inline a query result value to each query object so we can stash the partial
result just before we do a pool reset, which will always happen during the
suspend/resume query mechanism that swaps active queries from a flushed batch
to the next batch
once (or if) the "real" call to fetch query results is called, we can dump the
inlined value into the fetch value and return the full results
fixesmesa/mesa#3000
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5533>
xfb queries allocate vk buffer objects in the underlying driver which
can be deallocated while an xfb query is in-flight if we attempt to
defer it due to the way that gl xfb is translated to vk, so we need to
continue forcing this behavior in that case
for other query types, we can safely defer here until the current batch has
finished rather than block
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5533>
this hooks up query objects to the batches that they're actively running on
(and the related fence) in order to manage the lifetimes of queries more
efficiently by calling vkCmdResetQueryPool only on init and when the query
pool has been completely used up. additionally, this resolves some vk spec
issues related to destroying pools with active queries
note that any time a query pool is completely used up, results are lost,
which is a very slight improvement on the previous abort() that was triggered
in that scenario
ref mesa/mesa#3000
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5533>
Mali (and Vulkan) uses D3D naming conventions for these formats where
Gallium/Mesa uses OpenGL names, but the formats are equivalent. sRGB is
communicated out-of-band on Mali; otherwise, it appears to be a 1:1
mapping.
On supported devices, this exposes GL_EXT_texture_compression_rgtc and
GL_ARB_texture_compression_bptc, so update features.txt
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5856>
It's just whether it writes or not, which is already implied by the
presence/absence of a writer. So no need to track explicitly.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5859>
Ancient relic from kbase. Panfrost kernel doesn't need this.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5859>
Always checked together and really signal the same property from
different perspectives.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5859>
Now we have a central store of them, so we may remove active_bo.
v2: Squash two patches together to prevent a race condition mid-series.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5859>
No clue how this worked before.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Fixes: 82f18b713a ("panfrost: Keep track of active BOs")
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5859>
When overwriting the writer, we need to release the old reference.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Fixes: 2dad9fde50 ("panfrost: Start tracking inter-batch dependencies")
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5859>
fossil-db (Navi):
Totals from 167 (0.12% of 135946) affected shaders:
CodeSize: 484892 -> 482628 (-0.47%)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5695>
Affects a few shaders in Detroit: Become Human and Doom Eternal.
fossil-db (Navi):
Totals from 9 (0.01% of 135946) affected shaders:
CodeSize: 31188 -> 25096 (-19.53%)
Instrs: 6136 -> 4999 (-18.53%)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5695>
This is needed since we will be lowering some 8/16-bit shuffles to
masked_swizzle_amd.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5695>
Otherwise we end up implicitly converting ints to floating point.
Likewise for floats which again have strange interactions.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5755>
This allows the conversion to be removed when the output is needed as
f32 anyway, for example for highp framebuffer fetch.
v2: Also change operations such as i2i16 to i2imp (Alyssa).
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5755>
Native loads are the same for any format, so we can use the same
shader variant for all framebuffer formats with a native load.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5755>
When EXT_shader_framebuffer_fetch is used and only depth and/or
stencil are written, we can't rely on the first output being to
depth/stencil.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5755>
The pass is useful for EXT_shader_framebuffer_fetch, not just blend
shaders, so we should do it with the other lowering passes in
midgard_compile_shader_nir.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5755>