Commit graph

17592 commits

Author SHA1 Message Date
Brian Paul
2b26a92cd3 gallium: s/false/FALSE/ 2009-01-10 14:58:44 -07:00
Younes Manton
0b03cd4ea7 nouveau: Update nv30 swizzling. 2009-01-10 14:09:59 -05:00
Younes Manton
8ee238be75 nouveau: Factor out common winsys bits into libnouveaudrm.a 2009-01-10 13:52:07 -05:00
Younes Manton
734b3cb182 g3dvl: Use Gallium thread wrappers. 2009-01-10 13:52:07 -05:00
Younes Manton
1e9c3efcc7 g3dvl: Use Gallium MALLOC wrappers. 2009-01-10 13:52:07 -05:00
Younes Manton
db1021a37c g3dvl: Get rid of old unbuffered motion compensation code. 2009-01-10 13:52:06 -05:00
Younes Manton
3c1b790c31 g3dvl: Map vertex bufs once per frame/flush. 2009-01-10 13:52:06 -05:00
Younes Manton
9beb004885 nouveau: Catch some more leaks. 2009-01-10 13:52:06 -05:00
Younes Manton
c10db52fcd g3dvl: Fix some memory leaks. 2009-01-10 13:52:06 -05:00
Younes Manton
87e39466dc g3dvl: Allocate one set of bufs, let winsys rename them as necessary. 2009-01-10 13:52:06 -05:00
Younes Manton
af2a856caa nouveau: Add busy() query, determines if BOs can be mapped immediately. 2009-01-10 13:52:05 -05:00
Younes Manton
7289c388f4 nouveau: Use PIPE_BUFFER_USAGE_CPU_* instead of custom. 2009-01-10 13:52:05 -05:00
Younes Manton
0e1301ec8f g3dvl: Expand YCbCr to full RGB range by default. 2009-01-10 13:52:05 -05:00
Younes Manton
9cbcdd86d0 g3dvl: Work around mplayer weirdness in XvMCPutSurface(). 2009-01-10 13:52:05 -05:00
Younes Manton
ebd38dd0d6 g3dvl: Flag textures holding incoming data as dynamic. 2009-01-10 13:52:05 -05:00
Younes Manton
34c0281879 nouveau: Put dynamic textures in GART for CPU access and don't swizzle.
Also flag shadows as dynamic since they're for CPU access as well.
2009-01-10 13:52:05 -05:00
Younes Manton
fbf418d9dc gallium: Define PIPE_TEXTURE_USAGE_DYNAMIC.
Knowing how the client intends to use the texture will give the
driver the opportunity to optimize for such cases.
2009-01-10 13:52:04 -05:00
Younes Manton
72aa42e594 nouveau: Swizzle textures larger than nv04 SIFM limit in parts.
Limit of SIFM on nv40 is 1024x1024, not sure about others.
2009-01-10 13:52:04 -05:00
José Fonseca
7844b4e730 draw: Add missing include. 2009-01-09 21:35:09 +00:00
Alan Hourihane
834c93687f st: build fix 2009-01-09 11:23:47 +00:00
Brian Paul
233a58ff56 glsl: fix typo in the vec2 += operator function 2009-01-09 11:16:42 +00:00
Brian Paul
f75910e9b7 mesa: set version string to 7.3-rc1 2009-01-09 11:16:42 +00:00
Brian Paul
ebccb250f7 glsl: fix broken +=, -=, *=, /= operators
These functions need to return the final computed value.
Now expressions such as a = (b += c) work properly.
Also, no need to use __asm intrinsics in these functions.  The resulting
code is the same when using ordinary arithmetic operators and is more legible.
2009-01-09 11:16:40 +00:00
Brian Paul
5273a5f0d7 mesa: fix off-by-one bug in _mesa_delete_instructions() 2009-01-09 11:16:40 +00:00
Eric Anholt
28c503d4bb i965: Fix GLSL FS DPH to return the right value instead of src0.w * src1.w. 2009-01-09 11:16:40 +00:00
Eric Anholt
739d38c8e9 i965: Remove worrisome comment about _NEW_PROGRAM signaling fp change.
Everything now depends on either BRW_NEW_FRAGMENT_PROGRAM or
BRW_NEW_VERTEX_PROGRAM.
2009-01-09 11:16:39 +00:00
Eric Anholt
510916f509 mesa: Remove _Active and _UseTexEnvProgram flags from fragment programs.
There was a note in state.c about _Active deserving to die, and there were
potential issues with it due to i965 forgetting to set _UseTexEnvProgram.
Removing both simplifies things.

Reviewed-by: Brian Paul <brianp@vmware.com>
2009-01-09 11:16:39 +00:00
Eric Anholt
5e116e52a2 i965: Remove dead brw_vs_tnl.c 2009-01-09 11:16:39 +00:00
Brian Paul
ac984c95ed i965: allow gl_FragData[0] usage when there's only one color buffer
If gl_FragData[0] is written but not gl_FragCOlor, use the former.
2009-01-09 11:16:38 +00:00
Brian Paul
efd1208424 mesa: additional case in file_string() 2009-01-09 11:16:38 +00:00
Brian Paul
d33b0f1a8d glsl: pass GLcontext::Extension info down into GLSL preprocessor
Now the #extension directives can be handled properly.
2009-01-09 11:16:38 +00:00
Brian Paul
1169457eca glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITY 2009-01-09 11:16:37 +00:00
Brian Paul
f8a4ad1aee glsl: check that the fragment shader does not write both gl_FragColor and gl_FragData[] 2009-01-09 11:16:37 +00:00
Brian Paul
5727ed130e i965: init dst reg RelAddr field to zero 2009-01-09 11:16:37 +00:00
Eric Anholt
735bdcfad8 i965: Note when we drop saturate mode on the floor in a VP. 2009-01-09 11:16:37 +00:00
Eric Anholt
8ea48b94f9 i965: Add support for LRP in VPs.
Bug #19226.
2009-01-09 11:16:37 +00:00
Brian Paul
bc5450f41c glsl: disable some unused functions (but don't remove just yet) 2009-01-09 11:16:36 +00:00
Brian Paul
3ebc79ce89 glsl: also unroll loops with variable declarations such as "for (int i = 0; ..." 2009-01-09 11:16:36 +00:00
Brian Paul
5dfd429c7e glsl: remove dead code 2009-01-09 11:16:36 +00:00
Brian Paul
89c078a58e mesa: OSMesa Makefile fixes (use LIB_DIR) 2009-01-09 11:16:36 +00:00
Brian Paul
ac8a33671a glsl: loop unroll adjustments
Add a "max complexity" heuristic to allow unrolling long loops with small
bodies and short loops with large bodies.

The loop unroll limits may need further tweaking...
2009-01-09 11:16:36 +00:00
Brian Paul
12fe642f96 glsl: implement loop unrolling for simple 'for' loops
Loops such as this will be unrolled:
  for (i = 0; i < 4; ++i) {
      body;
  }
where 'body' isn't too large.

This also helps to fix the issue reported in bug #19190.  The problem there
is indexing vector types with a variable index.  For example:
  vec4 v;
  v[2] = 1.0;  // equivalent to v.z = 1.0
  v[i] = 2.0;  // variable index into vector!!

Since the for-i loop can be unrolled, we can avoid the problems associated
with variable indexing into a vector (at least in this case).
2009-01-09 11:16:35 +00:00
Brian Paul
aed1bb6bc3 mesa: Move var declaration to top of scope.
(cherry picked from commit 3740a06e28)
2009-01-09 11:16:35 +00:00
José Fonseca
5cad143e54 glut: Unlist file.
Again..
2009-01-08 12:42:25 +00:00
José Fonseca
500e05d437 gdi: Add newline at end of file. 2009-01-08 12:42:00 +00:00
José Fonseca
ab3a9f1eed gallium: Replace uint64 by standard uint64_t.
uint64 is not (so?) standard, and often redefined by third parties,
causing name clashes.
2009-01-08 12:41:45 +00:00
José Fonseca
395edbc515 draw: Predeclare struct. 2009-01-08 12:31:36 +00:00
José Fonseca
a3ee0aa1bb Merge commit 'origin/gallium-0.1' into gallium-0.2
Conflicts:

	src/gallium/auxiliary/tgsi/tgsi_exec.c
	src/gallium/drivers/cell/spu/spu_command.h
	src/gallium/include/pipe/p_shader_tokens.h
	src/mesa/main/config.h
	src/mesa/main/mtypes.h
	src/mesa/shader/prog_execute.c
	src/mesa/shader/slang/slang_emit.c
	src/mesa/state_tracker/st_program.c
	src/mesa/state_tracker/wgl/stw_wgl.h
	src/mesa/state_tracker/wgl/stw_wgl_pixelformat.h
2009-01-08 12:31:14 +00:00
José Fonseca
2d3953fd5f mesa: Add _mesa_snprintf.
On Windows snprintf is renamed as _snprintf.
2009-01-08 12:06:07 +00:00
Brian Paul
b57797f3a8 mesa: fix GL_DEPTH_CLEAR_VALUE casting 2009-01-08 12:06:01 +00:00