys for stdin input
2006-11-30 03:25:28 +00:00
Roland Scheidegger
21cf414489 fix mixed conventional / generic vertex arrays which caused a wrong array order leading to very bogus rendering (for instance WoW intro screen mentioned in #8250). 2006-11-30 00:52:54 +00:00
Roland Scheidegger
e731d8aafa check for target instead of program->Target in _tnl_program_string, avoids segfault if program is NULL 2006-11-29 22:16:16 +00:00
Roland Scheidegger
ac8620f375 fix a bug in the sanity code when outputting vertex progs 2006-11-29 19:18:50 +00:00
Roland Scheidegger
5785e328e0 call Driver.ProgramStringNotify if a ati_fragment_shader changes and pick up the change in the r200 driver accordingly. 2006-11-29 16:41:28 +00:00
Eric Anholt
3cd06cf8c5 Add accelerated CopyPixels for non-overlapping, 1:1 blits.
Submitted by Gary Wong <gtw@gnu.org>
2006-11-29 01:16:12 +00:00
Brian Paul
716091a6a0 indent, comments, etc 2006-11-28 15:46:50 +00:00
Dave Airlie
c058f69daa add support to miniglx for updating drawables ..
requires hacks to DRM to remove MASTER from UPDATE_DRAW and ADD_DRAW
2006-11-28 04:50:54 +00:00
Dave Airlie
4a6f47c23b Update miniglx support for new memory manager 2006-11-28 04:50:07 +00:00
Brian Paul
d9a8cc430d comments 2006-11-27 17:48:59 +00:00
Brian Paul
c0815bc01f remove assertions to match i915tex code (bug 8726) 2006-11-27 17:40:07 +00:00