Previously some shader input or outputs that hadn't received location
assignments could slip through. This could happen when a shader
contained user-defined varyings and was used with either
fixed-function or assembly shaders.
See the piglit tests glsl-[fv]s-user-varying-ff and
sso-user-varying-0[12].
NOTE: this is a candidate for the 7.9 branch.
(cherry picked from commit cc90e62d70)
Previously _LinkedShaders was a compact array of the linked shaders
for each shader stage. Now it is arranged such that each slot,
indexed by the MESA_SHADER_* defines, refers to a specific shader
stage. As a result, some slots will be NULL. This makes things a
little more complex in the linker, but it simplifies things in other
places.
As a side effect _NumLinkedShaders is removed.
NOTE: This may be a candidate for the 7.9 branch. If there are other
patches that get backported to 7.9 that use _LinkedShader, this patch
should be cherry picked also.
(cherry picked from commit 3322fbaf3b)
Actually validate that the implementation supports the particular
shader target as well. Previously if a driver only supported vertex
shaders, for example, glCreateShaderObjectARB would gladly create a
fragment shader.
NOTE: this is a candidate for the 7.9 branch.
(cherry picked from commit 5cb24c4a75)
This really amounts to just using the return value from
link_function_calls. All the work was being done, but the result was
being ignored.
Fixes piglit test link-unresolved-funciton.
NOTE: this is a candidate for the 7.9 branch.
(cherry picked from commit 4a45595cf3)
The format selection of the CopyTexSubImage is pretty bogus still, but
this at least avoids software fallbacks in nexuiz, bringing
performance from 7.5fps to 12.8fps on my machine.
(cherry picked from commit 3316a54205)
If an GLSL shader is used that does not provide all stages and
assembly shaders are provided for the missing stages, validate the
assembly shaders.
Fixes bugzilla #30787 and piglit tests glsl-invalid-asm0[12].
NOTE: this is a candidate for the 7.9 branch.
(cherry picked from commit b2b9b22c10)
This fixes endless vertex shader recompilations in find_translated_vp
if the shader contains an edge flag output.
NOTE: This is a candidate for the 7.9 branch.
Signed-off-by Brian Paul <brianp@vmware.com>
(cherry picked from commit c0c929cdac)
gl_FragCoord.y needs to be flipped upside down if a FBO is bound.
This fixes:
- piglit/fbo-fragcoord
- https://bugs.freedesktop.org/show_bug.cgi?id=29420
Here I add a new program state STATE_FB_WPOS_Y_TRANSFORM, which is set based
on whether a FBO is bound. The state contains a pair of transformations.
It can be either (XY=identity, ZW=transformY) if a FBO is bound,
or (XY=transformY, ZW=identity) otherwise, where identity = (1, 0),
transformY = (-1, height-1).
A classic driver (or st/mesa) may, based on some other state, choose whether
to use XY or ZW, thus negate the conditional "if (is a FBO bound) ...".
The reason for this is that a Gallium driver is allowed to only support WPOS
relative to either the lower left or the upper left corner, so we must flip
the Y axis accordingly again. (the "invert" parameter in emit_wpos_inversion)
NOTE: This is a candidate for the 7.9 branch.
Signed-off-by: Marek Olšák <maraeo@gmail.com>
Signed-off-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit d531f9c2f5)
I made the texwrap test be more thorough and realized that this driver code
had not been quite right. This commit fixes the border color for depth
textures, compressed textures, and 16-bits-per-channel textures
with up to 2 channels (R16, RG16).
NOTE: This is a candidate for the 7.9 branch.
(cherry picked from commit 1f1375d4d8)
It looks like the function was originally written for ARB_fragment_program.
NOTE: This is a candidate for the 7.9 branch.
(cherry picked from commit ae3e58d973)
Fixes glsl-vs-point-size, although I meant to fix glsl-novertexdata.
Since swrast fails glsl-novertexdata too, I guess it's a core issue.
(cherry picked from commit ffb732d8bd)
This fixes 8 texwrap format tests.
The code should handle arbitrary formats now and is cleaner.
NOTE: This is a candidate for the 7.9 branch.
(cherry picked from commit 7e2256688a)
It should fix the texture border for compressed textures.
Broken since 8449a4772a.
(cherry picked from commit 676c3f08bd)
Conflicts:
src/gallium/drivers/r300/r300_state_derived.c
This is kinda hacky, but it's hard to come up with a generic solution for
all formats when only a few are used in practice (I mostly get B8G8R8*8).
(cherry picked from commit 8449a4772a)
This fixes incorrect behaviour when the stencil clear value exceeds
the size of the stencil buffer, for example, when set with:
glClearStencil (~1); /* Set a bit pattern of 111...11111110 */
glClear (GL_STENCIL_BUFFER_BIT);
The clear value needs to be masked by the value 2^m - 1, where m is the
number of bits in the stencil buffer. Previously, we passed the value
masked with 0x7fffffff to _mesa_StencilFuncSeparate which then clamps,
NOT masks the value to the range 0 to 2^m - 1.
The result would be clearing the stencil buffer to 0xff, rather than 0xfe.
Signed-off-by: Peter Clifton <pcjc2@cam.ac.uk>
Signed-off-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit ee88727df8)
When linked with certain builds of libstdc++, it appears like powf is resolved
by a symbol in that library. Other builds of libstdc++ doesn't contain that
symbol resulting in a linker / loader error. Optionally
resolve that symbol and replace it with calls to logf and expf.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
When the result of the alpha instruction is being replicated to the RGB
destination register, we do not need to use alpha's destination register.
This fixes an invalid "Too many hardware temporaries used" error in
the case where a transcendent operation writes to a temporary register
greater than max_temp_regs.
NOTE: This is a candidate for the 7.9 branch.
(cherry picked from commit 23f577dbd4)
This fixes an invalid "Too many hardware temporaries used" error in the
case where a source reads from a temporary register with an index greater
than max_temp_regs and then the source is marked as unused before the
register allocation pass.
NOTE: This is a candidate for the 7.9 branch.
(cherry picked from commit d668659003)
Reads of registers that where not written to within the same block were
not being tracked. So in a situations like this:
0: IF
1: ADD t0, t1, t2
2: MOV t2, t1
Instruction 2 didn't know that instruction 1 read from t2, so
in some cases instruction 2 was being scheduled before instruction 1.
NOTE: This is a candidate for the 7.9 branch.
(cherry picked from commit 3e5f9789d6)
Without this, update_textures may not pick up the new pipe_resource.
It is actually update_textures that should check
stObj->sampler_view->texture != stObj->pt, but let's follow st_TexImage
and others for now.
(cherry picked from commit cfc81d93f7)
This call sequence
eglMakeCurrent(dpy, surf, surf, ctx1);
eglMakeCurrent(dpy, surf, surf, ctx2);
should be valid if ctx1 and ctx2 have the same client API and are not
current in another thread.
(cherry picked from commit 0d43cbed2f)
src/mesa/drivers/dri/*/*/*.[chS] is a superset of
src/mesa/drivers/dri/*/server/*.[ch] and
src/mesa/drivers/dri/common/xmlpool/*.[ch].
include/GL/internal/glcore.h is already in MAIN_FILES, no need for it in
DRI_FILES too. src/glx/Makefile was listed twice.
Signed-off-by: Julien Cristau <jcristau@debian.org>
Signed-off-by: Brian Paul <brianp@vmware.com>
This fixes a regression (failed assertion) from commit
c552f273f5 which was hit if glDeleteBuffers()
was called on a buffer that was never bound.
NOTE: this is a candidate for the 7.9 branch.
(cherry picked from commit 78587ea012)
DD_POINT_SIZE got never set for some time now (as it was set only in ifdefed
out code), which caused the r200 driver to use the point primitive mistakenly
in some cases which can only do size 1 instead of point sprite. Since the
logic to use point instead of point sprite prim is flaky at best anyway (can't
work correctly for per-vertex point size), just drop this and always emit point
sprites (except for AA points) - reasons why the driver tried to use points for
size 1.0 are unknown though it is possible they are faster or more conformant.
Note that we can't emit point sprites without point sprite cntl as that might
result in undefined point sizes, hence need drm version check (which was
unnecessary before as it should always have selected points). An
alternative would be to rely on the RE point size clamp controls which could
clamp the size to 1.0 min/max even if the SE point size is undefined, but currently
always use 0 for min clamp. (As a side note, this also means the driver does
not honor the gl spec which mandates points, but not point sprites, with zero size
to be rendered as size 1.)
This should fix recent reports of https://bugs.freedesktop.org/show_bug.cgi?id=702.
This is a candidate for the mesa 7.9 branch.
A call to radeon_prepare_render() at the beginning of draw
operations was placed too deep in the call chain,
inside r300RunRenderPrimitive(), instead of
r300DrawPrims() where it belongs. This leads to
emission of stale target color renderbuffer into the cs if
bufferswaps via page-flipping are used, and thereby causes
massive rendering corruption due to unsynchronized
rendering into the active frontbuffer.
This patch fixes such problems for use with the
upcoming radeon page-flipping patches.
Signed-off-by: Mario Kleiner <mario.kleiner@tuebingen.mpg.de>