If you deleted your old GS and created a new one, then it would
occasionally skip binding the new GS because the token pointers were
equal. Clear the current token pointer in the machine when we're deleting
its token.
Cc: mesa-stable
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8277>
(cherry picked from commit 969f50ddcf)
If the shader does not specify "core" or "compatibility" in shaders
above 1.40 we were defaulting these shaders to core shaders when
in a compat profile. Instead default to compat shaders.
This brings us inline with the behaviour of the binary drivers and
fixes a crash on start-up for the game Foundation.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3594
Fixes: c7e3d31b0b ("glsl: fix compat shaders in GLSL 1.40")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6993>
(cherry picked from commit 6c8cc9be12)
the previous commit handling this forced geometry shader usage for all cases,
but this is not ideal, so instead there are now fragment shader variants for
both depth==1 and depth!=1, corresponding to the existence of gl_Layer in the
shader
Fixes: 614c77772a ("st/pbo: fix pbo uploads without PIPE_CAP_TGSI_VS_LAYER_VIEWPORT")
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8089>
(cherry picked from commit 36097fc7ef)
On some devices, window resizing results in flashes of blue- and
orange-tinted versions of the current frame until resizing is
finished.
This fix ensures that the emubgra tweak used for GLES virgl hosts
has its enabled state flag set properly during resize events.
v2: removed unrelated whitespace change
Fixes: 6f68cacf61 ("virgl: Always enable emulated BGRA and swizzling unless specifically told not to")
Signed-off-by: Ryan Neph <ryanneph@google.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8119>
(cherry picked from commit accc222217)
for drivers that don't support robustness features (nullDescriptor)
we can just jam in the dummy buffer here and yolo
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8226>
When set, we want to summary-limit 0, but the meaning was inverted. Sigh,
coding in bash.
Fixes: bf29daa1b5 ("ci/deqp: Switch to a new dEQP runner written in Rust.")
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8164>
(cherry picked from commit 174070942b)
We may have to make a new ATI_fs variant when the texture target changes.
Fixes a regression on piglit ati_fragment_shader-render-textargets on
llvmpipe after the switch to NIR ATI_fragment_shader.
Cc: mesa-stable
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8118>
(cherry picked from commit f0606cafe8)
All odd numbers above 10 need to be rounded up to an even number, so
add one and mask off the least significant bit instead of maintaining
a list of special cases.
Fixes crashes in SuperTuxKart.
Cc: mesa-stable
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8191>
(cherry picked from commit a250f3620c)
This can result in meaningful compression changes so we shouldn't skip.
Fixes: 66131ceb8b "radv: Pass through render loop detection to internal layout decisions."
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7004>
(cherry picked from commit da36577558)
POS, PSIZE, CLIP_DIST0, and CLIP_DIST1 have their own predefined
indices, map's size should take this into account.
Fixes: 9e063b01 "ir3: Switch tess lowering to use location"
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7917>
(cherry picked from commit 22180137e9)
The actual max count is 32 which corresponds to 128 output components.
Fixes: 2251a434 "freedreno/a6xx: Write multiple regs for SP_VS_OUT_REG and SP_VS_VPC_DST_REG"
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7917>
(cherry picked from commit 4b208fa36b)
We apparently don't have anything else making sure that it's flushed in
between use as a render target and use as a texture source, so bypass-mode
depth texture sampling could get stale data.
Fixes consistent (as far as I could see) failures in FD_MESA_DEBUG=nogmem
on:
dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_depth_2d
dEQP-GLES31.functional.stencil_texturing.render.depth24_stencil8_draw
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8146>
(cherry picked from commit e4cdbeab81)
SPIR-V modules can have multiple shaders (including of the same
stage), but the global variables are all declared for the whole
module. This can result in variables with same Binding but
incompatible types, so those need to be removed before we use.
Previously, a similar issue but with a narrower scope was fixed by
6775665e5e ("spirv: Eliminate dead input/output variables after
translation.").
This patch depends on the previous patch that prevents variables used
only in pointer initializers to be considered dead.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3686
Fixes: 3a266a18 ("nir/spirv: Add support for declaring variables")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8133>
(cherry picked from commit c4c9c780b1)
Between the creation of a shader (from GLSL or SPIRV frontends) and
nir_lower_variable_initializers is called, variables may refer to
other variables for initialization. Those referred variables need to
be kept alive, so consider that in the pass.
Fixes: 7acc81056f ("compiler/nir: Add support for variable initialization from a pointer")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8133>
(cherry picked from commit acce4ce04e)
Uses same NIR intrinsic as glsl_to_nir. Make it an option so it is
easy later to move Vulkan drivers incrementally to use it.
Fixes piglit test spec/arb_gl_spirv/execution/ssbo/unsized-array-length.
Backported from f65750d221 ("spirv: Implement OpArrayLength for OpenGL").
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3691
Fixes: 15e43907 ("iris: Enable ARB_gl_spirv and ARB_spirv_extensions")
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8167>
These formats are incorrectly mapped, and should be reversed.
Fixes: 8d46e35d16 ("zink: introduce opengl over vulkan")
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7982>
(cherry picked from commit d788a1d6f4)
Conflicts:
src/gallium/drivers/zink/zink_format.c
If the only user is a trivial bcsel which in a second step
can be turned into a phi, this conversion is also worth it
even if the previous result is not undefined or constant.
Allows for some more loop unrolling or saves a few instructions.
Totals from 62 (0.04% of 139391) affected shaders (NAVI10):
SGPRs: 4976 -> 4992 (+0.32%)
VGPRs: 4408 -> 4472 (+1.45%); split: -0.45%, +1.91%
CodeSize: 453632 -> 464000 (+2.29%); split: -0.32%, +2.60%
MaxWaves: 527 -> 511 (-3.04%); split: +0.38%, -3.42%
Instrs: 84940 -> 86681 (+2.05%); split: -0.36%, +2.41%
Cycles: 11946844 -> 11783708 (-1.37%); split: -1.40%, +0.04%
VMEM: 9403 -> 10357 (+10.15%); split: +11.59%, -1.45%
SMEM: 3003 -> 3025 (+0.73%); split: +1.07%, -0.33%
VClause: 1756 -> 1997 (+13.72%); split: -0.11%, +13.84%
SClause: 2914 -> 2915 (+0.03%); split: -0.10%, +0.14%
Copies: 6426 -> 6768 (+5.32%); split: -4.14%, +9.46%
Branches: 2105 -> 2102 (-0.14%); split: -1.66%, +1.52%
PreSGPRs: 2921 -> 2909 (-0.41%); split: -0.55%, +0.14%
PreVGPRs: 4151 -> 4179 (+0.67%); split: -0.24%, +0.92%
cc: mesa-stable
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8123>
(cherry picked from commit 8513b12590)
Since we're requiring the branch condition to be in WQM, we have to ensure
that the block is in the worklist.
Fixes Trials Fusion hang at 4K and High settings.
fossil-db (Sienna):
Totals from 216 (0.15% of 139391) affected shaders:
SGPRs: 13392 -> 13360 (-0.24%)
CodeSize: 1321184 -> 1318592 (-0.20%)
Instrs: 255310 -> 254662 (-0.25%)
Cycles: 2178360 -> 2174652 (-0.17%)
Affected fossils in fossil-db are dirt4, nier and youngblood.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Gitlab: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3863
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8145>
(cherry picked from commit 661922f6ac)
According to the spec:
"pCounterBuffers is an optional array of buffer handles [...]
If pCounterBuffers is NULL, then transform feedback will start
capturing vertex data to byte offset zero in all bound transform
feedback buffers."
"If counterBufferCount is not 0, and pCounterBuffers is not NULL,
pCounterBuffers must be a valid pointer to an array [...]"
So counterBufferCount could be non-zero with pCounterBuffers
being NULL.
Fixes crash in RenderDoc when inspecting draw call with tesselation
or geometry shader present.
Fixes: 98b0d900 "turnip: rework streamout state and add missing counter buffer read/writes"
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8140>
(cherry picked from commit b34bc3db67)
According to the spec:
"pTessellationState [...] is ignored if the pipeline does not
include a tessellation control shader stage and tessellation
evaluation shader stage."
Fixes crash in RenderDoc when inspecting draw call with
geometry shader but without tesselation shaders.
Fixes: eefdca2e "turnip: Parse tess state and support PATCH primtype"
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8140>
(cherry picked from commit 6aec3c9a23)
I thought this was a bug in CTS but the Vulkan spec says:
"VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT specifies write access
to a color, resolve, or depth/stencil resolve attachment during
a render pass or via certain subpass load and store operations."
So, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT is used to synchronize
depth/stencil resolve attachments. Yes, it's counterintuitive.
This can't actually be fixed properly for now because RADV performs
the end subpass barrier *before* resolve attachments instead of after.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8138>
(cherry picked from commit 7880faccc5)
In case one operand was renamed and another operand came
from an incomplete phi, it could happen, that the original
name was not restored.
This has no impact on the code, but ensures correct SSA
is maintained during RA.
Cc: mesa-stable
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8109>
(cherry picked from commit b50d3e5760)
EGL_EXT_protected_surface introduces EGL_PROTECTED_CONTENT_EXT,
while EGL_EXT_protected_content is about protected context.
When I implemented EGL_EXT_protected_surface I mixed up the 2
names, so this commit fixes it.
Fixes: bd182777c8 ("egl: implement EGL_EXT_protected_surface support")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8122>
(cherry picked from commit 663e06faa6)
The problem was that the shader constants were based on the framebuffer
sample count and ignored the multisample enable state and the line/polygon
smoothing state, which uses MSAA rasterization that only sets SampleMaskIn
to get the coverage for alpha-blended smoothing (the PS epilog computes
the alpha channel from SampleMaskIn and blending generates the AA results).
- This is a complete rework that adds a new state for NGG cull constants.
- It fixes the same thing for the prim discard compute shader.
- It documents how VS_STATE.SMALL_PRIM_PRECISION is encoded.
It fixes blue corruption in Unigine Heaven with MSAA and Medium details
or better.
Fixes: 7648060dc0 - radeonsi: enable NGG culling by default on gfx10.3 dGPUs
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8134>
The small DCE of the spiller only removes the original instructions
of rematerialized variables in case they are unused. If a variable
has been renamed, it cannot match any original instruction anymore.
Thus, the lookup is then unnecessary and can be omitted.
No fossil-db changes.
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8055>
(cherry picked from commit ef4101d6d7)
(some) drivers need to have the swizzle set prior to create_sampler_view
being called in order to actually apply it
Fixes: d11fefa961 ("st/mesa: optimize 4-component ubyte glDrawPixels")
Acked-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8107>
(cherry picked from commit a709d99bfd)
index_size is specified in bytes, not bits.
Fixes: f4583b4086 ("zink: move 8bit index handling out of u_primconvert path")
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8081>
(cherry picked from commit ba74e1be22)
Conflicts:
src/gallium/drivers/zink/zink_draw.c